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Bombardment Range for New Equipment Ships

 
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Bombardment Range for New Equipment Ships - 6/4/2019 5:32:56 PM   
Gustophus

 

Posts: 18
Joined: 12/2/2011
Status: offline
I cannot seem to get ships that I create on my own to hit a target beyond one hex. I notice that the ships that already exist in the game base their range on the anti-personnel range. However, with the new equipment I create for a ship the anti-personnel range doesn't seem to affect anything. The range exceeds the scale, so that shouldn't be the problem. Any initial thoughts as to what I am missing in the equation?
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RE: Bombardment Range for New Equipment Ships - 6/5/2019 7:41:37 PM   
josant

 

Posts: 457
Joined: 3/14/2007
From: Spain
Status: offline
Have you checked that the scale of the map is not bigger than the weapon range?

If yes, have you checked that the long range flag is activated and the anti ship only flag is not activated (if you also wants to attack ground targets) and the weapon range is more than 5kms?






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< Message edited by josant -- 6/5/2019 7:42:16 PM >

(in reply to Gustophus)
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RE: Bombardment Range for New Equipment Ships - 6/5/2019 8:31:21 PM   
Gustophus

 

Posts: 18
Joined: 12/2/2011
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I have not clicked long range. Assumed it was for traveling further, not long distant attacks. I will give that a try. Thanks!

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RE: Bombardment Range for New Equipment Ships - 6/5/2019 10:51:30 PM   
Curtis Lemay


Posts: 11391
Joined: 9/17/2004
From: Houston, TX
Status: online
In general, best practice is, instead of building equipment from scratch, to copy similar equipment and mod that. So, to make a new ship, first copy an existing ship and mod. To make a new plane, copy a plane and mod; new tank: copy a tank and mod; new squad: copy a squad and mod, etc.

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(in reply to Gustophus)
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