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RE: Fall Weiss II

 
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RE: Fall Weiss II - 7/19/2019 1:53:34 PM   
steevodeevo

 

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Will do - playing it now and having fun. It is early days but really enjoying the enhanced decision making and politics.

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Post #: 31
RE: Fall Weiss II - 7/20/2019 12:21:21 PM   
steevodeevo

 

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Only 1 engineer available in entire game for Germans Crispy?

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Post #: 32
RE: Fall Weiss II - 7/20/2019 1:40:27 PM   
crispy131313


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Correct, there is no bonus Engineer unit for any of the Axis.

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Post #: 33
RE: Fall Weiss II - 7/20/2019 2:20:26 PM   
steevodeevo

 

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December 1941
FW 1.5

I'm really enjoying it. It feels quite different from Vanilla (more in a sec).. The map plays great, the AI turn speed is not impacted from vanilla.

Things I love, was surprised at or didn't expect -

I've been playing vanilla World at War a lot recently and reverting to the European theatre map scale has been very refreshing. In many ways the general and strategic challenge is greater as manoeuvre and tactical deployment, penetration, and defence come into play at this map scale whereas they do not in the entirely strategic approach of WaW.

The use/ option choice of Divisions, Corps and Armies is super intriguing. There is a budget/cost and tactical decision to be made that adds a surprising mount of game play decisions. Sometimes a division is just right for a particular defensive role or even a minor side operation (in the Balkans etc), so why waste resources? Other times Corps or Army on offence is essential. Get it wrong and you're in trouble. Its also great to be aware of the additional attack turn of Corps and Armies and slower mobility. All nice touches.


I love all of the new political decisions. Some have real impact, some, I suspect, due to game engine constraints are just for flavour, but are still really cool.

I would ask that you maybe enhance your Sealion options. I enjoyed your enhanced stuff on Sealion by the 'yes' 'no' basically award a couple of Division one for seaborne offence the other choice a couple of land divisions. I would love to see more work on this choice as I think it could be an amazing option. In addition, a warning that the Sealiion choice was coming up a few turns ahead and what you needed to think about would be cool.

Some thoughts -

I didn't defeat France until late August!! My target was (obviously) around May. I was tempted at this point to give up as I thought I had messed up, but played on as the extra time had allowed me to develop tech and resources and still invade Russia on schedule. We'll see how that goes.

I like Russia's slow initial mobilisation and very steady build up, it creates tension and tactical opportunities.

The Afrika Corps spawning in Africa - thank you!

The map feels huge.. in a good way. I think the reason I was months late in defeating France is that SC is SUCH A DIFFERENT GAME in the European scale map mode to WaW mode. In the European theatre you really need to use tactics and manoeuvre.

For now I will sign off by saying in this map mode Stalingrad looks soooo far away ... I love it :)



< Message edited by steevodeevo -- 7/20/2019 2:23:02 PM >

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Post #: 34
RE: Fall Weiss II - 7/20/2019 3:22:39 PM   
steevodeevo

 

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additional note - I LOVE the Fall Blau decision and resources options!! Personally I think your Sealion should be like this (very tough but tempting choices.), but I accept I am not up with the game balance etc..

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Post #: 35
RE: Fall Weiss II - 7/20/2019 7:01:33 PM   
crispy131313


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Hi Steve,

Glad you are enjoying the game, the European Theater version has been long worked on, the WaW more of a quick rendition of the Europe mod to be honest, but still very playable in it's own right and with it's own unique global content.

I continue to update the Europe map quite often, in fact the version that you are playing which is in the opening post of this thread is a dated version. In short I made a European version on the WaW engine as I wanted to take advantage of the new game engine changes, but now that WiE was updated as well I have been exclusively making changes through the WiE editor.

Your analysis of the Division/Corps/Army usage is spot on why I made the change. As for the many political decisions, while they may seem minor on the surface they do play an important role; establishing and maintaining trade agreements, increasing a future minor ally's offensive (or defensive capability) as well as are necessary to help garner a country onto your side at all, as diplomacy chit effectiveness is reduced.

if you have WiE be sure to download the newest version, there has been a lot of changes.

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Post #: 36
RE: Fall Weiss II - 7/23/2019 2:53:35 PM   
Nimrod 9th


Posts: 131
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From: Central MO
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Okay, I admit it. I'm not very good with computers. Even worse with mods. I'd love to try out this mod. I've read through the messages. But I'm not sure what I need to do to run it. Where do I unzip the file to? Where will the mod show up when I start World at War? Does it replace the basic game or is it listed as scenario? Please treat me as if I'm stupid because I am. I don't know what I don't know. Thanks for any and all help. (Yes, I've updated to the most recent patch)

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Post #: 37
RE: Fall Weiss II - 8/20/2019 5:20:35 PM   
Tidavis


Posts: 717
Joined: 7/27/2014
From: Peoria, Illinois
Status: offline
I have a favor to ask Could all the files needed to play this campaign be gathered in one place and instructions for installation be included?

I have downloaded all I can find, placed it in the documents,my games, sc3waw/campaigns folder and not been able to play it or even open it in the editor.


My SC-WAW is up to date with the newest version.

I do not know what I am misssing or what I am doing wrong



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Post #: 38
RE: Fall Weiss II - 8/20/2019 6:37:07 PM   
Tidavis


Posts: 717
Joined: 7/27/2014
From: Peoria, Illinois
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I re downloaded version 1.4 and that one works. So maybe just a corrupt download on my end.

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Post #: 39
RE: Fall Weiss II - 9/28/2019 1:24:28 AM   
jjdenver

 

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Thanks for porting this to WaW Crispy - I'm looking forward to trying it out!

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Post #: 40
RE: Fall Weiss II - 9/30/2019 3:26:49 AM   
crispy131313


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quote:

ORIGINAL: jjdenver

Thanks for porting this to WaW Crispy - I'm looking forward to trying it out!


No problem, it's fallen off the radar a bit as I was focused on the Europe version for quite some time, let me know what you think and more importantly if there is any errors!

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Post #: 41
RE: Fall Weiss II - 10/11/2019 3:47:22 AM   
ThunderLizard2

 

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Is this mod updated for 1.05?

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Post #: 42
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