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MOD in game implementation - Announcement

 
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MOD in game implementation - Announcement - 3/19/2019 6:18:53 PM   
Hubert Cater

 

Posts: 3236
Joined: 7/22/2013
Status: offline
In the next update, we will introduce the ability to easily turn on and off graphical, sound, localization mods etc. in game. The nice thing about this new in game feature is that players will no longer need to overwrite any default files and will simply need to place a properly formatted grahpical mod in the appropriate USER Mods folder.

NOTE: None of this applies to custom campaign mods as those will continue to work as they currently do.

Mod packages that simply include modified graphics, sounds as well as possibly localization text, that will overwrite the game defaults, must be formatted to the following folder structure and installed to the USER Mods folder in order for the game to properly locate and read the modified files.

Example:
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Bitmaps
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Interface
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Sound
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\localization.txt

Mod packages that also include modifications to the default campaigns can be installed here as well.

Example:
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Campaigns
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\<modfoldername>\Campaigns\_1939 World at War
Users\<username>\Documents\My Games\Strategic Command WWII - World at Ware\Mods\<modfoldername>\Campaigns\_1939 World at War\Bitmaps

For an example of a proper grahpical mod folder structure that can easily be dropped into the game, please refer to IronX's custom graphical mod for World at War found here:

http://www.matrixgames.com/forums/tm.asp?m=4584600

In game turning on or off a graphical mod will look like this where the mod folder name will be listed in the Mod selection screen:



< Message edited by Daniele -- 3/20/2019 9:23:28 AM >


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Post #: 1
RE: MOD in game implementation - Announcement - 6/26/2019 1:47:14 PM   
Hubert Cater

 

Posts: 3236
Joined: 7/22/2013
Status: offline
The v1.03.00 patch is now available via the Members Area for download and does include this new MOD loading ability, Editor now has this ability as well.

More details here:

http://www.matrixgames.com/forums/tm.asp?m=4652097

Hubert

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(in reply to Hubert Cater)
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