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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/14/2019 2:38:13 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
N/D 40 Allied 11

No DoW

China land, others combined.


Naval move

CW
2x CP from Halifax to Central Atlantic.
CV, 2x BB and CA to West Med box 3.

US
TRS with GAR to Christmas Islands.


Naval combat
CW initiates in West Med.

Italy have fighter in Genoa that reaches box 1, will it fly?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1081
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/14/2019 3:04:03 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
No, thank you.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 1082
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/14/2019 6:13:00 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
West Med
Allied 9, axis 7. No combat.


Rail move
CW TERR to South African port.
USSR Zhukov 60 hexes west.


Land move

ComChi
2 units move near Lanchow.

USSR
CAV in Persia NW.
ART and AT guns west near Kharkov.

NatChi
Minor moves.

CW
INF to Liverpool.


Debark
US GAR to Pearl Harbor.


Rebase
CW FTR2 by one hex in Palestine.


Back to the Axis.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1083
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 2:48:00 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
All pictures from the last week was lost in a HD crash and the backup was apparently disabled. I will re-upload a few of the missing pictures.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 1084
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 3:13:21 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '40
Impulse #12 (Axis)

No declarations of war.

Land: Germany, Japan, Italy
Combined:
Naval:

No port strikes. No naval air. No naval movement. No strategic bombing. No Ground Strikes.

Rail Moves:

Italy:
INF Aarhus ->Rouen

Germany:
INF Strasbourg -> Warsaw
INF Mets ->Danzig
INF Calai -> >Danzig


Land Moves:

Germany:
GAR Metz->55,32
GAR 56,30->Paris
MIL 57,26->55,25
INF 55,32->Strasbourg
MOT DIV 55,33->Magdeburg
MOT DIV Dusseldorf->Berlin
Eng 51,35->>Berlin
TD 51,35->49,40
MOT Berlin->48,42
MOT Hanover->50,40
ARM DIV Hanover->49,41
MECH 49,38->48,43
ARM 49,38->48,43
MECH 49,41->51,45
INF Budapest->55,46
INF Bratislava->53,44
HQI 55,41->55,44
MIL Budapest->56,44
CAV 57,46->56,49
MIL 57,46->56,48
HQA 47,43->48,45
ARM 49,42->46,46
MECH 53,43->48,45
INF DIV 51,44->Breslau
INF Lodz->50,47
INF Lodz->50,47
MECH DIV 51,44->46,46
GAR Lille->Calais
HQI Nantes->55,24
INF 69,48->Salonica
INF 70,49->71,48
MIL 73,49->Kalamai

Vicy France:
INF 62,25->Toulouse
INF 58,29->Lyons

Italy:
A general withdrawl in Egypt.
MIL (68,46) -> 68,48
Supply (87,49) -> 84,51
MOT Div (61,34) -> Genoa

Japan:
INF Div (72,132) -> 72,131
MIL (73,131) -> 72,131
INF (73,132) -> 73,131
MOT Div (73,132) -> 73,131
ART (Tianshui) -> 74,133
HQI (76,135) -> 75,134
MIL (75,132) -> 76,132
INF (75,132) -> 74,133
MAR Div (74,133) -> 76,133
ENG (76,133) -> 75,132
MTN (91,131) -> 91,130
ART (92,133) -> 91,132
HQI (91,134) -> 91,133
MIL (90,134) -> 90,133

< Message edited by Orm -- 11/15/2019 3:14:28 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1085
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 3:16:47 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Japan attacks the Lanchow Warlord NW of Lanchow.

The ART bombards the hex, and one LND2 flies ground support for a total of 4 points.

Will the Communists select assault or blitz?



Picture from Nov/Dec '40 Impulse #12 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 11/15/2019 3:17:04 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1086
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 3:50:12 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
Assault please.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1087
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 4:00:47 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
The attack was a stunning success.



Picture from Nov/Dec '40 Impulse #12 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 11/15/2019 4:01:24 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 1088
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 4:25:28 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '40
Impulse #12 (Axis)

Air Rebase:

Japan:
LND3 (Sasebo) -> 76,135
LND2 (Hengyang) -> 73,149

Germany:
LND2 (Dresden) -> 52,48
LND2 (Berlin) -> 45,45
LND3 (St-Nazaire)-> Lorient


Air Reorganisation:

Germany:
ATR3 in Athens reorganize CP on Lemnos (Return Athens)

No HQ reorganization.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1089
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 4:27:51 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Turn ends on a roll of 5 (ends on a 6 or less).

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1090
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 4:36:45 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '40
End of Turn

No partisans.

Garrison rating was tested in Korea, and India.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1091
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 4:38:29 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Not a good turn for the Euro-Axis air force.



Picture from Nov/Dec '40 - End of Turn

Attachment (1)

< Message edited by Orm -- 11/15/2019 4:39:15 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1092
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 5:28:07 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Hmmm. It seem like the saved Vichy oil in Syria didn't get transferred to mainland Vichy last end of turn. Perhaps this can be fixed? Should be one less oil in Syria and one in mainland Vichy. At least that is how I understand it.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1093
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 5:28:36 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Germany place both markers in the offensive pool.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1094
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 6:14:27 PM   
Elessar2


Posts: 110
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: Orm

Not a good turn for the Euro-Axis air force.


Or for Mao.

(in reply to Orm)
Post #: 1095
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 6:54:31 PM   
brian brian

 

Posts: 3015
Joined: 11/16/2005
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Well, attrition is going to happen to your air planes at random points and I would take 2 shot down in exchange for my desired weather rolls on any turn of the game.

This was another fascinating run through a campaign in Greece. I am starting to think it is quite a bit like a WiF campaign in Norway where the corps sized units can't possibly cover the same amount of possibilities that historical Commanders-in-Chief could, on both sides.

Facing a plethora of Axis divisions, Greece has little choice but to hunker down in Athens.

Though in this game I started wondering - what if the Greek MTN unit was placed in the center of the Peloponnesos peninsula, the hex with the letters "PONN" in it. This would put a ZoC on both Patras and Kalamai and keep the Axis out of them for at least one impulse, as they would still have adjacent hexes to land in for free if desired.

And then the Axis surprise Ground Strikes seemed like a brilliant way to just pin the MTN unit anway, and stacking it in Athens would only draw the Ground Strikes there as well. And Athens still has to be held or the Axis can just land adjacent to it, also.

So far though, I haven't been able to parse through whether costing the Axis an extra impulse of activity in southern Greece would have ultimately made any difference, though the results of the Ground Strike on the MTN unit would be a key variable. Still though, WiF is a game of time, not units, and an extra weather roll might not hurt the chance for the Greeks to at least cost the Axis some of either. I think.

(in reply to Elessar2)
Post #: 1096
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 6:56:02 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm

Hmmm. It seem like the saved Vichy oil in Syria didn't get transferred to mainland Vichy last end of turn. Perhaps this can be fixed? Should be one less oil in Syria and one in mainland Vichy. At least that is how I understand it.

Yes, I can fix that.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1097
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/15/2019 10:34:55 PM   
jjdenver

 

Posts: 1845
Joined: 11/2/2007
Status: offline
Very discouraging turn in China and Greece, clear weather and nice Axis success in both places. US doesn't seem to care about much and entry remains very low even considering SU DOW on JP in 1940 (or it seems this way from Allied perspective). Allied morale plummeting.

< Message edited by jjdenver -- 11/15/2019 11:00:23 PM >

(in reply to Mayhemizer_slith)
Post #: 1098
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/17/2019 8:24:54 AM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '40
End of Turn

Axis end of turn:
Part One:

Preliminary planning:
Germany - 26 production points - 18 BPs.
Italy - 10 production points - 8 BPs.
Japan - 15 production points - 14 BPs. Save one NEI oil in Shanghai, and one NEI oil in Tokyo.
Vichy France - One saved oil in Beirut is saved in Lyons instead - 2 production points - 2 BPs.


Stay at sea:
The following units stay at sea.

Germany:
East Med: FTR2 (Bf 109 in 1-box)
Baltic Sea: 4 x CPs.

All 4 Vichy CPs stay at sea.

Italy:
East Med: 2 x CA (Eugenio Di Savoia, Bolzano) (1-box)
West Med: 2 x CA (3-box)
Italian Coast: CP, 2 x CA (3-box)


Japan:
Japanese Coast: 3 x CPs XXX Note that 2 CPs return to port XXX
China Sea: 9 x CP
South China Sea: 4 x CP


Return to Base:

Germany:
North Sea: BB + CP -> Kiel
CSV: 2 x SUB -> Brest
East Med: FTR3 -> Syracuse; NAV3 -> 74,39; FTR2 (He 112) -> 74,40
CVB: SUB -> Brest

Vichy France:
-

Italy:
Italian Coast: NAV2 -> 75,40; FTR2 -> La Spezia
CSV: SUBs -> Bordeaux
West Med: CA + BB + SUB -> La Spezia
East Med: All ships (3 x BB + 5 X CA + TRS -> La Spezia
CVB: SUB -> Bordeaux

Japan:
Japanese Coast: 2 CPs -> Fukuoka


Use Oil:

Germany:
All units are reorganized for 2 oil (2.4). Use 2 saved oil in Budapest.

Italy:
All units are reorganized for 2 oil (2.0?). Use 1 oil in Milan, and 1 in Rome.

Japan:
All units except one CA (Kako) + CP (?) are reorganized for 1 oil (1.45). Use 1 oil in Canton.

Vichy France:
0 oil (0.1) is used to reorganize CP in West Med + CP in CSV.


Breakdown: -


Prod plan Final:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 8 BPs
Japan - No changes should be needed - 14 BPs
Vichy France - No changes should be needed - 4 BPs + transfer of saved oil to mainland France

Edit: Edited to change the error mentioned in later post.

< Message edited by Orm -- 11/24/2019 10:06:05 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to jjdenver)
Post #: 1099
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/17/2019 8:27:12 AM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Part two:

Scrap:
Germany scrap the FTR3


Production:
Germany (18):
2 x MTN
MECH
FTR3
Pilot

Italy (8):
Scrap LND3 (Ca.133 with 0 in a2a and year 1936) with ATR capability.
LND3
SUB (2nd)
Pilot
TERR

Japan (14):
MAR Div
CVP0
2 x CVP1
Pilot
BB - Yamato (2nd)
CVL - Chiyoda (2nd)

Vichy France (4):
Save 1 BP in Lyons, 1 BP in Vichy, 1 BP in Toulouse, and 1 BP in Marseilles.


Factory destruction: -



Reinforcements:

Germany:
Scrap obsolete units: SUB 4835
Do not replace the BB
FTR2 (Me 109F-1) -> Magdeburg
FTR2 (He 100) -> Munich
MOT Div -> Königsberg

Italy:
Scrap obsolete units: LND2, LND3 (Ca.135) (if in force pool)
NAV2 -> Genoa
Remove FTR2 in Genoa

Japan:
Scrap obsolete units: 2 x LND2
ATR3 -> Sasebo
CAV + PARA Div + MTN Div -> Fukuoka
Synth Oil -> Osaka

Vichy France:
CP -> Marseilles


Voluntary Resource Lending:
Modify to; Germany -> Italy: 9 resources, (2 oil, minimum)


Axis goes first if we win the initiative. No re-roll.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1100
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/24/2019 8:15:13 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
Please confirm German return to base. Should there be NAV3 in Italian Coast. I don’t have one on my save.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1101
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/24/2019 8:31:36 PM   
peskpesk


Posts: 2032
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
quote:

Italian Coast: NAV3 -> 73,37 (Sicily)

Should be East Med -> 73,37 (Sicily)

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 1102
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/24/2019 10:02:33 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Actually, can the German NAV3 land in hex 74,39 on Sicily? That is, if it isn't already done.

_____________________________

Intend attacking at dawn high water.

(in reply to peskpesk)
Post #: 1103
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/25/2019 4:03:46 AM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm

Actually, can the German NAV3 land in hex 74,39 on Sicily? That is, if it isn't already done.

Yes, East Med NAV3 is landing Sicily. I was worried should there be another NAV3 also.

Weird thing happened after I edited German div from Crete to Greece: it was placed to adjacent hex. So I reloaded and moved it to Italy.

Also for some reason CW production was changed from 15 BPs and 9 saved oils to 16 BPs and 8 saved oils. But I go with that.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1104
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 4:13:59 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
Preliminary production
China 3 BPs
CW 16 BPs, 8 oils saved
FF 0 BPs, 1 oil saved
US 10 BPs + 21 saved BPs, 1 oil saved
USSR 17 BPs + 9 saved BPs, 1 oil saved

Return to base
CW leaves ecorts to seas and some taskforces to West Med and BoB.
US returns few CPs.

Oil use
USSR reorg all for 0,8 oil.
CW reorg all but one ships for 5,4 oil.
US reorg all for free.

Production

China 3
MIL
CAV div

CW 16
4x CP
2x GAR
CV (1st)
AMPH (2nd)
2x CVP1

US 31
MAR
CVP0
PIL
AMPH (1st)
2x BB (2nd)
CV repair
3x CP
save 8

USSR 26
GAR
3x INF
AT
PIL
save 10


Reinforcements

CW
2x CVP1 to Plymouth
LND3 to Southampton
Synth to Kuwait

US
CP to Norfolk
2x GAR to San Diego

USSR
INF to Kiev
GAR to Cernauti
GAR to Murmansk



Resource lending
CW stops ending oil to Free France.
US sends 5 oils to CW.


Axis go first (rolls 10 and 5).

< Message edited by Mayhemizer_slith -- 11/27/2019 4:17:35 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1105
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 7:01:22 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer_slith

Production

China 3
MIL
CAV div


It looks to me like China built one GARR and one CAV Div. Is the GARR correct, or should it have been a MIL?

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 1106
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 7:09:24 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war. Germany aligns Bulgaria. No reaction from US (7).

Land: Germany
Combined: Japan
Naval: Italy

No port strikes.

Germany fly one FTR2 to the 2-box of the Eastern Mediterranean.


Naval Movement:

Japan:
TRS+AMPH (Hanoi) -> China Sea (0-box) and embark CAV, MTN Div, Para Div from Japan.
CA (Bangkok) -> China Sea (0-box)

Italy:
2 x CA (West Med) -> La Spezia
2 x CA (Italian Coast 2-box) -> Italian Coast (0-box)
BB + CA (La Spezia) -> Italian Coast (4-box)


Japan bombs Chunking with one LND2. China can intercept with one FTR2. Japan can counter-intercept with one FTR2 (5 strength). Will China intercept the raid?



Picture from Jan/Feb '41 Impulse #1 (Axis) - Strategic Bombing

Attachment (1)

< Message edited by Orm -- 11/27/2019 7:11:05 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 1107
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 7:18:24 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline
Yes please and land to Chunking.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1108
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 7:20:44 PM   
Mayhemizer_slith


Posts: 7038
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: Mayhemizer_slith

Production

China 3
MIL
CAV div


It looks to me like China built one GARR and one CAV Div. Is the GARR correct, or should it have been a MIL?

Sorry.

GAR is correct. I chanced it back and forth...

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1109
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 11/27/2019 7:22:57 PM   
Orm


Posts: 17793
Joined: 5/3/2008
From: Sweden
Status: offline
Japan counter-intercept with their fighter.

< Message edited by Orm -- 11/27/2019 7:23:16 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 1110
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