From: United States
Yes I found it this morning thank you.
I used both the in game editor and the TOAW-XML-Editor (it speeds up a lot of things).
There are some issues with the in game editor at times. It's still a little fiddly. For example when in Deployment Mode and you select a unit and then hit the hot key 'u' and then are adding new equipment to a unit sometimes after a slight period of time the graphics looks double criss-crossed and when you try to click a system its like taking the one underneath it and that is very frustrating. Same thing in the same editor ('u') when you try to click on an existing system it keeps selecting the one underneath it. Its weird.
It's a defect that needs addressed. Next time I see it I'll screen shot it.
Also, the Main Forces dialog needs updating it's still showing the old dialog, but you have to kind of go back to it to create new units.
My process is after the basic units and formations are created (or basically made-for example create a HQ with 36 MP squads, create a infantry unit with 324 squads, create a formation and stuff them into it) then go to map deploy them, then use the 'u' key to fine tune the units (i.e. add more equipment, it's great to see the values on the fly and then tweak for example bridging units or engineers to get the right % of that capability for that system), then use the 'formation' (that star) to tweak the formation itself and then use the forces to rinse and repeat the processes for other formations/forces etc.
This is great and takes time. Once a base formation exists (1x Army HQ, 9x Infantry XX, etc.) I do a save as XML and then I can ctl+alt+tab to TOAW-XML-Editor load that XML copy formations, edit and tweak them, set some at start hexes etc. and then save that xml load it back up into the game and work on it from their for a bit, do all that I mentioned in this sentence and then rinse and repeat.
For even faster edits or more fine-tuning, I just load the XML into VSCode and edit that (copy/paste), and I have other XML's (dummy ones), that say have 10/10 of system 1, 2, 3, 4, 5 etc, so I can copy in new systems / or add in new systems in VSCode and save that (i.e., create the base unit, then add in tanks for 2 years from start point, set them to 0/XX, set the ID tag, etc. and save). Once that is all done or in between each edit (either in VSCode or in TOAW-XML-Editor Editor) I save the XML and re-open it into the game and whalao!
At least that is my workflow ever that last few days.
< Message edited by Zovs -- 5/3/2019 7:26:12 PM >
War in the East/War in the East II - Alpha Test Teams WarPlan Beta Tester DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario & campaign creator