Well that is interesting. I've always wondered why the default setting for jamming wasn't always "on" but now I can see why. So if I'm following this right I can pick up on a pretty good general location for the jammer, and if I want to prosecute it I probably have to send fighters out that way to get a closer look? Until radars "burn through" the jamming (more on that later) then SAMs are useless?
I'm not sure if the term "burn through" is correct, I've heard that used somewhere. Am I right that if radars are being jammed that eventually units will be close enough to be detected regardless of jamming? Or is it something like if the radar has enough time it can figure out and defeat the jamming, regardless of distance?
You're thinking correctly. From the little I've read about electronic warfare and my working with radios and electronics in general, I know that there are many types of jamming. Some can be "burned through" others simply put false images and position information on the screens of the enemy (so that would seem like something that can not be "burned through" since it looks "normal".) There are also ways to avoid having your radar emissions detected in the first place, like single pulse low power radar, etc, etc...and counter-jamming like frequency agile radar. Most of the information is classified for obvious reasons. Also, nowadays there are many means of detection besides radar that need to be considered like infrared, optical, lasers (LIDAR), and such...
< Message edited by StellarRat -- 5/8/2019 6:26:10 PM >