So fatigue can be quite significant, but how you measure the increase in fatigue from bombing, if any, is beyond me.
when calculating the MP of a Panzer unit at the start of the turn, the system assumes 50MP and then subtracts points for fatigue (10% fatigue equals one MP reduction). There are also two leader checks to see if the MP are reduced by 20% extra.
This leads to an temporary MP value which is then compared to the available fuel. If there is not enough fuel to go around, the MP are then reduced to match the level of fuel available.
My point is that such a reduction will happen very often once the Germans move into Russia, and consequently the fatigue level ends up having no impact on MP.
Further, the impact of a fatigue reduction is much more severe on an infantry unit (16 MP max) than it is on a Panzer unit (50MP max). If the fatigue level does reduce the Panzers MP, this will mean there is fuel left in the Panzer at the end of the turn, and it will "gain" extra MP come next turn.
I "calculate" the fatigue levels by looking at the amount of disruption done. At the end of combat, disruption is translated into fatigue. I am however unsure if the number of disrupted units are simply "added" to the fatigue levels or iof existing fatigue means that a percentage of extra fatigue is added.
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