Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Manufactured resources

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Manufactured resources Page: [1]
Login
Message << Older Topic   Newer Topic >>
Manufactured resources - 5/30/2019 6:46:12 PM   
ArchMike

 

Posts: 64
Joined: 8/25/2012
Status: offline
Hey folks

I want to know how you use manufactured resources in your modded games.

I have some ideas of my own :
- create a ressource needed for the best ship components. As a result, empires would be limited in their production and their elite ship would feel special. However, if a player is not aware of his ressources pool, it could result in a huge construction delay (not fun)
- a manufactured resource could represent political power in a galactic senate. Victory condition #59 uses colony manufactured resources production as a factor. If every race had that victory condition, it could be used to simulate a galactic senate. It would be different from the economic, population and colonies conditions as it would only consider the best worlds (manufactured resources need population and development).

How do YOU use them :)
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Manufactured resources Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094