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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  24 25 [26] 27 28   next >   >>
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2019 2:28:28 PM   
peskpesk


Posts: 2026
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Japanese Headquarters:
- General, Scouts report Horses and men gather at Nanyang.
- Impossible, the images from the aerial recon was clear no troops at Nanyang.
- The men were disguised as peasants in the fields
- Damned, if the Chinese are brave enough, they can cut our entire northern army from maintenance! But they shall not do it without vengance
- Yes, sir!

< Message edited by peskpesk -- 9/27/2019 2:30:40 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 751
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/27/2019 5:08:34 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Japanese Supreme HQ:

Just a bunch of peasants. The area has been swept, and cleared. Do not let wild rumours distract us. Continue as planned.

_____________________________

Intend attacking at dawn high water.

(in reply to peskpesk)
Post #: 752
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:04:53 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
S/O 40 Allied 1

No DoW

USSR combined (land to move units in Manchuria)

China land, CW naval, FF and US combined.


Naval air
CW NAV to CSV box 3


Naval move

CW
Escorts to seas
CV from UK to CSV box 3 and box 0
CP to West Med
CA to West Med box 2
Subs to Italian Coast and East Med
TRS sail south and picks up MIL from Cape Town
TRS to East Coast box 1

US
TRS load FTR and move to Polynesia


Naval combat

CW can initiate combat in every sea area in Mediterranean.

First Italian Coast. CW has sub in box 3.

Any planes for Axis?




Attachment (1)

< Message edited by Mayhemizer_slith -- 9/28/2019 4:14:21 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 753
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:26:55 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
The German naval bomber to the 0-box. Thank you.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 754
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:31:02 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
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Rolls 7 and 8 gives no combat.

Next up, East Med.

CW intercept FTR2 from Malta to East Med box 1. In box 3 CW has 2 submarines.

Any planes from Axis?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 755
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:36:03 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
The naval bomber on Cyprus to the 2-box, please.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 756
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:38:43 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
Allies 4, Axis 7.

CW chooses only box 0 and sinks CP.

Allies stay, how about Axis?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 757
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:43:45 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis stay.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 758
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:44:37 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
More planes? CW does not send any more.

< Message edited by Mayhemizer_slith -- 9/28/2019 4:45:09 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 759
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:45:25 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
No, thank you.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 760
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:50:26 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
Allied 2, Axis 10. No combat.

Next up West Med.

CW intercept FTR2 to box 0 to cover CP.

Any planes for Axis?






Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 761
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:52:47 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
German FTR2 to the 0-box, please.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 762
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:57:33 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
Allied 1, Axis 6.

As much as I would like to have a dogfight I chose surface combat using 4 points and increased damage to A using last 2 points.

CP aborts, to La Spezia?

Allies stay, how about Axis?


< Message edited by Mayhemizer_slith -- 9/28/2019 4:58:01 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 763
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:59:28 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis stay.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 764
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 4:59:48 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
And La Spezia is good.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 765
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 5:09:47 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
Naval combat is over.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 766
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/28/2019 5:31:29 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
Rail move
USSR
MECH from Novosibirsk to Kalinin


Land move

USSR
6-6 55,150 3 hex along rail NW
HQI 56,152 2 hex along rail NW
6-4 2 hex along rail NW
7-4 Novosibirsk -> 43,107

Land moves (free)
3-5 CAV -> 64,152
Zhukov -> 4 hex NE along rail

ComChi GAR one hex east and cuts railroad line.

NatChi
Hungry peasanst from Nanyang rise and storm to Chenghow, eating all food and stealing supply from Japanese (move as shown before, taking city of Kaifeng too).
5-3 INF from Ankang to east, minor moves elsewhere.


Rebase
CW
FTR2 to Plymouth, another to Dover.

US
FTR debark to Pago Pago

USSR
LND from Baku to Tabriz


Back to the Axis.


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 767
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 3:58:40 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Land: Germany, Japan
Combined:
Naval: Italy

No port strikes.

Italy fly one FTR2 from Sicily to the East Med 2-box.

Italy send two SUBs to the Cape Verde Basin (1, and 2-box).
One BB, and three CA, sail to the West Med (4-box).
One SUB to the West Med (4-box).
One SUB to CSV (2-box).
Two TRS, each loaded with one German INF, sail from La Spezia to Tirana.
CA in the Italian Coast return to Tirana.
Two BB, and two CA, sail to the 4-box of the Italian Coast.

Five sea areas are up for naval combat. Italy begins with the West Med. SUB not included. No additional air.



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 9/30/2019 4:14:57 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 768
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:14:24 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis rolls a 2, while Allies rolls a 8.

Italy decide to only fight the 0-box. 4 surprise points are used to make it a naval combat. And with that the CP is history.



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 9/30/2019 4:15:15 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 769
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:18:17 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Italy stay for another round. Will the British forces stay as well?

If CW aborts. Where will the FTR2 land, and what port will HMS Erebus seek shelter in?



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 770
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:32:47 PM   
Mayhemizer_slith


Posts: 7018
Joined: 9/7/2011
From: Finland
Status: offline
CW stay.

If aborted, to Gibraltar please.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 771
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:47:05 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis 1; Allies 3.

Only 2 box included.



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 772
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:52:42 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
The CW monitor is sunk.



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 9/30/2019 4:53:00 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 773
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:55:00 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Italy stay. I am going to assume that CW stay as well. I can go back and change this if you so prefer. And the combat in the West Med is in practice over, but the program request die rolls so I am going to use the die roller for one more search in the West Med.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 774
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 4:59:14 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis 3; Allies 2.

And the Allied fighters scout out the Italian fleet...




Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 775
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 5:00:07 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
I am assuming air combat for no effect whatsoever. And then roll another search for the West Med...

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 776
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 5:04:50 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis 2; Allies 7.

The Italian fleet finds the British fighters again, but getting tired of the attention and use the surprise points to lay smoke and avoid combat.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 777
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 5:07:45 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Italy decline to search in three sea areas, and next search is in CVB.



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 9/30/2019 5:08:07 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 778
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 5:15:37 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
Axis rolls 8 in CVB, while Allies roll 6. No combat.

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 779
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 9/30/2019 5:17:48 PM   
Orm


Posts: 17704
Joined: 5/3/2008
From: Sweden
Status: offline
That concludes the Italian attempts of finding the enemy.

CW can initiate combat in the East Med. Will CW do so?

And if CW initiates combat, will the SUBs be included? Any additional air?



Picture from Sep/Oct '40 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 9/30/2019 5:18:05 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 780
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