Re: Signature Bloom
This is one of my chief gripes. MANPADS are a huge pain in the ass in this game, unrealistically so. Examples: In the Korean Ground Game scenario in the Chains of War DLC, it's entirely possible for attack aircraft to get stuck in an Engaged Defensive loop while being launched at by NK MANPADS. It's all well and good that the launched on aircraft (in my case, Apaches) go defensive, but NO other aircraft can detect the launching unit. Yes, camo exists, but if my guy can spot a missile the second it launches, then presumably he should see the guy running away from where it came from. It makes it impossible to target these guys because a drone out of MANPADS range by 10 feet is also out of visual location range. Furthermore, fast mover reaction to MANPADS isn't realistic and gets them stuck in the aforementioned loop (this happened to me in the Okinawa Blitz scenario as well). The best defense against SHORADS is to climb above it (ideally you'd never get in range but that's not always an option). However, with the "Engaged Defensive" doctrine the aircraft wants to dive and beam the target. This makes sense against air to air threats and larger SAMs, but it's a great way to get stuck on the ground against MANPADS/SHORAD. If you disable the "auto evade" function, you lose huge maneuverability buffs. I'm not entirely sure how I'd recommend going about fixing it, but perhaps there can be a way for unit AI to detect that it's being launched on by SHORAD of some sort and attempt to climb away from it.
We actually have signature bloom in certain cases (incl. missile launches), but not contact auto-generation like we have for subs when torps & sub-launched missiles are detected. It's something we certainly want to add in the future.