I thought Michael T's suggestion was a pretty nice historical idea. However lets see what the beta testers make of the different defensive options in the game which is actually an option I wish was in Panzer Campaigns.
Yea Beta will test out some of the new ideas in the game. If something doesn't work well then it is changed. But most of the time it is just an adjustment.
Regarding the HQ's, are units connected to specific such, or is it simply a matter of being within the HQ's "range"?
If the former is true, how will this work with the system of merging and breaking-up of units?
I also wonder how designations of units (naming) work when you mend and break them. Do they have namnes or will they simply be a huge mass without designations at all?
Units grab the closest HQs to them within a 5 hex range. It is very likely the range will be reduced from some of my play testing I did. HQs are automatically managed. I don't think players want to keep track of what unit is part of which HQ.
There is a name pool within the game. When a unit is purchased, split, detached, or merged it pulls from the unit pool. Players may use a custom name, add a custom name, remove a custom name. Once you have a name on the map that name stays. So if the unit is destroyed the name goes back to the pool.
So if a player wants to name a Panzer Corps "Leroy Jenkins Panzer Corps" they can.
I put in all historical reasonable corps and army names with sufficient extras.
Games worked on
Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy
Designer of the Strategic Command 3 products
- Map Image Importer