From: Stockholm, Sweden
This is 4 player Global War AAR. Rematch.
Germany - Peskpesk
Japan + Italy - Orm
CW(Europe) + USA(Europe) + Fr+ Nat China +Com China - Mayhemizer
USSR + Asia-Pacific US/CW ,also run US entry and movements until they arrive into the war - jjdenver
- Only strategic bombing allowed as a night mission (all other missions must be performed by day).
- RAC peace option(USSR-Japan compulsory Peace). With automatic pact after Peace, No starting pact. (pact can be agreed on at any point after game begins, with a US entry cost).
If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of Sep/Oct 1939, the Soviet player must agree to a peace if the Japanese player wants one. In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them. Clarification: This is true even if the hexes contain units. Clarification to the Addition to Option 50: The USSR may surrender at any time during its first war with Japan. In addition to hexes given up per the above surrender rule, all hexes on the Pacific Map are surrendered to Japan. Japan may surrender at any time to the USSR during their first war. In addition to hexes given up per the above surrender rule, Japan also cedes Manchuria to the USSR. Deviation: The area ceded by the USSR is everything east and south of hex row 46 and hex column 155, inclusive, plus the 3 ports Okhotsk, Magadan, and Petropavlovsk.
These are optional rules we are using.
< Message edited by peskpesk -- 4/6/2019 5:15:47 AM >
"'Malta - The Thorn in Rommel's Side"