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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/19/2020 10:38:57 AM   
Orm


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From: Sweden
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Germany captured one old BB, and one old CA.

Italy took over a few damaged French ships (3 x BB + CA).




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< Message edited by Orm -- 9/19/2020 10:39:24 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1981
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/19/2020 10:41:03 AM   
Orm


Posts: 20153
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From: Sweden
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Italy also took over a BB under construction...




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1982
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/19/2020 10:41:37 AM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Currently awaiting the German land movement.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1983
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 3:29:31 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
May/Jun '42
Impulse #4 (Axis)

Land Movement:

Japan:
GARR (75,136) -> 74,136
INF (76,135) -> 75,134
HQI (77,133) -> 78,134
INF (82,132) -> 83,131
INF (82,132) -> 83,131
INF Div (82,132) -> 83,131
MIL (81,132) -> 82,132
INF (82,133) -> 82,132
ART (82,133) -> 82,132
INF (82,134) -> 82,133
ART (82,134) -> 82,133
MIL (82,134) -> 82,133
ART (80,132) -> 81,132
MIL (79,131) -> 80,132
INF (81,134) -> 81,132
HQI (83,134) -> 82,134
HQI (81,134) -> 83,134
MAR (84,135) -> 86,136
CAV (85,136) -> 88,137
INF (84,133) -> 85,132
MTN (85,132) -> 84,133
MTN Div (84,134) -> 84,133
ENG (80,134) -> 81,133
MIL (97,126) -> 97,125

Germany:
INF 22,54->23,53 BY HEX 25,53 (1 hexes SE)
MEC 22,53->24,53(S 2 hexes)
SKI DIV 30,57->29,55
SKI DIV 32,57->29,57
GAR 39,54->3955
INF 40,53->39,54(E Novgorod)
ART 40,53->38,52(SW Leningrad)
ENG 45,40->41,40(E Pskov)
ENG Kaunas->42,51(SW Pskov)
INF Kaunas->42,51(SW Pskov)
CAV 44,53->47,53(2 hexes E Minsk)
INF 48,52->44,53
HAQ 46,53->42,52(SE Pskov)
MTN 49,51->Minsk
HQI 52,56->51,56(NW)
HQI Nikolayev->56,57(NW)
INF 56,57->Nikolayev
MIL Rostock->Hamburg
TER Tunis->Bone

Debark:
Japan:
MIL -> Singora

Invasion:
Japan:
MAR Div -> Rabaul
HQI + MAR + MAR Div -> Batavia

Land Combat:

In addition to the invasions Japan assaults the hex west of Chungking (83,132).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1984
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 3:30:59 PM   
Orm


Posts: 20153
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Will the Rabaul notional be included in the combat? Makes no difference whatsoever as far as I can tell.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1985
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 3:33:19 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Will the Batavia notional be included in the combat? The landing force has the modified strength of 8.5. Japan has 12 points of shore bombardment available.

Edit: Japan has 1 point is air support available as well.




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< Message edited by Orm -- 9/23/2020 3:38:29 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1986
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 4:01:08 PM   
Mayhemizer_slith


Posts: 7285
Joined: 9/7/2011
From: Finland
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Yes to Batavia and choose assault.

The other does not matter.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1987
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 4:16:21 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Japan adds 9 points in shore bombardment to the assault on Batavia.

Will China provide defensive HQ support for the attack on hex 83,132?




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1988
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 4:45:00 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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No HQ suppt

(in reply to Orm)
Post #: 1989
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 4:50:51 PM   
Orm


Posts: 20153
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From: Sweden
Status: offline
Yamashita (HQI) provides HQ support for the attack on Batavia.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1990
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 4:56:41 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
May/Jun '42
Impulse #4 (Axis)

The attack in China is good.




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< Message edited by Orm -- 9/23/2020 4:57:04 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1991
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 5:04:10 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
The invasion on Batavia is good as well.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1992
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 5:38:39 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
May/Jun '42
Impulse #4 (Axis)

Air Rebase:

Germany:
FTR2 43,52->40,52
FTR2 Tempere->Viipuri
LND3 82,53-Leipzig

Japan:
FTR2 (106,132) -> Singora
LND3 (103,132) -> Singora
NAV3 (Saigon) -> Batavia
NAV2 (Saigon) -> 109,127
NAV2 (Kaifeng) -> 80,133
LND3 (Kaifeng) -> 82,135

Italy:
FTR2 (54,57) -> Kiev
FTR2 (Brest) -> Calais
NAV3 (Brest) -> La Spezia
NAV2 (Rouen) -> 48,34
LND3 (Odessa) -> 37,54
LND3 (Rouen) -> 42,47
LND4 (67,52) -> Pskov
NAV2 (80,48) -> 74,39


Balbo (HQI) reorganize one LND2, and one LND3.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1993
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/23/2020 5:42:02 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
The new weather.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1994
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/26/2020 8:41:25 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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42 MJ i5:
CW land, US naval

US is moving 1 cp from Pago Pago into Polynesia sz - intercept and with which ship?




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(in reply to Orm)
Post #: 1995
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 6:50:49 AM   
peskpesk


Posts: 2226
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
No, thx

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 1996
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 3:47:51 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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CW flies a FTR into Arabian Sea.
US cp continues to The Marshalls and another cp moves into Polynesia sz
Several US cp's and a few picket CA/BB move into sz's in Pacific
In Atlantic some US cp's move into various sz's and a few US CA's move out as well
2 US CA's carry divisions into Algiers
Larger US TF moves into CSV

3 chances to search for Axis. Where to search and what to flip?




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< Message edited by jjdenver -- 9/27/2020 3:50:04 PM >

(in reply to peskpesk)
Post #: 1997
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 4:00:36 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Axis only searches in Polynesia. The BB activates.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1998
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 4:28:17 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
Status: offline
JP wins 2-9 split Polynesia sz and sinks the cp.
After thinking about this naval move I realized there was little point in moving the 2nd cp into the sz so a recriminations phase begins at U.S. Pacific Fleet HQ. Surprise effects are blamed for the mistake.

Rail move
6-4 INF from Archangel to Basra

Land moves
FF
TERR to Beirut

CW
moves troops around in India
Delhi MIL moves into Iraq
GAR moves into Murmansk
Canada 4-2 TERR SE into Washington state
troops move around in Egypt & Iraq

Denmark
MAR NE to 42,36
AT gun from port to 43,35

SU moves troops around and preps an attack SE of Kiev. It's currently 48:16 +6A +12B. Guderian can commit. There are 2 AA guns attacking and no HQ attacking. SU will choose combat table. All relevant planes are on top in the picture I think other than an IT FTR2 with no a2g factors in Kiev. Will Guderian commit?




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< Message edited by jjdenver -- 9/28/2020 5:54:31 AM >

(in reply to Orm)
Post #: 1999
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 7:38:34 PM   
cfinch

 

Posts: 70
Joined: 6/9/2016
Status: offline
i am not sure why reading the recent moves made me think of this, and happy to post elsewhere but i was wondering your thoughts on the following

what if you could move what you want - period (i guess like a super combined)? i may be missing something but using GE as example
- they can move the subs out first phase every turn vs having to await a naval
- they can activate subs every phase vs only some

but all in all you are limited by air missions and searches disorg the subs so that is self limiting
there are obvious similarities - benefits / drawbacks offsetting for other powers

i am wondering if the change would totally upset the cart or just make a different (but simpler? as you dont have to track naval combined etc) game

(in reply to jjdenver)
Post #: 2000
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2020 8:38:48 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
Status: offline

quote:

ORIGINAL: cfinch

i am not sure why reading the recent moves made me think of this, and happy to post elsewhere but i was wondering your thoughts on the following

what if you could move what you want - period (i guess like a super combined)? i may be missing something but using GE as example
- they can move the subs out first phase every turn vs having to await a naval
- they can activate subs every phase vs only some

but all in all you are limited by air missions and searches disorg the subs so that is self limiting
there are obvious similarities - benefits / drawbacks offsetting for other powers

i am wondering if the change would totally upset the cart or just make a different (but simpler? as you dont have to track naval combined etc) game

Hi cfinch, happy to see you discuss this but maybe not on an AAR thread. :) :) Can you please post it in another part of the forum?

(in reply to cfinch)
Post #: 2001
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2020 6:48:05 AM   
peskpesk


Posts: 2226
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
No support from Guderian. Thx.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 2002
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2020 12:49:14 AM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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No SU planes flying ground support - will Axis fly any planes?

(in reply to peskpesk)
Post #: 2003
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2020 10:03:30 AM   
peskpesk


Posts: 2226
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Plz send Lnd3 JU88A1 (return to same hex) and GE FTR2(return to RUM HQI) .

< Message edited by peskpesk -- 9/30/2020 5:35:28 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to jjdenver)
Post #: 2004
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2020 4:15:06 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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SU intercepts, air combat results in bomber cleared through.




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(in reply to peskpesk)
Post #: 2005
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2020 6:20:17 PM   
jjdenver

 

Posts: 2073
Joined: 11/2/2007
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1 AA gun fires and stops 2 a2g factors. Soviet tanks roll forward in a successful attack.




SU rebases FTR and LND near d-town and FTR in north rebases along Dvina river north of Vitebsk
CW rebases Beaufighter in Egypt closer to Med
US rebases Dauntless from Pago Pago to Palmerton island farther southeast, Tomahawk and Dauntless from Pearl to Washington Island and Palmyra (south)
cvp's at Pearl that were not on CV's rebase onto CV's

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< Message edited by jjdenver -- 9/30/2020 6:37:01 PM >

(in reply to jjdenver)
Post #: 2006
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/5/2020 3:58:19 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

May/Jun '42
Impulse #6 (Axis)

Land: Germany, Japan
Combined:
Naval:
Air: Italy

Japan port strikes the CW merchant ships in Aden.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 2007
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/5/2020 4:12:55 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Looks to me like the surprise points are borked (bugged). Allies roll 6, and Axis 5. So The Allied search number is 5+5=10, while the Japanese should be 2+1+6=9, and give the Allied side 1 surprise point. Yet the program gives the Allied side 2 surprise points. Seems to me that the program ignores the bonus for the Japanese CV (The CVP has a range of 4 so a +1 bonus applies).




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2008
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/5/2020 4:18:30 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
Anyway. To get along with the game I am playing it as is and use the two surprise points to reduce damage done.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2009
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 10/5/2020 4:20:32 PM   
Orm


Posts: 20153
Joined: 5/3/2008
From: Sweden
Status: offline
One CP is sunk and another disorganized.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 2010
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