The main peace issues as I can see are:
- USSR needs to conquer Manchuria. Easiest seem to move USSR units into Changchun, and Mukden. Shouldn't really affect USSR transport plans since they only has 1 rail move, and 5 land moves, per impulse. If needed, then the land impulse can be used to add extra land, and rail moves to fix things in Manchuria.
- The 2nd resource in Manchuria should be captured, and the railway to it, for correct production during the next production.
- The Manchurian land units should have been removed during the conquest step, but they remain. They will be automatically removed once Manchuria gets conquered. Easiest seems to be to continue as if they were not on the map and make sure they do not affect things (like partisans and supply). Maybe railing them to a offside hex? Or just move them OOS and then again so that they are disorganized in a unimportant hex. Suggestions?
- The two Japanese units should have been moved to Korea. INF to 69,154, and MTN to hex 66,155. Debug move them? Or try to simulate it? The easiest way to get the MTN out would be to rail it but then it becomes disorganized. Is it safe, and easy, to debug organize the MTN?
-USSR should have been able to build the Manchurian TERR one turn earlier. Is this an issue needed to be considered?
Intend attacking at dawn high water.