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RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry

 
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RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 3:17:36 AM   
mussey


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As I move forward I'll monitor this addition. But keep in mind, the orbat is correct. The EG border guards consisted of x6 bdes on the WG border, x1 bde around w. Berlin, x1 bde on the Baltic coast, x1 bde on the Polish/Czech border. x3 bns per bde. Each bn is x40 inf sqds, x2 mtrs, some APC's. A speed bump. I wanted to use the Border Icon symbol, but wanted them fixed so as not to allow them to join the invasion.

The militia is also accurate. It was very large, well trained in military tactics, and a political check on the Army. Estimates of 280,000. About half will join the invasion, which should be very interesting, the others are fixed to EG cities (as they should). If used realistically, they would provide rear area security and most probably occupy the larger cities and towns of West Germany.

After Beta, I added a substantial West German Territorial Army. At 1979, it was still a rear area security force, but equally large. So the two opposing militias should help balance each other and help against airborne/SF attacks.

Hellen & Larry, please keep at it. Your posts have allowed me to see how others play this, and helps me make some corrections along the way!

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to cathar1244)
Post #: 91
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 3:35:20 AM   
larryfulkerson

 

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I've got bad news. I was almost done with my moves when the game went CTD. I lost all that work, a couple of hours worth. I was so discusted that I reloaded the moves and just ended the turn and sent that to Damon. The wind has gone from my sails. How about we start over or something? Got a new version for us to use?

_____________________________

there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to mussey)
Post #: 92
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 4:58:33 AM   
cathar1244

 

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quote:

I wanted to use the Border Icon symbol, but wanted them fixed so as not to allow them to join the invasion.


For a future version of the scenario, you could create equipment clones of what is in those units, but flag the equipment as "fixed" so it can't move. Then you might be able to use the border icon symbol, but not have the unit move. Would need a test; wouldn't want the "fixed" unit to move, abandon all of its equipment in the process, and then automatically disband ...

Cheers

(in reply to mussey)
Post #: 93
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 5:49:58 AM   
larryfulkerson

 

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quote:

ORIGINAL: cathar1244
quote:

I wanted to use the Border Icon symbol, but wanted them fixed so as not to allow them to join the invasion.

For a future version of the scenario, you could create equipment clones of what is in those units, but flag the equipment as "fixed" so it can't move. Then you might be able to use the border icon symbol, but not have the unit move. Would need a test; wouldn't want the "fixed" unit to move, abandon all of its equipment in the process, and then automatically disband ...

Cheers

I would like to just state for the record that I usually don't have much use for units that don't move. I've been known for all the CD guns that I disband. I like to know how many units of those listed in the OOB that will move and shoot and CD guns, especially a lot of them, makes my guess at such a number very inaccurate. The more CD guns that I get rid of the more accurate an estimate I can make. I need to know because it will largely determine when to start pulling my units back toward Germany. I'm already fighting outnumbered I don't need another bit of bad data.

And I'm assuming that these Border Icon symbols will be just another line in the OOB listing something that can't move. And is largely useless to me as it adds nothing to the strength of the mobine forces as a whole. Adding these border icon symbols will make my game much harder. Just skipping over them when you scan through the OOB would become painful. Please explain how it's an improvement to the scenario.


_____________________________

there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to cathar1244)
Post #: 94
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 10:48:24 AM   
mussey


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quote:

've got bad news. I was almost done with my moves when the game went CTD. I lost all that work, a couple of hours worth.


I'm disheartened. Please send the crashlog et al to my tech forum CTD post so that the powers above can look at this.

Now that being said, I know the Tech Folks are busy but I wish they would acknowledge the issue and at least let me know if the CTD is on my end or theirs. As it stands I'm reluctant to roll out a final release until this is resolved. A new Beta should be out shortly....

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to larryfulkerson)
Post #: 95
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 11:59:31 AM   
mussey


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quote:

don't have much use for units that don't move.


Out of the total orbat, only a small proportion are static about 40 of 944 units in play, including the new militia.

Hellen's aggressive game play has pointed out a large flaw with my orbat that needs to be addressed. I don't believe he was too far out of reality. NATO, and particularly the US had developed a new offensive doctrine called Land/Air Battle that called for deep, unexpected penetration of Warsaw Pact space,in the 1980's. Some form of this was available for 1979. It was a more warrior spirit not too dissimilar to Hellen's approach. I welcome his game-style. He has shown that the doctrine is very plausible!

Historically these new units are accurate, but I debated to myself whether or not to originally include them in Beta, especially if there was no need for them. I have now concluded they are needed. As a matter of fact, they were essential to East German security (foreign and domestic) and a major part of their military structure.

Now interestingly, we should talk about how these units would be used in 1979. As the Soviets pushed into West Germany, would the border units stay fixed on the border or would they follow? I do not know for sure. My hunch is they would stay to ensure no foreign provocateurs, NATO small units, or refugees would infiltrate EG space causing mischief.

As I release a newer version shortly, let's see how this plays out...

< Message edited by mussey -- 5/9/2019 12:11:02 PM >


_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to larryfulkerson)
Post #: 96
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 2:07:05 PM   
cathar1244

 

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quote:

Now interestingly, we should talk about how these units would be used in 1979.


Good question. I think some of them would have remained on the border (to prevent cross border movement of civilians from either side) and others would have been turned into infantry replacements for the E German Army.

Bear in mind the Soviets were ideologically paranoid. They would not have wanted any "extras" crossing into the West and seeing how good the people there had lived (in comparison to what life in the Pact was like). After World War II ended, they took extensive measures to ensure their troops didn't have much contact with the West (beyond those parts of Germany they occupied), and people who had been POWs were considered ideologically suspect for years thereafter.

Cheers

(in reply to mussey)
Post #: 97
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/9/2019 9:16:33 PM   
larryfulkerson

 

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quote:

....and people who had been POWs were considered ideologically suspect for years thereafter....

Through no fault of their own, it goes without saying.

The Cold War started right after WWII ended and hasn't really stopped yet. It's no longer a secret that American subs are actively hunting Soviet subs and vice versa. They have been doing it for decades and there HAVE been losses. The government tried to keep it hush hush but somehow or other the news leaked out and both governments had some 'splaining to do. At first they tried to deny everything, called it a conspiracy theory, but somehow the press got ahold of some pictures and documents and news rags like the National Enquirer started publishing the naked proof. Pictures, documents, stories from "those who were there", and API picked it up and started investigating and Reuters found out about what API was working on ( by industrial espionage ) and they started looking into it and before the next morning it was a thing that the MSM was speculating about on TV. I don't recall what finally happened as a result of it but a lot of Navy heads rolled.


< Message edited by larryfulkerson -- 5/9/2019 9:17:01 PM >


_____________________________

there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to cathar1244)
Post #: 98
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/10/2019 1:26:14 PM   
mussey


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quote:

that American subs are actively hunting Soviet subs and vice versa


As related to Expanded you can see a prime example of this with the Soviet military posture in the Murmansk region. An enormous amount of ASW to engage American submarines in the Arctic and north Norwegian Seas. It would have been a Theater of Operations unto itself. The Soviets were terrified of enemy infiltration here. Much of their own Northern Fleet was dedicated to prevent it (a good example was their only aircraft carrier here was for ASW). Note their SAM installations as well.

I tried to capture some of this without having to expand the map further north to Svalbard Island. (Though it weighs heavily on my mind, and if I did it would be a scenario like no other). One of the prime deviations from the original scenario is here. It is a very different flavor of warfare from the Central region. Since Beta, I set higher Objective values for a few of the Norwegian bases (Narvk, etc.) since a prime Soviet aim was to control as much of this region as possible to ensure the enhancement of Northern Fleet operations.

Now, how to make a better TOAW submarine....

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to larryfulkerson)
Post #: 99
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/10/2019 8:36:01 PM   
Hellen_slith


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Here is the map as of the end of NATO turn 6:




Attachment (1)

(in reply to mussey)
Post #: 100
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 12:09:00 AM   
Hellen_slith


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Some thoughts on our S&T and "operations" so far:

I was very surprised that Larry went into Finmark, probably as much surprised as he must have been when I abandoned Hamburg. I kind of expected Austria to collapse, so I was somewhat prepared w/
the Italians in that event.

On turn 3, I made the mistake of blowing some bridges in the Tyrol out of panic and poor planning, but luckily I found still one intact rail line avai. through there, even after those mistakes. I am still a bit worried about Munich ... I can't seem to find enough guys for my liking to really secure that area.

I was also very very lucky that Larry overlooked the weaknesses along the Karl Marx Stadt corridor. That really was a game changer w/ the EG revolt and getting the American and Brit SF units through there and deep into the WP backfield w/ airmobile support

Now we shall see if the incitement for Polish insurrection at Gorlitz succeeds. If so, then it will be like rolling a hard eight three times in a row on the Craps table while betting two fourts on the Horn. That pays BIG.

With any luck (a 50 50 chance), I will at least get some shock value out of that desperation move into Gorlitz. Those moves were suicide missions, so I'll have to post more details about the units that helped make them happen.

I am still curious about those second- and third-echelon WP forces Larry has up his sleeve. I know they are lurking back there somewhere, no doubt bloodthirsty for revenge at this point. But, I also mave breeched both tips of the Fulda Gap now (Dutch / BOAR to the north, and USAEUR moving to secure the southern tip.)

Great game! We are definitely into the middle game now. Lots of play left.

D

(in reply to mussey)
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RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 4:28:24 AM   
cathar1244

 

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I note the happy establishment of the Bornholm Socialist Republic.

Cheers

(in reply to Hellen_slith)
Post #: 102
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 6:03:46 PM   
Hellen_slith


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Here is the map as of the end of NATO turn 7:





Attachment (1)

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Post #: 103
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 6:47:02 PM   
cathar1244

 

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Thinking about the E European revolts. Maybe for a future version of the scenario: Don't disband the armies of the countries that revolt. Rather, have them change their objective tracks such that their units retreat to major cities in their own countries (putting down the revolt). Do the same to a few Soviet divisions as well.

Cheers

(in reply to Hellen_slith)
Post #: 104
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 7:46:48 PM   
larryfulkerson

 

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Damon has put the pedal to the medal and his entire force was in motion in the playback. He's attacking mostly in the middle of the map. There's about a division-sized NATO contingent of helicopter-borne troops that made their way into my backfield and were chasing some of my units and busting bridges. My supply flow has been thwarted. I'm in a bad way all of a sudden. Damon has made some really great moves this entire game. I'm not sure what I'll be able to salvage from this.




Attachment (1)

_____________________________

there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to cathar1244)
Post #: 105
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 10:14:12 PM   
Hellen_slith


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Well, I have been very lucky what with the multiple shock penalties for the incitements to riot, but there are only a few cities left that might trigger any more shock ... and they are too far away from me at this point to think about trying another trick like that LoL I think they are Franfurt on der Oder (sp?) and Cottbus (sp?) and one other, I think that is left. Without shock penalty, your troops are still going to be a lot stronger, and I see several Corps sized reinforcements on the road from Moscow.

Overall, I think I've only held the line, and haven't done a lot of damage to your tanks and infantry divisions, except for that one Polish division I think I got. I expect the initiative might shift back to WP in the next few turns. Going to be an interesting end game. I still need probably 400 or 500 more points to be able to think about a marginal victory.

(in reply to larryfulkerson)
Post #: 106
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/11/2019 10:59:28 PM   
Hellen_slith


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quote:

ORIGINAL: cathar1244

Thinking about the E European revolts. Maybe for a future version of the scenario: Don't disband the armies of the countries that revolt. Rather, have them change their objective tracks such that their units retreat to major cities in their own countries (putting down the revolt). Do the same to a few Soviet divisions as well.

Cheers


I think there are at least eight or nine separate possible insurrection events programmed for WP (if NATO lands on certain hexes), and each of those must have at least one additional event associated w/ it (I forget exactly, and I don't have the briefing ... 16 or more events handling that part of the game) ... so off the top of my head you're looking at a lot of redesign of the original Next War to do that.

Plus, if you construct that sort bridgework for the WP you've got to do it for the NATO, too.... whatever might likewise need to be done to the similar events that are programmed for French / Dutch / Italian / Danes etc.

What's good for the goose should be good for the gander, that is, to keep things balanced b/w NATO and WP.

Also, if that were the case, I would definitely foresee that the number of turns would have to be expanded.

Also, I don't recall ever seeing an AAR for the old ACOW version of this scene. It would be interesting to see how those went. I don't recall seeing many AARs back then of any scenes. Are they still around? I played some Next War scenes on theblitz ladder back a long time ago, but I don't remember any AARs. Ok, well, that is an interesting idea, I would like to see that but with a lot more moves than 17 combat turns as the game is now.

(in reply to cathar1244)
Post #: 107
RE: The Next War 19799 Expanded ( Beta 1.0 ) Damon v. l... - 5/12/2019 1:25:44 AM   
Hellen_slith


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quote:

ORIGINAL: mussey

allowing players to choose 'Sudden War' or a selection of beginning game turns with 'Tension', Bob Cross has created a variety of what-if options. My aim in Expanded was to open up some grand strategy so that both forces could take advantage of their strengths, and deployment options of reinforcements. The expansion to include Norway and surround seas is one example.



Yes, I have been toying w/ the Tension aspect. Most folks want to get right to it so I think Sudden War is probably the most popular...but the Tension makes it into a totally different game.

Endless possibilities. My "wish list" is that the scene can be played indefinitely, until a "victory" of sorts occurs ... at the option of the players, I think I posted about that.

I forget. Anyway, great scene!!

The Next War (original and Expanded) : TOAWIV :: Mozart : Music

I just love this scene.

(in reply to mussey)
Post #: 108
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 1:35:59 AM   
larryfulkerson

 

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I've dismissed the playback and opening dialogs and here's the T8 front lines before I have moved anybody. Damon has cut a path through my lines if you include the troops he has in my backfield. The supply flow collapsed so I have to try to pull out and move everybody to the east. If Damon is anything like me he's got a lot of INT missions assigned. That would help hamper my movements. The zone of control of the NATO units is like some kind of tractor beam in that I can't pull back without triggering some kind of withdrawl attack and sometimes the unit is trapped in it's own hex without moving and the MP's are zeroed out as well. That makes it really difficult to back up your front lines. I can't make any progress in Norway and it looks like Damon is going to eject my units. I saw a lot of NATO aircraft transition from England to the continent. About 1/3 to 1/2 of my units are in reorg and can't be moved at all. Including a lot of the aircraft. Damon has a small shock advantage and he's making full use of it. We're into July and the weather is partly cloudy and warm tending to warmer with a chance of darkness tonight. Several of the WP minors have revolted and that's troubling. If there ever was a time to pull back and reorganize I think this might be it.




Attachment (1)

_____________________________

there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to Hellen_slith)
Post #: 109
RE: The Next War 19799 Expanded ( Beta 1.0 ) Damon v. l... - 5/12/2019 1:52:17 AM   
Hellen_slith


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quote:

ORIGINAL: mussey

... let me know if you have any questions.



In spirit of original rule book, my "yes/no" Question, Sir, now is, "Do the 'incitement to riot' shock penalties against WP 'stack'?" That is to say, my worthy opponent, Comrade Larry, noted this last turn a 75% shock on WP ... I think that resulted in "disorg" status for 75% of his units.

The math seems to work: Grolitz shock (25%) plus Praha shock (25%) plus leftover EG shock (25%) equals 75% shock, right? Just curious!
H

(in reply to mussey)
Post #: 110
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 2:10:32 AM   
Hellen_slith


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quote:

ORIGINAL: larryfulkerson

About 1/3 to 1/2 of my units are in reorg and can't be moved at all. Including a lot of the aircraft. Damon has a small shock advantage and he's making full use of it.


Not sure, Larry, but by my calculation, I think the EG shock wore off, but there is either one more 25% shock for Gorlitz, plus (not sure) a possible continuing shock for Praha.

That last turn, I switched some units in and out of Praha, wasn't sure if that would count as "re-occupation" and another dice roll for incitement, but I tried it anyway. If it worked, that would leave a 50% shock still for this turn for you, man, I must be hot on the dice lately.

Ok, well, Friend Comrade, this will be a most interesting game!
H

(in reply to larryfulkerson)
Post #: 111
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 6:07:01 AM   
cathar1244

 

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quote:

Plus, if you construct that sort bridgework for the WP you've got to do it for the NATO, too.... whatever might likewise need to be done to the similar events that are programmed for French / Dutch / Italian / Danes etc.

What's good for the goose should be good for the gander, that is, to keep things balanced b/w NATO and WP.


D, reconsidering this. Two separate types of action here. Pact -- revolts; they would not have had the option of standing down with the Soviets in charge. NATO -- surrender forced by mil ops (total withdrawal of that national army), or -- collapse of political will (units back to home country). Pact country revolt -- units back to home country.

The "back to home country" would be awkward with an objective track change. Probably best to remove the units from the game, and have a battlegroup / cadre version of the divisions (with downgraded proficiency) reappear a couple of turns of later in home cities. Units that appear as such reinforcements should be in garrison mode. If an enemy unit already occupies a city designated as the appearance hex, then the reinforcement unit doesn't appear.

Cheers

(in reply to Hellen_slith)
Post #: 112
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 10:14:07 AM   
mussey


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quote:

I think there are at least eight or nine separate possible insurrection events programmed for WP (if NATO lands on certain hexes), and each of those must have at least one additional event associated w/ it (


There were no additional Events added for the Warsaw Pact Revolts, just the originals:
- EG: Dresden, E. Berlin, Karl-Marx-Stadt, Liepzig
- Czech.: Prague, Pilsen
- Poland: Cottbus, Gorlitz, Frankfurt ad Oder, Sczcecin

The addition of the East German Kampfgruppen der Arbeiterklasse (KdA) militia in my next release should greatly benefit the WP player, and help prevent some of this NATO mischief...

(The NATO nations do not have revolt Events, but many do have surrender events. For example if WP occupies Amsterdam there is 60% chance of surrender. If WP comes within 7 hexes of The Hague there is a 20%. There are others...)

Now interestingly, we need to think through a plausible course of action IF a WP nation revolts through NATO action. Would those formations disband, retreat, freeze into static, defect? Or maybe just a proportion of these formations? This is truly a What-if with little historical perspective to go on. Cathar may have a solution: forced retreat back home, but I'm not sure how to do this. Is there an Event that forces a formation into AI mode? Let me know what you think!




_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to Hellen_slith)
Post #: 113
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 10:37:07 AM   
mussey


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Another thought on this. I think if a WP country successfully revolts and that state fails, for all extent and purposes the game is over - the Soviets have not only failed to achieve their goals for driving NATO members to quit the alliance, but also lost a portion of their own Pact members. Especially if they were East Germany or Poland which were at the heart of the WP. As I look back on this when younger and playing the original board game this was how I settled it. I felt that continuing the game any further was pointless, unless if not already initiated, nuclear weapons were used which I think is what the Soviets would have done...

(I rarely played with nuclear or chemical weapons because it was not fun, but more importantly at least for me personally, was unfathomable and repugnant).

Anyway, just my own opinion.

< Message edited by mussey -- 5/12/2019 10:40:51 AM >


_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to mussey)
Post #: 114
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 11:02:39 AM   
mussey


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Another another thought. Instead of forces disbanding, why not have a revolt initiate a Guerrilla event. let the Soviet player decide how he would deal with that. Of course the Guerrillas would be in every WP country, but that's plausibly explained by having a revolt spreading.

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to mussey)
Post #: 115
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/12/2019 11:10:17 PM   
Hellen_slith


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Here is the map at the end of NATO turn 8:





Attachment (1)

(in reply to mussey)
Post #: 116
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/13/2019 7:15:03 AM   
StuccoFresco

 

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I think the best way to deal with the revolts is a mixed one: part of the country's units disappear forever, part disappear and re-appear a couple turns later in the country's cities. Maybe make them reappear only if the WP player manages to re-take some of the VP that are occupied by the rebels.

Making all of them disappear forever on the spot it's a bit too harsh on the Soviet player, probably.

(in reply to Hellen_slith)
Post #: 117
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/13/2019 11:38:58 AM   
Hellen_slith


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quote:

ORIGINAL: StuccoFresco

I think the best way to deal with the revolts is a mixed one: part of the country's units disappear forever, part disappear and re-appear a couple turns later in the country's cities. Maybe make them reappear only if the WP player manages to re-take some of the VP that are occupied by the rebels.


The revolts are easily preventable. WP Player must defend his key cities (easily done, as there are only about 10, and WP has more than enough units to defend them while still bringing an onslaught to the front, especially now that units from Moscow and the new rear areas are available.)

NATO has the same onus: NATO player cannot move all of his troops to the front lest WP takes BRHDs and REFORGER hexes. In fact, the NATO player has a much harder job, in that there are many more key hexes that, if taken, will sink any hope of NATO victory or even a draw.

The game has always played this way. Defending rear areas (both NATO and WP) is an essential strategic part of The Next War. WP moves his troops away from those cities at his own peril, just as if NATO leaves BRHD and REFORGER hexes abandoned at his peril.



< Message edited by Hellen_slith -- 5/13/2019 11:41:54 AM >

(in reply to StuccoFresco)
Post #: 118
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/13/2019 11:49:49 AM   
larryfulkerson

 

Posts: 38382
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From: Tucson, AZ
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I've been moving units and this is the 6th combat round of turn nine and I've cleared out the backfield finally and some of the rail has been repaired but there's still a hex with broken rail in it at random places in the backfield so the supply flow is still weak. I've been targeting his SSM's with my SSM's and I've killed quite a few during this game. I like to do airfield strikes too. I'm thinking that I might have air superiority but I'm not sure because there are still NATO aircraft flying missions. The idea is to ground all of them, failing that I need to shoot them down, but that's much harder. The losses have been horrific.




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< Message edited by larryfulkerson -- 5/13/2019 11:50:23 AM >


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there's two things that everyone needs to know: (1) 90% of the human race lives near the coast. (2) human beings can't breathe under water.

(in reply to Hellen_slith)
Post #: 119
RE: The Next War 1979 Expanded ( Beta 1.0 ) Damon v. larry - 5/13/2019 4:13:55 PM   
Hellen_slith


Posts: 805
Joined: 10/10/2005
Status: online
As a result of occupation of Frankfurt o.d. Oder, Polish units should have been withdrawn (as per the news item), but they remain. Looks like a glitch somewhat like when Praha goes, so go the Hungarians. Not sure how we'll handle it in our game; I'm sure we'll figure something out:





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(in reply to larryfulkerson)
Post #: 120
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