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RE: Knights Cross 2D Counter & Map Mod Released

 
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RE: Knights Cross 2D Counter & Map Mod Released - 12/28/2019 1:21:07 AM   
GibClaret80

 

Posts: 103
Joined: 9/22/2019
Status: offline
Just got the games and downloaded all your mods they look great but for SC3 i have the mod counters but the map has not changed and is still the same ??

(in reply to Hubert Cater)
Post #: 61
RE: Knights Cross 2D Counter & Map Mod Released - 1/3/2020 12:33:53 AM   
Scharlach

 

Posts: 1
Joined: 1/3/2020
Status: offline
Hi

It's a great mod. The best looking counter mod for both versions of the game. However, I would like to try how the counters look on the vanilla map. I kind of like the vanilla map, but love your counters. Is it possible?

(in reply to IronX)
Post #: 62
RE: Knights Cross 2D Counter & Map Mod Released - 2/26/2020 11:05:28 PM   
zomp

 

Posts: 2
Joined: 2/26/2020
Status: offline
Aktivating this Mod in "War in Europe" the Radarmap shows the howle world instead of the European part.

How to fix this?

< Message edited by zomp -- 2/26/2020 11:06:49 PM >

(in reply to Hubert Cater)
Post #: 63
RE: Knights Cross 2D Counter & Map Mod Released - 2/27/2020 8:34:58 PM   
IronX


Posts: 161
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Just delete the mini-map file from the Campaign folders in the mod.

_____________________________


(in reply to zomp)
Post #: 64
RE: Knights Cross 2D Counter & Map Mod Released - 2/28/2020 9:23:07 PM   
zomp

 

Posts: 2
Joined: 2/26/2020
Status: offline
Thanks, are there other files i should delete?

< Message edited by zomp -- 2/28/2020 9:33:19 PM >

(in reply to IronX)
Post #: 65
RE: Knights Cross 2D Counter & Map Mod Released - 2/28/2020 9:55:25 PM   
IronX


Posts: 161
Joined: 7/2/2005
From: Victoria, BC
Status: offline
No. Removing the mini-map files in the mod is all you need to do. The game's original files will then show.

_____________________________


(in reply to zomp)
Post #: 66
RE: Knights Cross 2D Counter & Map Mod Released - 3/8/2020 10:13:13 AM   
Sonderbehandlung

 

Posts: 1
Joined: 3/8/2020
Status: offline
Really love your mod! Thanks, mate! Just one request: Is it possible to implement historical flags, e.g. for Germany?

(in reply to IronX)
Post #: 67
RE: Knights Cross 2D Counter & Map Mod Released - 3/20/2020 2:29:57 PM   
Philippeatbay


Posts: 834
Joined: 12/3/2014
Status: offline
There's a finished version of my Historical Flags mod harmonized with the Knight's Cross mod that's been sitting in my Work-In-Progress folder for over a month. Real Life got in the way of my finding time to post it, but I think I'll be able to get around to it sometime in the next month. I'm pretty sure the mod was finished and just needs a readme file.

There are a few differences between my mod and IronX's mod, but for the purposes of the combined mod I've deferred to his mod except in three cases (and now I have to try to remember what they were, because like Nora Ephrom, I remember nothing).

It looks like I'll be able to find the time to start working through the mod again, so expect to hear something about it fairly soon. The mod will be posted in my Historical Flags mod thread as a variant, and it will be a full combined IronX + Historical Flag mod because otherwise you'd have to install it in three parts and in a certain order, which is a good way of asking for trouble.

(in reply to Sonderbehandlung)
Post #: 68
RE: Knights Cross 2D Counter & Map Mod Released - 3/24/2020 6:53:40 PM   
Philippeatbay


Posts: 834
Joined: 12/3/2014
Status: offline
I've just released a combined Knight's Cross 1.2 and Historical Flags 1.8 mod. The intent behind the combined mod was to get my flag research onto the Knight's Cross mod.

The reason that you need a combined mod is that if you activated the two pieces (regular and historical) of the Knight's Cross mod and the Historical Flags mod, you got different results depending on which of the three you activated first.

The only way to get the desired result was to create a whole new combined mod, and it can be found (in three pieces which have to be merged together after downloading because of bandwidth issues) at the end of the first post of my Historical Flags thread.

Most of the time when there was a conflict between Knight's Cross and Historical Flags I deferred to Knight's Cross. But I had to insert my flags into the Knight's Cross national symbols, and I also made two other minor changes (the war symbol on the strategic map now reads WAR, and I came up with a different icon for fortresses). [If I ever come up with a better way of indicating belligerence that fits the overall look the war symbol will change, and the fortress icon resembles similar icons already in the game so you probably won't even notice].

I will eventually try to figure out how to extend this to the World at War mods, but the chaos of Real Life (tm) is putting much of my modding activity temporarily on hold.


Here is a link to the first page of the Historical Flags thread. The three download links for the combined mod come at the very end of the first post. The first post is quite long, and you'll have to scroll past a lot of screenshots of the Historical Flags mod combined with the vanilla game (there aren't any screenshots of Knight's Cross and Historical Flags combined yet):

https://www.matrixgames.com/forums/tm.asp?m=4411910



< Message edited by Philippeatbay -- 3/25/2020 4:29:47 PM >

(in reply to Philippeatbay)
Post #: 69
RE: Knights Cross 2D Counter & Map Mod Released - 5/7/2020 3:36:47 PM   
george420


Posts: 28
Joined: 10/25/2017
Status: offline
Again Iron Cross, nice job.

(in reply to IronX)
Post #: 70
RE: Knights Cross 2D Counter & Map Mod Released - 5/8/2020 4:51:19 PM   
giacomo21

 

Posts: 5
Joined: 11/24/2015
Status: offline
Outstanding absolutely magnificent mod.
Thank You.

Question. What does yellow dot that sometimes shown
On counter mean?

Giacomo

Semper Fi. E 2/3.
(03 walk a lot)

(in reply to IronX)
Post #: 71
RE: Knights Cross 2D Counter & Map Mod Released - 5/10/2020 1:20:55 PM   
giacomo21

 

Posts: 5
Joined: 11/24/2015
Status: offline
Any information on the yellow dot is appreciated!
Thanks.

Giacomo

Semper Fi. E 2/3.
(03 walk a lot)

(in reply to giacomo21)
Post #: 72
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