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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/12/2019 8:14:26 PM   
Mayhemizer_slith


Posts: 6954
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One US marker is removed after Allied DoW on Germany.

All reserves are called.

(in reply to peskpesk)
Post #: 31
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 7:59:43 AM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
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S/O 39 Allied 2

France naval, China land, others combined.


Naval move
CW
The Queens (empty) to Red Sea. Fleet to North Sea box 3.

France
Escorts to seas, subs to Italian Coast. 2 CAs to Baltic Sea box 4. TRS from Syria loaded with INF to CSV box 1.

US
TRS loaded with HQ to Hawaiian Islands. 2 CAs to East Coast box 4.


No naval combat.


Strategic bombing
France bombs Berlin, but nothing really happens (rolled 4).

Ground strike
CW defends all free nations, looks like Denmarks lives another two months.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 32
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 8:24:11 AM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
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Land move

In China Communist units reform line and Nationalist send units northwards (not to help Communist, but to destroy them and take their cities). One Nationalist CAV heads to east towards Shanghai. Mongol CAV heads east.

Polish CAV moves adjacent to Lodz. AES TERR to capital.

I think this is my first game ever without railway movement bonus. Confusing...


Debark
US HQ to Pearl Harbor.


Rebase
USSR bombers to Baku area. (I hope this was JJ's plan)
Polish planes to Latvia.


Rain arrives, let's see if that have any effect for Polish.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 33
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 1:07:13 PM   
Courtenay


Posts: 3437
Joined: 11/12/2008
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quote:

ORIGINAL: Mayhemizer

I think this is my first game ever without railway movement bonus. Confusing...



Interesting. I have never played a game using that rule.

_____________________________

I thought I knew how to play this game....

(in reply to Mayhemizer_slith)
Post #: 34
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 7:16:29 PM   
Centuur


Posts: 8239
Joined: 6/3/2011
From: Hoorn (NED).
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quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Mayhemizer

I think this is my first game ever without railway movement bonus. Confusing...



Interesting. I have never played a game using that rule.


I like that rule, but only if the HQ movement rule is also included.

_____________________________

Peter

(in reply to Courtenay)
Post #: 35
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 7:46:10 PM   
Courtenay


Posts: 3437
Joined: 11/12/2008
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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: Mayhemizer

I think this is my first game ever without railway movement bonus. Confusing...



Interesting. I have never played a game using that rule.


I like that rule, but only if the HQ movement rule is also included.

I don't like the HQ movement rule, because it seems designed to drive the Chinese player out of his mind.

_____________________________

I thought I knew how to play this game....

(in reply to Centuur)
Post #: 36
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 8:15:54 PM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
NO DOW

Land:Germany
Combined: Italy, Japan

No alignment.

No port strike

Naval Air

Germany;
NAV3 Rostock -> Baltic Sea 3 Box.

Naval Moment

Italy
Sub La Spezia -> Western Med 3 Box.

Japan
3x TRS,AMPH China Sea 3-Box, load HQI,MIL,Eng,AA,MAR from Fukuoka,Korea

No strategic Bombing

Ground Strike

Japan
NAV3 73,139-> Lanchow Warlord 72,133 -> 6 -> miss




Rail movement

Japan

GAR Tsitsihar -> Hangchow

Attachment (1)

< Message edited by peskpesk -- 4/14/2019 8:18:01 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Courtenay)
Post #: 37
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/14/2019 8:33:37 PM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Land movement

Germany
Closes in and around Lodz and Warsaw.
A few moves along western front.




To be continued by Italy and Japan

Attachment (1)

< Message edited by peskpesk -- 4/14/2019 8:34:38 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to peskpesk)
Post #: 38
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 12:15:42 PM   
Orm


Posts: 18274
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Land Movement:

Italy:
TERR (100,65) -> 100,66

Japan:
INF (Canton) -> 91,141

Debark:
Japan:
MIL, and HQI, land in Canton

Germany makes two attacks in Poland. No support.

First up is the assault on Lodz.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 4/15/2019 12:16:51 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to peskpesk)
Post #: 39
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 12:22:56 PM   
Orm


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Lodz is captured by the German forces.

And with a complete waste of such nice die rolls.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

Attachment (1)

< Message edited by Orm -- 4/15/2019 12:23:17 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 40
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 12:26:14 PM   
Orm


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The second attack is now automatic.



Picture from Sep/Oct '39 Impulse #3 (Axis) - Land Combat

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 41
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 12:37:29 PM   
Orm


Posts: 18274
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From: Sweden
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Air Rebase:

Germany:
FTR3 (47,45) -> 48,35
FTR2 (49,45) -> Hamburg

Reorganization:

German ATR3 fly to the INF (5-4) on the Danish border. CW can intercept it with their Nimrod CVP0. Germany has 1 FTR2, and 1 FTR3, on standby for counter-interception.

Will CW intercept the German ATR with their CVP0?



Picture from Sep/Oct '39 Impulse #3 (Axis) - Reorganization

Attachment (1)

_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 42
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 12:40:54 PM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
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No intercept.

(in reply to Orm)
Post #: 43
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 3:51:07 PM   
Orm


Posts: 18274
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct '39
Impulse #3 (Axis)

The German ATR reorganize the INF on the Danish border. Then it lands in Dusseldorf.

No other reorganization.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 44
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 5:22:09 PM   
brian brian

 

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I have had a truly crazy air battle flying that exact mission in a solitaire game. Ju-52 tries to re-org land unit on Danish border. Fleet Air Arm intercepts. Luftwaffe escorts with FTR3. Whole weird battle happened at night. Lots of air combat rules to distill. I know you fine folks are playing without most Night Missions, which is wise, but I figured an air-resupply inside a major power home country could have gotten done just fine in reality (actually fresh troop/supply reinforcements/replacements would happen without the Luftwaffe at all, inside Germany, just as the war started). Some of the other aspects of what can happen in some of the rule interactions was plenty strange though.

(in reply to Orm)
Post #: 45
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 6:53:02 PM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
quote:

ORIGINAL: brian brian

I have had a truly crazy air battle flying that exact mission in a solitaire game. Ju-52 tries to re-org land unit on Danish border. Fleet Air Arm intercepts. Luftwaffe escorts with FTR3. Whole weird battle happened at night. Lots of air combat rules to distill. I know you fine folks are playing without most Night Missions, which is wise, but I figured an air-resupply inside a major power home country could have gotten done just fine in reality (actually fresh troop/supply reinforcements/replacements would happen without the Luftwaffe at all, inside Germany, just as the war started). Some of the other aspects of what can happen in some of the rule interactions was plenty strange though.


True.

I think a new house rule could fix some parts of that:
ITPOEMPHCC (In The Pressence Of Enemy Major Power Home Country Cities)
Each city hex in a Enemy Major Power Home Country cost 2 mp for hostile air units to enter.


Allies makes a strategic bombing mission against Germany, targeting Hanover with a LND3 from London.
The bomber pays 1 mp for each sea hex, entering the costal hex close to Hanover cost 1mp and 1mp for clear hex next to the Hanover and finaly 2 mp for the city.


I mean, it is too easy to generally do air missions in the area that the enemy most attempted to defend.
During World War II, most parties concentrated on keeping their home territory hard defended.
Most listening stations, radar stations, air defense guns, interceptors, air balloons, search lights, etc.
Was concentrated on home territory near major cities.
But MWIF does make its as easy to do a mission over Enemy Major Power Home Country cities as it is to strike any random desert hex in North Africa
(That in realty almost had no air defense at all).
That a CVP intercepts: a enmemy resupply mission over home country city, passing only over friendly hexes,
could have happened during WWII but it very unlikely. IMHO.

The thought with a house rule. Its to make mission overy Enemy Major Power Home Country Cities more difficult(like in relaity)

For me, a house rule are for spicing up the game and make it more fun. Not to break any thing or make it too complicated.

< Message edited by peskpesk -- 4/15/2019 8:57:48 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to brian brian)
Post #: 46
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 7:48:41 PM   
brian brian

 

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I'm not sure I follow you there.

What I thought was too weird to see happen again was letting a CV Fighter intercept at night - for one.

Simply taking Night Missions out of the game is a simpler, but brute force solution. That is how the new version 8 rules work.

But the Allied Paras at Normandy definitely landed at night. And I think German air re-supply into Stalingrad was done at night as well, not positive.

The bigger problem was back before Fractional Odds, when a single point of Ground Support could change an odds column. The Russians were infamous for flying a pre-war plane at night to do that. (A bit historical, but that was a nuisance type operation, not all that significant in game terms).

Also allowing a CV to intercept air missions not even directed against their own side's units is a little overly omniscient as well, in my opinion.

I think ultimately, in my House I would Rule that ATR missions of any type can still proceed at night - but can not be intercepted over an enemy hex. Other FTR units could only intercept such in a friendly ZoC.

Strange little sub-topic in an already complex game.

(in reply to peskpesk)
Post #: 47
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 8:06:32 PM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
Status: offline
USSR claims Bessarabia. How will Germany react?

I continue tomorrow, too late to start playing.

(in reply to brian brian)
Post #: 48
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 8:14:26 PM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline

quote:

ORIGINAL: Mayhemizer

USSR claims Bessarabia. How will Germany react?

I continue tomorrow, too late to start playing.

Please, you can have it.

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 49
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/15/2019 8:26:23 PM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Deleted

< Message edited by peskpesk -- 4/15/2019 8:33:24 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to brian brian)
Post #: 50
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 12:18:49 AM   
Courtenay


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By 1944, the US was routinely doing night carrier air missions. The night strike at Truk during operation Hailstorm inflicted about one third the tonnage sunk, even though there were about twenty times as many sorties during the day.

Japanese night air attacks sunk USS Chicago and damaged USS Intrepid.

_____________________________

I thought I knew how to play this game....

(in reply to peskpesk)
Post #: 51
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 4:11:03 AM   
Mayhemizer_slith


Posts: 6954
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From: Finland
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USSR declares war on Persia.

Will you align it with Japan and place CAV to capital or do something else?

(in reply to Courtenay)
Post #: 52
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 5:22:42 AM   
peskpesk


Posts: 2009
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Yes to Japan and place it on the Capital, plz

< Message edited by peskpesk -- 4/16/2019 5:23:13 AM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 53
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 6:48:24 AM   
Orm


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From: Sweden
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If it is not to late, please align Persia to Germany.

_____________________________

Intend attacking at dawn high water.

(in reply to peskpesk)
Post #: 54
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 8:18:38 AM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
Status: offline

quote:

ORIGINAL: Orm

If it is not to late, please align Persia to Germany.

Not too late. I play impulse tonight.

(in reply to Orm)
Post #: 55
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 5:00:46 PM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
Status: offline
S/O 39 Allied 5


China land, CW naval, others combined


Naval move

French TRS to Brest.
US sends 3 CAs to East Coast.

CW
3 TRS and CA loaded with INF HQ, MECH, MOT and INF div to North Sea. CP to North Sea.
4 ships from Aden to Alexandria.
Escorts to seas.


Ground strike
USSR TB-3 bombs Teheran. Or adjacent mountains.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 56
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/16/2019 6:14:08 PM   
Mayhemizer_slith


Posts: 6954
Joined: 9/7/2011
From: Finland
Status: offline
Rail move
USSR rail INF div 60 hexes east from Odessa.


Land move
USSR units advance into Persia.
USSR takes East Poland. Another marker is removed. Allies have now 1 marker in Ge/It pool, 0 in Ja pool.

NatChi units walk northwards, some prepare to stop units coming from Canton.


Rebase
USSR bomber closer to Teheran.


Weather clears in North Temperate. Brave defenders of Warsaw hoped for Storm...




Attachment (1)

< Message edited by Mayhemizer -- 4/16/2019 6:15:13 PM >

(in reply to Mayhemizer_slith)
Post #: 57
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/17/2019 5:17:23 PM   
Orm


Posts: 18274
Joined: 5/3/2008
From: Sweden
Status: offline
quote:


Brave defenders of Warsaw hoped for Storm...


And Japan hoped for fine weather in the South. Looks like neither of us got what we wanted.

_____________________________

Intend attacking at dawn high water.

(in reply to Mayhemizer_slith)
Post #: 58
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/17/2019 5:18:34 PM   
Orm


Posts: 18274
Joined: 5/3/2008
From: Sweden
Status: offline
No declarations of war.

Romania allows the claims from Bulgaria, and Hungary.

Land: Japan
Combined: Germany, Italy
Naval:

No port strikes. No naval air.

Naval Movement:

Italy:
1 CP sail to the Eastern Mediterranean.

Germany:
The fleet in Memel (2xBB + 2xCA) sail to the Baltic Sea (3-box). One of the cruisers embark a division from Kiel.

The FTR2 initiate combat in the Baltic Sea.



Picture from Sep/Oct '39 Impulse #7 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 4/17/2019 5:19:19 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 59
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/17/2019 5:34:15 PM   
Orm


Posts: 18274
Joined: 5/3/2008
From: Sweden
Status: offline
The German forces find the French cruisers (Axis 4, Allies 8).

Germany select naval air. And the CA Tourville suffer the first result, a D.



Picture from Sep/Oct '39 Impulse #7 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 4/17/2019 5:35:04 PM >


_____________________________

Intend attacking at dawn high water.

(in reply to Orm)
Post #: 60
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