A few comments on the remarks you have all done so far (I'll lob them into one rather than trying to answer each of you seperately).
I credit the checkerboard defense using Airborne Brigades and NKVD Units to HardLuck, who demonstrated it to me rather well in our last game. I have no idea if he can actually claim credit for the idea, but I found that it works well for delaying the German advance.
I instinctively dislike sending all my units to Pskov to create a strong defense here. I don't really know why, but I prefer delaying the Germans here rather than trying to actually stop them. I have a feeling that doing so is considered to be a stronger move than it actually is, because noone has really found the proper way to beat it yet. I have some ideas I hope to try out when I get around to playing the Axis again.
I have never really seen the Germans crossing the Dnepr on round two, and I am not so sure I like it. Such a move would leave the Panzers very short of fuel and very far from the backup infantry. If the Soviets rail in massive reinforcements, I fear that it may bite the Germans really hard. But as I said, I have never seen it done, so all this is just speculation on my part.
My last game against Sparkley, he decided to stay close in the south, and my Panzers got involved in a massive tanke battle running for four or five turns west of Kiev. I was very thankful, that Sparkley did not combine staying so close with defending the Rumanian Rail line. If he had left just a few divisions in place, I would have been forced to either give up the tank battle at Kiev, give up advancing the rail line on schedule or else split my forces risking a bit of both. As I largely used my rail capacity for other things this game, I wished to present the Axis with a tough choice between their targets. You will have to judge for yourself over the coming three turns or so, if that was a success.
Strategic: Huw is certainly no push over. Being six turns in, I am nailbiting every time I give the turn back to him. I consider myself quite "rusty", and I hope to get myself back in shape over the first ten to twenty turns, so that I'll be able to present a game with some fewer flaws.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra