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A New World 2005 - 5/13/2019 1:59:55 PM   
fatgreta1066

 

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I've been tying myself up in knots trying to figure out which Northern Fury scenario to play first, so I defaulted to look for an interesting scenario that looked more straightforward and quick. I came across A New World 2005 and gave it a go.

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Scenario:

In 1988, the Cold War turned nuclear. (see here for more details: http://www.johnstonsarchive.net/nuclear/nuclearwar1.html ) Out of the ashes, many countries emerged as new powers in the world, including Australia, New Zealand, Nationalist China, Argentina, and Brazil. These powers gradually combined to form 2 superpowers, the Pacific Coalition (Australia, New Zealand, China, and the remains of Japan and Korea) and the Latin Confederacy (All of Latin America, mainly occupied by Argentina and Brazil).

17 years later, what remains of the US is finally getting back on its feet. Constantly being probed on its southern border by the Latin Confederation, they turn to the more western-oriented Pacific Coalition for help. The Pacific Coalition responds by dispatching a large naval group of 2 Ex-US carriers, the floating helibase that was once HMAS Melbourne, and escorts formed from every nation in the coalition. As this naval group moves towards the rebuilt Naval Station San Diego, the Latin Confederacy moves to intervene.


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I often like to mess around with combining all kinds of different platforms that would never actually be together in a battle, and this author found a way to do that which actually makes sense, and I like that.


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Good Afternoon Commander,

We've just detached from the oilers and are making our final dash towards Naval Base San Diego. Hopefully, the reunion with the Americans goes well, after all - there are a lot of American Sailors on these ships that haven't seen their home country for 17 years! The Latin Confederacy seems like they don't want that to happen, however. Here's the layout of what we might be facing, supplied to us from the Americans:

Ships:

Latin America came out of WW3 practically unscathed, except for Cuba, of course. After the dust settled, they took control of the Panama Canal and were able to somehow re-open the crossing after the Soviets blew it to smithereens, so expect ships from nearly every Latin American country that had some. The Veinticinco de Mayo survived as well, so expect carrier-borne aircraft.

Summary:

A hodgepodge of blue water vessels, likely organized into a SAG or CVBG to improve communications and interoperability. Their ships were never very strong on air defense, so vunerable to ASMs and air attack.

Aircraft:

Again, except for Cuba, Latin America kept their airforces intact. Other than losses during the infighting and some to the Americans during border raids, the Latin Confederacy's air force looks very much like it did back in 1988. Expect lots of small fighters, but, aside from some Venezuelan F-16s, nothing that can hold a candle to our Tomcats or Hornets.

Summary:

Expect a large scale, heavily escorted attack or two, as they probably have adopted a "use it or lose it" mentality.

Submarines:

Same deal as before, but this is our greatest threat. These quiet disel subs can definately put a hole in our Fleet! Be vigilant with your ASW forces.

Summary:

We have no idea where these quiet guys may be. Be careful, but don't be too careful. We still need to make it to San Diego soon!



As you know, our forces might seem impressive, but 17 years has taken its toll. In the border clashes and naval skirmishes following WW3, and before we unified as the Pacific Coalition, we used up most, if not all, of our air-lauched guided missiles, and a good portion of our SAM stocks. Our aircraft need spare parts, and so do our ships. I'm pretty sure we're going to have to leave some of our escorts in San Diego! The American Carriers have been patched up after tanking the nuclear strikes that took out their escorts back in '88. Make sure to take one more good look at our fleet before you begin sending out any orders, as we've got ships from all nationalities and ages! The air wing is very much the same. A handful of surviving American aircraft, plus some A-4s back when the Australians did some carrier ops of their own!

You've been granted control of some aircraft on the American Mainland as well, these guys are hardened veterans after the border clashes. Those F-15 pilots even engaged Soviet Bombers during the nuclear strikes! You will notice that you've been granted control of a couple of nuclear bombers, but don't plan on using them! They are for a retalitory role ONLY. We certainly don't want to repeat the mistakes that got us into this mess!



Your orders are to clear a path for the support convoy behind you, loaded with food, spare parts, and thousands of American Citizens eager to help jump-start life back in their homeland. For all the propaganda that the Latin Confederacy put out, we aren't sure if they will actually attack us, so we are on WEAPONS HOLD for now. Similarly, we know that the Latin Confederacy has aquired Nuclear Weapons from Cuba, and have made it clear that they will use them if we attack any of their territory. For now, you are to refrain from attacking any bases in the Latin Confederacy. EMCON at your discretion, you can choose if you want to take the loud and noisy route or the stealthy and silent one.



Good Luck Commander, and Good Hunting.



Author's Note:

Base Aérea Militar El Ciprés is 50 miles south of where it is in real life. This is a balance decision, and not an oversight. Have fun with my scenario!



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I got hammered in my first try at this, losing many ships and aircraft to no good effect. So this is my second try.

I began by setting up some CAP, AWACS and ASW patrols. Resources are very limited in this one (learned the hard way in my first try), so I have to be careful about which fighters I allow to engage which enemy planes, as it will frequently be the case that the loadouts I have are the only loadouts I've got, and after a mission my planes will be in the dreaded "reserve" ready status.







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RE: A New World 2005 - 5/13/2019 2:03:30 PM   
fatgreta1066

 

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The first thing I see are a bunch of slow moving bogeys heading out of an enemy base. They are going so slow they must be search aircraft, and I want to keep my ships from being discovered as long as possible. But I also don't want to waste too many armaments on planes like this. So I send a flight of Sidewinder armed F-16's to investigate. [NOTE - I played this the same way the first time through, I'll try to remember to identify what I did differently as I go through this.]






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RE: A New World 2005 - 5/13/2019 2:05:41 PM   
fatgreta1066

 

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As the planes get close enough to my ships to worry me, despite the fact that we haven't been shot at yet, I decide to act. My actual orders seem to imply that I shouldn't draw first blood, but there's no way I believe these clowns are just sitting tight.






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RE: A New World 2005 - 5/13/2019 2:07:14 PM   
fatgreta1066

 

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As we tear apart the enemy search aircraft, we get a look at some ships sailing toward our position. Maybe they're just fishing ships? Yeah, right...




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RE: A New World 2005 - 5/13/2019 2:09:47 PM   
fatgreta1066

 

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Now more planes are in the air. Some are headed for my base in San Diego, some toward my ships. I want my USA CAP to engage the incoming planes, so I declare the apparent naval search/strike force neutral for now.




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RE: A New World 2005 - 5/13/2019 2:12:29 PM   
fatgreta1066

 

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The Americans handle their business well, although some enemy planes make it close enough to be engaged by the I-Hawk battery. I hope that's got enough missiles left for the whole day.

Now it's time to turn the carrier fighters loose. There are a small number of Tomcats with Pheonix missiles in that force, so I start with them and hope they shoot straight.






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RE: A New World 2005 - 5/13/2019 2:13:40 PM   
fatgreta1066

 

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We eliminate the enemy air force that we can see, but we've lost sight of their navy. Our assets are limited, so we send out a lone helo looking for them, hoping it can make it home.






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RE: A New World 2005 - 5/13/2019 3:27:40 PM   
Coiler12

 

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Great AAR so far.

I love the concept of the scenario-it's like something you'd find in an 80s pulp book, putting Jerry Ahern and Tom Clancy together.

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RE: A New World 2005 - 5/13/2019 3:56:05 PM   
fatgreta1066

 

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quote:

ORIGINAL: Coiler12

Great AAR so far.

I love the concept of the scenario-it's like something you'd find in an 80s pulp book, putting Jerry Ahern and Tom Clancy together.


Yes that drew me in. More entries coming now.

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RE: A New World 2005 - 5/13/2019 3:59:08 PM   
fatgreta1066

 

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Enemy air activity is at least temporarily ceased so I think it's time to deal with those ships. They probably have ASuW missiles that outrange mine. I decide to create an ASuW patrol rather than create a strike mission, because I'm not sure there aren't other ships I haven't detected yet. I'm grateful to have jammers.

In my first go round I sent strike aircraft out willy nilly while enemy planes were still in the air, and lost a lot of them without doing much damage to the enemy fleet. That was what got me a loss.




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RE: A New World 2005 - 5/13/2019 4:01:35 PM   
fatgreta1066

 

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I do some damage to the enemy fleet, and seem to have kicked a hornet's nest as planes start to form up not only over the fleet (it turns out they have a carrier) but also from their main airbase.

AND while all this is going on I start to detect some submarines. I know we don't have any friendly subs, so those are either schools of fish or bad guys. We're shooting at them no matter what, fresh fish if we drop on the wrong target accidentally...




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RE: A New World 2005 - 5/13/2019 4:05:03 PM   
fatgreta1066

 

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Now we are really in hot water. A toredo shows up on sonar right as a carrier born strike enters our missile defense zone, and a LOT of unidentified aircraft are not too far out.

Another lesson I learned the hard way in my first go round was to carefully manage my at sea fighter assets. I have a fair number of Phoenix missiles so I've assigned my F-14s to standing cap. After dealing with the first wave of aircraft here I'll turn off the limited prosecution zone for that CAP mission and tell the Tomcats to engage any target they see. I'll also create an air intercept mission and send my Sparrow armed F/A-18's after that incoming mass.




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RE: A New World 2005 - 5/13/2019 4:08:24 PM   
fatgreta1066

 

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I have massacred incoming enemy aircraft and sunk 2 of their subs so far. But it doesn't take much of a mistake to lead to a ship being sunk. At least one ASM struck home and sunk my Japanese DD, Kyongi, which cost me 50 points (yikes!). Also I score 1 point for each enemy aircraft I destroy, and lose 10 each time they down one of mine. That's actually part of what I like about this scenario, the idea that my assets are limited and precious and the enemy can afford greater losses.

The Melbourne isn't sunk yet, and in fact is not going to sink as time passes, but I'll lose at least one more ship before this cruise is finished.




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< Message edited by fatgreta1066 -- 5/13/2019 4:09:16 PM >

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RE: A New World 2005 - 5/13/2019 4:10:48 PM   
fatgreta1066

 

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The enemy fleet is still closing and they do indeed have longer range ASM's than I do, so I've got to send what remaining strike assets I can at them.




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RE: A New World 2005 - 5/13/2019 4:12:32 PM   
fatgreta1066

 

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Without causing too much damage to the enemy, I lose the Frigate Adelaide to enemy subs, and at this point I'm convinced I've lost yet again. Was I right?




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RE: A New World 2005 - 5/13/2019 4:14:53 PM   
fatgreta1066

 

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Despite grievous loss of life and machinery, I manage to sail both US carriers into port, and that seems to guarantee me victory!

In my first game I gave up at about -275 points figuring it was hopeless, I didn't realize how important (although in hindsight, 'duh') it was to get the carriers home safely.




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RE: A New World 2005 - 5/13/2019 4:20:55 PM   
fatgreta1066

 

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But am I really "home safely?" The enemy, despite the incredible beating I've inflicted on them, is still coming. This is a strike headed for the port of San Diego, and I am pretty low on aircraft and SAM's right now.

This is a moment where I think the scenario author might want to reconsider scoring. I did indeed shoot down lots more enemy planes and didn't lose many more myself, but at one point I ran out of missiles and the enemy bombers made their runs unopposed. I'm not sure what the ships didn't fire SAM's at them, but they basically bombed me unopposed before flying off. Despite this, their side didn't score any points for the damage they inflicted. I know that programming those planes to make their attack on the carriers would probably be hard since you can't be sure where the fleet will be while creating the scenario, but if they'd come for my ships instead that might have made things much closer in the end. Or maybe assign lots of points for building losses in the port. As it is even buildings that were completely destroyed their didn't cause me any point loss. Another thought would be to launch the strike against my airbase, figuring that you'd likely catch and destroy plenty of A/C on the ground.




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RE: A New World 2005 - 5/13/2019 4:26:19 PM   
fatgreta1066

 

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In the end I won in a triumph, but it seems like a true Pyrrhic victory. I forgot to mention or take a screenshot of it, but subsequent strikes by my planes and ASM's from my task force sank every enemy vessel that I detected. The Cobras were very effective, I suppose the enemy had used up their SAMs before I sent the helos in because I didn't lose any.

I enjoyed this scenario for a few reasons. As I stated earlier I loved having the mismatched different platforms together in one force. That's a lot of fun for me. I had to make smart decisions about how to best utilize my limited assets. There was a lot of tension in it. I thought that except for what I stated in the last post about it that the scoring was done well. Maybe granting a few less points for getting the carriers home would also help that?

As it stands this is playable only by the Pacific Coalition. If the author (I don't see a way to figure out who that is but would like to know) programmed a version playable as the Latin Coalition I'd definitely play that one as well.




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RE: A New World 2005 - 5/13/2019 4:37:56 PM   
fatgreta1066

 

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I probably should have done this first, here are my forces. I used the editor to remove some planes that were unavailable in San Diego so I could show you those loadouts. Permission to go nuclear was never granted, sadly...

At San Diego, only one pair of F-16's was able to rearm after using their weapons. On the carriers it's actually closer to half of the combat aircraft being available, overall.






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RE: A New World 2005 - 5/13/2019 6:09:06 PM   
Excroat3

 

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Hey there, so I'm the scenario author. I'm so glad you enjoyed my scenario!

As for your comments, it's been a long time since I created this one, so it's hard to remember what my goal was when I built this scenario. That being said, you are probably correct that I should have assigned points to losing buildings at Naval Base San Diego. I think I was trying to time the land strike to happen just before your ships reached their objectives, with the idea that the Latin Confederacy was trying to deny the fleet a place to dock, given that they couldn't seem to sink the ships themselves (for the most part). Playing this as the Latin Confederacy would certainly be interesting, but I fear the player might find it too "gamey", all you have to do is throw planes at the enemy ships until they run out of SAMs, as most of your weapons don't outrange the fleet's defenses. If I get some free time this summer, I'll go back and take another look at this one, using the comments you provided in this great AAR. Its always a good feeling to see someone enjoying something you created. Thanks again!

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RE: A New World 2005 - 5/13/2019 6:38:19 PM   
fatgreta1066

 

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Cool I'm glad you found this thread. It was definitely lots of fun.

In my game although the Latins threw planes at me willy nilly they still didn't win. I think playing that side would cause you to want to find a way to coordinate attacks with your sub, air and surface forces, possibly even a feint with the carrier air wing to draw CAP resources away. I think it would be a lot of fun to work on, but I understand you'd have to craft missions and what not for the Pacific side.

All in all well done IMO.

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RE: A New World 2005 - 5/14/2019 12:16:18 AM   
MikeJ19


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Great AAR, thanks for sharing.

_____________________________

Mike

Retired Gunner

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RE: A New World 2005 - 5/14/2019 7:38:21 PM   
mikkey


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Nice AAR, thanks!

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