But how does War Plan handle politics?
Units in Warplan may move and attack sevreal times : if a unit has needed potential, it may move 1,2,2 etc times. And same for attacks. But you have to take care, because oil is spent for some units in move and combat, and attacks causes attrition for your units...
Diplomacy may be set "on" or "off" (player choice what he want in options). If set "on", you may (like in Third Reich) declare war, but you may also propose peace, sometimes agreement, or try to intimidate (see attached, that shows the diplomacy panel
In addition, you may receive importations from some of neutrals or from your allies, and you may send exportations (help) to your allies (like in Third Reich).
I have to say that SC2/SC3 are very good games for players who want manage lot of units on map with single action for each unit, and who like to mix strategic and tactic
But for players who prefer have less units on map with several actions for each unit and do not want to mix strategic and tactic, Warplan is the good way (like Third Reich, you have not large number of units on the map, but you have to use them with hability)
What I may say also is that : as old wargamer, I had decided to stop the hobby because I love not the new orientation of wargames PC (lot of 3D kitch, no strategic depth, etc). By chance, I have seen on a french wargamers forum a information about warplan and I did go just "to see". In addition, for a last try before to stop wargames, I decided to candidate for beta, to see the game closer. My intention was to let it if bad game and to quit the beta, after I have seen. But at first seconds, I have seen immediatly that I had found a second Third Reich PC : gret pleasure, a real re-birth of wargame
< Message edited by welk -- 6/9/2019 8:04:35 AM >