From: Somewhere deep in appalachian valley in PA
I played several CMx2 series, CMBS, CMSF, CMRT, and CMFB. and I can say AB is good enough.
AB can depict much larger scale from much larger map. But AB abstracted lot more details than CM (for example, tile size is bigger in AB than CMx2 engine). To make the game playable in regiment ~ brigade scale, such abstraction for AB is inevitable IMO.
Cold war background of AB is the right spot where CMx2 series never tried, and I know many folks in CM forum wanted cold war contents based on CMx2 or next CM engine, and I wished too. So, as a CM player, this game really fills the gap of cold war nicely. But I do wish if AB depicts the modern and WW2 in the future, or at least support moders to create WW2 or modern war contents, by provide the model/script for various modern weapon types and features (for example, EW, hardkill or softkill APS, 3rd gen thermal sight, millimeter wave guidance, smart arty, top-attack ATGM and etc...)
From my opinion, one clear merit of AB when compared to CM is the wide time scale. 1965 ~ 1991 is quite a wide range of time frame, and the game can be totally different even with the same faction at the same place. This gives fresh experience, at least to me. Playing Fulda in 1965, 1977, and 1991 are very different. For the people who says "modern battlefield is too brutal to enjoy, there's nothing to enjoy because everything blows up within a minute", try 1965 ~ 1975 era games. During 1960s and early 1970s, guns & missiles were not that accurate neither deadly, you can get enough feeling of WW2 battles.
AB can be played by full real time (pausable), or semi-turn based. Difference from CM is, you can control your units during the turn in AB. Of course you can manage speed slower or faster.
And because of top view style simple graphic, it is easier to mod a new vehicles or map when compared to CM games.
One drawback of AB to CM is, AB don't have PBEM neither any form of MP option yet. It is in dev's plan, but there are a lot of other priorities for them, and implementing MP in game requires good amount of manpower and budget, so I guess this will be far future plan for AB. I really wish if they introduce PBEM MP at least. They could use Matrix/Slitherine PBEM server, just like FPC-RS or Gary Grigsby series.
All in all, I would say, if you were fan of Close Combat or Combat Mission, you will enjoy AB, and you will learn fast, because those games are similar in many ways.
< Message edited by exsonic01 -- 5/11/2019 2:46:03 AM >