It's very exceptional that you have a dozen or more illumination shells on the map simultaneously.
There was only that many Illum rounds burning simultaneously as I was trying to track down the source of what may be causing the crash.
Being a "Mortar Man", usually, one round should be just bursting, one half way through its burn time and one about to burn out. Based on a 40 sec burn time, that should be about 3 rounds a minute. But, that is in good conditions, if there is a strong wind, then the rate would be higher.
Also there would be more rounds burning if an area illum is in effect, So a platoon of 4 sections could have 24 rounds burning minimum simultaneously to illuminate a large area in good conditions, a lot more in bad conditions.
Currently the game renders illumination shells as less bright when they are close to each other.
It is not the fact that they should be "less bright" but when illum rounds where close together before the effects where modified, that they would create a "Sun" like glowing yellow ball over the tgt area and no map detail or anything could be seen. Realistically, they should not be less bright, but just slightly brighter. It was the accumulative effects of multiple Illum rounds creating a "Sun" on the map that I meant should be "Less Bright".
< Message edited by zacklaws -- 5/22/2019 10:14:58 AM >