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Scaling buttons and text.

 
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Scaling buttons and text. - 4/24/2019 5:42:41 PM   
kowloon

 

Posts: 30
Joined: 10/5/2016
Status: offline
Is there an option to scale up the interface, buttons, text and the likes? I can zoom in and make the hexes larger but the interface stays small and can be hard to work with.
Post #: 1
RE: Scaling buttons and text. - 4/24/2019 5:50:20 PM   
zakblood


Posts: 21818
Joined: 10/4/2012
Status: online
How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.

once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum

(in reply to kowloon)
Post #: 2
RE: Scaling buttons and text. - 4/24/2019 6:22:40 PM   
kowloon

 

Posts: 30
Joined: 10/5/2016
Status: offline
Fast reply!

Getting a message when I try to upload the DxDiag zip: www.matrixgames.com says C:\fakepath\DxDiagApr2019.zip is not supported
Not sure where it's getting 'fakepath' from.
It let me upload a .txt though.

Attachment (1)

(in reply to zakblood)
Post #: 3
RE: Scaling buttons and text. - 4/24/2019 7:54:43 PM   
zakblood


Posts: 21818
Joined: 10/4/2012
Status: online
thanks for the report, if you using 2 cards and as shown in the report, both monitors are set differently how is the game expected to know which one is the correct one?

for a start your using a none standard DPI, so not only are the settings different on both displays, the DPI will be also

as i'm not sure if even 4k is supported fully, to make sure set both to use the same res and at least test that if it works, then leave it at that, if it doesn't, then i'll pass this message on to the developer but unknown how it could or would be fixed other wise

(in reply to kowloon)
Post #: 4
RE: Scaling buttons and text. - 4/24/2019 8:02:51 PM   
zakblood


Posts: 21818
Joined: 10/4/2012
Status: online
Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)

Processor: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 CPUs), ~3.7GHz
Memory: 32768MB RAM
Available OS Memory: 32708MB RAM

User DPI Setting: 144 DPI (150 percent)
System DPI Setting: 96 DPI (100 percent) 96DPI is the windows default

Card name: NVIDIA GeForce GTX 1080 Ti
Display Memory: 27481 MB
Dedicated Memory: 11127 MB
Shared Memory: 16354 MB
Current Mode: 1080 x 1920 (32 bit) (60Hz)

Monitor Model: DELL U2311H
Monitor Id: DELA060
Native Mode: 1920 x 1080(p) (60.000Hz)

card 2 or display 2

Card name: NVIDIA GeForce GTX 1080 Ti
Display Memory: 27481 MB
Dedicated Memory: 11127 MB
Shared Memory: 16354 MB
Current Mode: 3440 x 1440 (32 bit) (100Hz)
Monitor Model: AG352UCG
Monitor Id: AOC3525
Native Mode: 3440 x 1440(p) (59.973Hz)

card or display 3

Card name: NVIDIA GeForce GTX 1080 Ti
Display Memory: 27481 MB
Dedicated Memory: 11127 MB
Shared Memory: 16354 MB
Current Mode: 1920 x 1080 (32 bit) (50Hz)

Monitor Model: Panasonic-TV
Monitor Id: MEIC312
Native Mode: 1920 x 1080(p) (50.000Hz)

so 3 displays with only 2 matching, so what ever is altered on one, won't work with the other imo

triple displays is all well and good for those game which not only support it, but are made from day one for it, i'm unsure if this has that sort of support and how to mix and match 2 different display res like shown, as for me, to do a correct dual or triple display without issues, all 3 need to match, eg the same res and size for a correct display, mix and matching gives other issues, as shown, it may or may not work, as resizing one, will effect the others, unless your using software that supports it, try the Nvidia tools, but it will be trail and error on getting it to work, not something which support would offer or give advice, as not a supported or tested part of the game im sorry to say, so unless the developer has an idea, not a lot i can do or offer on the advice side other what's already mentioned

(in reply to zakblood)
Post #: 5
RE: Scaling buttons and text. - 4/24/2019 8:04:47 PM   
zakblood


Posts: 21818
Joined: 10/4/2012
Status: online
https://www.cclonline.com/article/1193/Guide/Graphics-Cards/Configuring-Multiple-Monitors-NVIDIA-Surround-Single-GPU-/


simple quote, and not been surpassed by better advice as this is a old post on the subject but still rings true even today

quote:

NVIDIA state that you don’t require identical monitors but for this guide I’m going to be using 3 x BenQ XL2420s – Why? Because I can that’s why.

I’ve been doing some research online and I’ve read multiple reports of people struggling to configure the NVIDIA surround due to their monitors having different synch polarities there is a work around which I will mention at the bottom of this guide, however I cannot recommend it and we cannot support you with it.

(in reply to zakblood)
Post #: 6
RE: Scaling buttons and text. - 4/24/2019 8:33:28 PM   
kowloon

 

Posts: 30
Joined: 10/5/2016
Status: offline
I used to have 3 matching displays but my eyesight is a bit weak so I bought a 35" centre monitor and I'm using a Large TV for the other side. The remaining monitor is in portrait mode for reading. An unusual setup for sure, I don't try to use nVidia surround. Things were much simpler when I had the three the same but I rarely used them in a surround setup, Usually I had other programs, websites, youtube etc. open in the side monitors. Thanks for taking a look anyway!

(in reply to zakblood)
Post #: 7
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