AlvaroSousa
Posts: 7726
Joined: 7/29/2013 Status: online
|
firearms, artillery, tanks, guns, tactical, strategic, naval air, surface, air to air all follow this formula damage per attribute readiness% X experience% X (attribute + advancement bonus) X strength X terrain modifier% X weather modifier% X resource modifier% X accuracy% X luck X (general comparison value) = damage attackers also modify damage by 100% - (entrenchment * 10%) for each damage inflicted { random roll < defense * experience% 60% chance takes damage 40% chance takes extra effectiveness loss of 3% and no damage else no damage } Naval each damage can cause 2 levels of double current damage allowing for the mountain of variability in naval combat and emphasizing support groups like cruisers and patrol groups 30% chance 1st check 10% chance 2nd check AA guns have a 1 in 6 chance to do damage to an aircraft before it hits the target. ASW is a square root function of the sum of all ASW factors * the formula above of the combined fleet ASW. of course there are modifiers for specific functions like tanks in cities, mountain units, garrison status units attacking, etc. The system is based on a single formula system modified by an accuracy variable. This allows modders to adjust attributes of units and get a feel for system much easier than a complex set of calculations. I didn't make the combat system as intricate as War in the East because the game isn't as complicated. SC3 has a very similar less complicated system but the important thing is that it works well within the game allowing for all the situations to play out. Also a more complicated system makes designing A.I. harder. The more complicated you make a system the easier it is to exploit or break. So I gave it exactly the level it needed to play for the game. Later I will look into writing a full document on the mechanics. There are no individual vehicles in the game because it is a corp level, with some divisions, type of game. Think closer to World in Flames with a map 4x as large. Does this answer your question sufficiently? If you have specifics just reply.
_____________________________
Games worked on Designer of the Strategic Command 2 products - Brute Force (mod) - Assault on Communism - Assault on Democracy Designer of the Strategic Command 3 products - Map Image Importer
|