Rescue193
Posts: 59
Joined: 6/13/2016 Status: offline
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I'm fiddling about with with the scenario: "Holland - A Bridge Too Far". The scenario, was originally built for TOAW III but I'm using it in TOAW IV (I'm not sure if that makes a difference in this case but all the other tweaks I've applied appear to work well enough). Anyhow, what I'd like to be able to do is create a TO/PO instruction in the Scenario Editor that will enable the AI (German in this case - so I guess that make's it "Von Elmer"?) the chance to 'blow' the various pre-wired bridges - with varying degrees of likelihood of success - as the Allies advance on them. My initial thought was to set an Exclusion Zone in each Bridge Hex then, as the Allies approached, each zone could either be removed, if the 'attempt' to blow the bridge failed or, if successful, they would remain in place for a couple of turn-cycles to simulate the time required to repair the bridge or throw a Bailey Bridge across the water obstacle. Unfortunately, I'd need more than two Zones and, anyway, both are already used in the scenario. If there is a 'destroy bridge' option in the Event Editor I can't find it, nor can I workout a way of using the 'Destroy Bridge' option in the Map Editor from within the actual scenario. So, my questions are: Is there a way of enabling the AI to blow the bridges within the scenario? and, if there is, Could you please give me an 'idiot's guide' as to how its done? Many thanks for your help.
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