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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/5/2021 9:44:13 AM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Over to Germany for the second part of our impulse.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2431
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/6/2021 8:53:11 PM   
ACMW

 

Posts: 61
Joined: 11/25/2006
From: Norway
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I have been tracking this AAR for a long time, but not since the start, the second anniversary of which is, I believe, today. Congratulations! And thanks for expending the effort required in posting the detail. Really much appreciated! Cheers. Adrian

_____________________________

The louder he talked of his honor, the faster we counted our spoons. (Emerson)

(in reply to Orm)
Post #: 2432
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/7/2021 3:47:10 AM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
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I totally missed our birthday.

Thank you, AAR almost writes itself as we communicate.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to ACMW)
Post #: 2433
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/8/2021 9:00:12 PM   
peskpesk


Posts: 2292
Joined: 7/17/2003
From: Stockholm, Sweden
Status: online
Jul/Aug '42
Impulse #11 (Axis) Land Moves Continued

Germany:
HQI on the North Front
A few units on the Southern Front
INF to Tunisia

Debark:
Japan:
HQI -> 114,131 (Malaya)

Air Rebase:

Japan:
LND3 (Singora) -> Batavia
ATR3 (Kunming) -> Tientsin
NAV2 (113,131) -> Palembang
FTR2 (Truk) -> Rabaul

Italy:
FTR2 (73,37) -> La Spezia
LND3 (40,52) -> 25,53

Germany:
FTR2 to Denmark
FTR2 to Southern France
FTR2 near Brest
ATR to Artic Front
LND3 in Artic Front moves more to the North


No reorganization.

End on die less than 6 -> 5

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 2434
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 2:22:45 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
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Jul/Aug '42
End of Turn
Partisans

Garrison rating was tested in both Poland, and Greece. In Greece, the garrison failed, and one partisan appears.

Where will the Allies place the partisan?




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 2435
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 2:24:57 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Losses for the turn.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2436
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 2:39:11 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Partisan to mountains west of supply unit.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 2437
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 3:05:23 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Will you re-create the partisan creation when you make the end of turn?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2438
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 5:08:09 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Yes, I can do it.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 2439
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 5:09:27 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
What happens to supply unit if partisan walks to same hex with it?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2440
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 7:01:07 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
It should be overrun. And destroyed, I presume. Normally you have the option of capturing a supply unit instead of destroying it, but I doubt that a minor country partisan can get that option since they do not have any supply depots...

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2441
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/9/2021 8:20:49 PM   
Centuur


Posts: 8666
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Orm

It should be overrun. And destroyed, I presume. Normally you have the option of capturing a supply unit instead of destroying it, but I doubt that a minor country partisan can get that option since they do not have any supply depots...


RAW:

Your land units can enter a hex containing only an enemy supply
unit without having to overrun it. You can then either destroy the
supply unit or replace it with one of your own (chosen randomly).


So I expect you will get a pop up screen, allowing the partisan to choose between those two options.

_____________________________

Peter

(in reply to Orm)
Post #: 2442
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/10/2021 9:09:04 AM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Jul/Aug '42

Axis end of turn:

Preliminary planning:
Germany - 27 production points - 38 BPs. Save 4 oil. 1 in Bratislava, 1 in Vienna, 1 in Budapest, and 1 in Prague.
Italy - 11 production points - 19 BPs. Save 4 oil. 1 in Rome, 1 in Milan, and 2 in Turin.
Japan - 18 production points - 23 BPs. Save oil in place doesn't seem to work. Using the idle ones for reorg first should do the trick...

Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 1 x CP
Eastern Mediterranean: CP
North Sea: FTR2

Italy:
West Med: CA
Italian Coast: CP + 2 CA
East Med: TRS loaded with HQI + BB + 2 CA -> Bardia; Empty TRS -> La Spezia

Japan:
Bismarck Sea: CP + CA
China Sea: 11 CP + CVL + BB + CA
South China Sea: 3 CP + BB + CA
Timor Sea: CA

Return to Base:

Germany:
Western Mediterranean: CA -> Dubrovnik
Norwegian Sea: CA -> Kiel
Italian Coast: NAV3 -> 75,40 (Sicily)

Italy:
All SUBs -> Brest
Italian Coast: 2 CA -> La Spezia
Western Mediterranean: FTR2 -> 80,38 (NW Tripoli)
Arctic Ocean: NAV2 -> 26,54 (Kola Peninsula)


Japan:
Bismarck Sea: 2 BB -> Rabaul
South China Sea: 2 BB -> Canton; TRS -> Tokyo
Azanian Sea: SUB -> Batavia
Coral Sea: SUB + NAV3 -> Rabaul
New Zealand Coast: SUB -> Rabaul
Mozambique Channel: SUB -> Batavia
Christmas Island: SUB -> Truk
The Marianas: CA -> Truk

Use Oil:

Germany:
All units are reorganized for 5 oil (5.3). Use 2 oil in Nice, and then 3 saved oil from Berlin.

Italy:
All units are reorganized for 3 oil (2.9). Use 3 saved German oil in Prague

Japan:
All units are reorganized, escept 2 x CA (Haguro + Destroyer Flotilla) are reorganized for 2 oil (2.4). Use the 2 NEI oil that couldn't be saved.


Breakdown:
Germany:
5-4 INF (Odessa) -> INF + MOT Div

Scrap:
Italy scraps LND3

Production:
Germany (38):
Rumanian units added to the Force Pool
INF
MOT
MOT Div
MECH
ARM
FTR2
FTR3
LND3
3 Pilot
BB (2nd) Tirpitz
Repair SUB (5-3)

Italy (19):
TERR
HQI
FTR2
NAV3
2 Pilot
Repair BB Courbet
Repair SUB

Japan (23):
2 TERR
2 FTR2
2 CVP1
3 x Pilot
CV (1st)
CA (1st)
CV (2nd) Taiho
Repair CA Kinugasa
CP

Japan is new home country for Portugal.

Factory destruction:

Reinforcements:

Germany:
FTR2 (FW 190 G-3) + LND2 (Ju 87D) -> Kiel
FTR2 (FW 190 A-1) -> Munich
MECH + AT -> Königsberg
GARR -> Kiel
MTN -> Munich
BB -> Kiel

Italy:
FTR2 -> Palermo
INF -> Genoa
BB -> La Spezia

Japan:
CVP1 (A6M6) -> CV (Kaga - in Tokyo)
CV Kaga -> Tokyo
CA + SUB -> Tokyo
Warlord -> Chungking
TERR -> Mandalay
TERR -> Balikpapan

Voluntary Resource Lending:
Modified; Germany -> Italy: 10 resources, (3 oil, minimum) + 5 BPs

Axis goes first if we win the initiative. No re-roll.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Centuur)
Post #: 2443
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 11:12:40 AM   
jjdenver

 

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Joined: 11/2/2007
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We are trying to decide how many US BP's to send to FF next turn. However we aren't clear on how the rule works for shipping BP's into minor port + capital hex of FR Guyana (FF home country). The hex has 1 minor port + capital city. How many (max) BP can be shipped in? Thanks.

(in reply to Orm)
Post #: 2444
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 1:16:30 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Free France can receive 2 BPs in lend lease each turn.

2 BP for Capital City.
0 BP for other cities (1 BP each).
0 BP for Major Ports (1 BP each).
0 BP for its minor port (0 BP each)
And 0 BP for its factories (1 BP per factory)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2445
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 1:57:59 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline
Had we decided anything on the Senegalese MIL? That it was on-map due to a bug?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2446
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 5:40:56 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Do we have an extra MIL on map?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 2447
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 5:55:47 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
I did not remember there was a bug related to it. We have been using it to attack Portugese colonies

If it should not be there, I guess FF must use 2 BPs before it can sail away.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2448
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 6:00:12 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

I did not remember there was a bug related to it. We have been using it to attack Portugese colonies

If it should not be there, I guess FF must use 2 BPs before it can sail away.

It was my recollection that we agreed it shouldn't have been on-map. And that 2 Free French BPs were to be destroyed before it was used.

I had forgotten about it, but when I saw the adventures it had in Africa I had a vague recollection that it was 'banned'.

Anyway...

Have a nice evening.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2449
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2021 6:24:54 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
I totally forgot that. It needs to walk back home then

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 2450
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 4:20:35 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
J/F 40 turn end Allies

CW 28 BPs
FF4 BPs
US 50 BPs
USSR 36 BPs


Stay at Sea

CW
CA Arctic Ocean box 3
2x CA Faeroes Gap box 4
CA BoB box 4
CA East Coast box 4
CA Central Atlantic box 4
CA Arabian Sea box 4
CA+CVL CVB box 3
CA Mouths of Amazon box 4
CA Gulf of Guinea



FF
CA North Atlantic box 4
CA CSV box 4
CA Caribbean sea box 4
CA CVB box 4

US
West Med US FTR2 box 1
Cape Verde 1 CP pois

RTB

Short version
CW Ships in Europe to UK and Portugal, main fleet and all CV/TRS/AMPH to Portugal.
US ships in Europe to Gibraltar and Azores. 3x TRS to USA. Most ships to Gibraltar.
FF ships to UK.

Detailed version

CW
8 CPs from North Atlantic returns to base
Arctic Ocean BB to Scapa Flow
Arctic Ocean CA to Liverpool
Norwegian Sea ATR3 to Shetland Islands
Baltic Sea sub to Denmark
North Sea FTR2 to Harwich
BOB 4x FTR2 to Portugal
BOB NAV to Portugal
BOB The Queens to Portugal
BOB AMPH and CV to Portugal
BOB BB Nelson and BB Warspite to Portugal
BOB 2 BBs to Scapa Flow
Faeroes Gap BB and CA to Liverpool
Faeroes Gap CVL to Portugal
NA 3x CA to British Antilles
NA BB to Portugal
NA 2x CP to Portugal, some to Caribbean
USEC CA to Canada
West Med FTR2, FTR3 and NAV2 to Algeria
West Med sub to Egypt
CSV BBs to Portugal
CSV CA, 2xTRS and CV to Portugal
Central Atlantic CA to Gambia
Red Sea BB to Aden
CVB CA to Gambia and South Africa
Caribbean BB to British Antilles
Gulf of Guinea CA to South Africa
West Indian Ocean box 1 TRS to South Africa and CA to Port Victoria
West Indian Ocean box 3 fleet to Addu Atoll
CA Persian Gulf box 3 to port Victoria

Tasman Sea CA to New Zealand


FF
BOB TRS to Cardiff, BBs to Lerwick
CA Mouths of Amazon to French Guyana


US
BOB BB to Belfast
NA CA to Azores
CVB US CA with MAR ENG to Azores and 3x TRS to US, all others to Gibraltar
USEC APMH with INF to Gibraltar
West Med FTR2 to Gib
Gulf of Mexico CA to Key West
Central Atlantic CA to Gib
Central Atlantic Brazilian BB to Martigues
Mouths of Amazon Brazilian ships to Brazil
Cape Verde CP to Gibraltar
Bismarck S SUB to Brisbane
Polynesia CA to Pearl
Christmas Is CA to Pago
NZC TRS(MAR), 2 slow BB, NAV2 to Port Vila
NZC TRS(empty) to San Diego
NZC fast BB to Brisbane
CS SUB to Brisbane


USSR
Arctic FTR to hex NW of Archangel


Oil use
USSR reorg all for 2,2 oil
CW reorg all for 7,25 oil
FF reorg all for 0,6 oil (0,2 from CW oil)
US reorg all for 3,3 oil

Scrap
CW scrap BB


Production

CW Scrap 2x LND3
FF Scrap 3x FTR2

CW 28
3x FTR2
3x pilot
CVP1
NAV3
HQA
MOT AT


FF 4
FTR2
Pilot


US 50
5xPIL (10)
repair CW SUB (1)
5-4 TRS (4)
AMPH (4)
4-4 TRS (4)
Missouri (5)
PARA (5)
GAR(2)
LND4 (4)
NAV3 (3)
2x CVP1 (1)
3x FTR2 (6)


USSR
2xINF (6)
GAR (2)
MOT (4)
AT (5)
4xPIL (8)
LND2 (2)
4xFTR2 (8)
save 1 BP in Urals


Reinforcements
Italian TERR to Addis Abeba


CW
Pilots to RSA FTR2, AUS FTR2 and UK FTR3
CP Liverpool
MOT Cardiff
FTR3 Bristol
FTR2 AUS Brisbane
FTR2 SA Pretoria
GAR Sidney

US
Pilots in: Avenger, F6F-3, F4F-4, F4F-3, SBD-2, SBD-1, 2xHellcat, 1xMustang
DIV, all ships -> San Diego
F6F-3 -> Bunker Hill
SBD-2, F4F-3 -> Intrepid
F4F-4, SBD-1 -> Essex
Hellcat, 7-4 INF San Diego
Mustang(7), Avenger -> Norfolk
Hellcat -> New York

USSR
Pilots in La-5, Yak-1M, MiG-3, IL-2M3
GAR,AT -> Gomel
MOT -> Bryansk
La-5, IL-2M3 -> d-town
MIG-3 -> Gomel
Yak-1M -> Smolensk


Resource lending
CW stops sending to FF
US keeps sending 2 BPS to CW
US to FF 2 BPs

We have a bug in trade agreements. All current trade agreements are "mandatory" and cannot be changed. We are investigating when this started. I suspect it happened last turn end, when US tried to send 2 BPs to FF and that trade agreement did not come to trade agreements list.

Screenshot are coming.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2451
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:17:53 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Pictures at J/A 1942 turn end, reinforcements phase.

North Sea

Looks like Germany is going to push CW units out of Denmark. CW and FF ships are waiting for German ships...




Attachment (1)

< Message edited by Mayhemizer_slith -- 4/19/2021 5:18:14 AM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2452
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:19:58 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
West Med

CW Fleet in Portugal, US fleet in Gibraltar and Italian fleet in La Spezia.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2453
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:20:48 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
East Med




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2454
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:21:32 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Eastern front, north.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2455
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:22:17 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Eastern front, center and south




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2456
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 5:23:40 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
It was hard to choose pictures from Pacific, not much can be seen from scale 1 pictures.

China is lost and Japanese units are walking to ports. Singapore is still holding, but how long?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2457
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/19/2021 9:11:48 AM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
I managed to get the save file at the end of last turn from my old computer but could not re-create the bug.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2458
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/23/2021 3:34:44 PM   
Mayhemizer_slith


Posts: 7381
Joined: 9/7/2011
From: Finland
Status: offline
Axis win initiative and they go first.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 2459
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/24/2021 3:35:22 PM   
Orm


Posts: 21655
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

I totally forgot that. It needs to walk back home then

Nah. The FF MIL doesn't need to walk home. I suggest it can complete its mission (conquest of Portuguese Gambia?). And then it can stay in Bolama until it is bought out (or return if you so prefer).

I think it is good, and fair, to let it do what you planned for it to be doing since you spent actions on it, and assumed that the mission would be done by that unit. Otherwise you would have planned, and acted, differently.

Anyway...



_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 2460
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