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[RESOLVED] Bekaa Valley Bug

 
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[RESOLVED] Bekaa Valley Bug - 5/2/2019 5:15:12 PM   
arielchyld

 

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I have encountered a bug during the Bekaa Valley mission of shifting sands. It reports that it cannot auto save due to low memory. It also has very poor performance. I have also switched the obvious toggles in the menu as suggested to increase performance and it hasn't changed the outcome. For example switching on pulsed. No hi def mode... etc.

Here are screen shot including a picture of my task manager which also shows there is plenty of memory available





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< Message edited by Dimitris -- 5/6/2019 12:46:46 PM >
Post #: 1
RE: Bekaa Valley Bug - 5/2/2019 5:16:00 PM   
arielchyld

 

Posts: 67
Joined: 6/15/2018
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next picture




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(in reply to arielchyld)
Post #: 2
RE: Bekaa Valley Bug - 5/2/2019 5:36:26 PM   
arielchyld

 

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Joined: 6/15/2018
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also wanted to add I played through and beat Northern Fury without one issue

(in reply to arielchyld)
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RE: Bekaa Valley Bug - 5/4/2019 11:04:29 AM   
arielchyld

 

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I keep playing through the mission. It seems like Im going to pass when it says there is a Lua string error... or somthing like that. Is this stoping me form completing the mission?
It crashes after the error..

(in reply to arielchyld)
Post #: 4
RE: Bekaa Valley Bug - 5/4/2019 2:48:05 PM   
RoryAndersonWS


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Joined: 6/16/2009
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Hi, sometimes when a scenario is complicated and filled with units the autosave fails due to being unable to save. Command can't use all the memory on your system.

_____________________________


Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to arielchyld)
Post #: 5
RE: Bekaa Valley Bug - 5/4/2019 2:48:40 PM   
RoryAndersonWS


Posts: 1778
Joined: 6/16/2009
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When an autosave error happens I'd recommend saving, then restarting Command.

_____________________________


Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to RoryAndersonWS)
Post #: 6
RE: Bekaa Valley Bug - 5/4/2019 5:19:47 PM   
arielchyld

 

Posts: 67
Joined: 6/15/2018
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Are you going to fix this? It is annoying. My guess is to wait till there are less units as the mission timer is alot long then it takes the units to get to target.. It would make sense to me that the mission was not intended to run with so many units on the board...

(in reply to RoryAndersonWS)
Post #: 7
RE: Bekaa Valley Bug - 5/4/2019 5:58:56 PM   
RoryAndersonWS


Posts: 1778
Joined: 6/16/2009
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Its possible to turn off autosaves, the option to do so is under the speed up options.

_____________________________


Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to arielchyld)
Post #: 8
RE: Bekaa Valley Bug - 5/4/2019 7:22:00 PM   
arielchyld

 

Posts: 67
Joined: 6/15/2018
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Thank you that helped alot. I appreciate it. This game is amazing and I love it Ill deal with the small stuff. Ill still post so I can get your feedback. Is the old harpoon worth getting?

(in reply to RoryAndersonWS)
Post #: 9
RE: Bekaa Valley Bug - 5/4/2019 8:12:07 PM   
RoryAndersonWS


Posts: 1778
Joined: 6/16/2009
Status: offline
Thank you very much.

I haven't played Harpoon in a long time, so I couldn't say either way.

_____________________________


Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to arielchyld)
Post #: 10
RE: Bekaa Valley Bug - 5/6/2019 12:46:18 PM   
Dimitris


Posts: 11649
Joined: 7/31/2005
Status: offline
Added some more optimizations relevant to this one (lots of comms-isolated units). You will see them probably in the next update release.

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(in reply to RoryAndersonWS)
Post #: 11
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