Is anyone else having trouble seeing "Q"s with login security code, I've only had real trouble distinguishing between zero and "O"s before, now there are "q"s to delineate as well!
You (EvK) are clearly underestimating yourself in terms of your play as a German. Your opening is just about as good as it gets in terms of planes killed, the extended pocket in the south cutting the rail lines by Shepetovka, zoc locking Minsk, taking Riga, etc. Doesn't really get much better. I have no idea if you'd do as well in the German mid game or late game, but certainly your opening is expert level for sure.
I agree (I don't think I've ever got 6500+) and also I think we have some idea how well EvK can probably do in the German mid-game phase MattFL!
Some of his positioning are impressively expert, note how the SE corner of the greater Bialystok-Minsk pocket seals in all that clump of Soviet Divs around Baranovichi, including the retreated 161st RD in Stolbtsy. I first looked at that and tried to figure out if it could join in by moving east or SE a hex and have the 55th RD in Slutsk advance NW to break German ZOC to reconnect their supply lines to the whole great pocket here on Soviet T1, but no I don't think it is possible at all - bloody expert result.
@ EvK, I am looking at your test saves and say only in relation to my deliberate assaulting of Breat-Litovsk I do something very similar, but however as I indicated above I employ VII Korps to free up the frontier bordering IX Korps & partly the XXXXIII Korps, to get different German IDs 'side shifting' to that B-L NW flank stacking positions. For instance I swap in the XIII Korps here while the LIII Korps is sent to help 2nd PzGrp & 6th Army prise the 15th Rifle Korps from along the border. Along with my 4-5 IDs here I use one XII ID and use one IX Korps ID placed SW of B-L, so it can finally move to the swamp hex next SE to protect it from 75 RD and help seal it in and whatever routes into this little Malorita Pocket, which I use the weak 213 SD instead to cut off the east side of like you use 167 ID. I use the punch of 167 ID for an assault against 62nd RD further south, it ends up on the RR town of Vladimir-Volynski.
In regards to B-L I think even if you fail first time EvK, you can still afford to just hard assault B-L again, but if you want to soak, soak I guess. One thing though, but don't take this as a certainty, I think usually the most likely reason too fail on these early assaults on T1 apart from a re-reinforcing Div showing up (which often happens in a couple of locations such as with the 45th RD and 143rd RD off the top of my head) is if there is a massive commitment of the Soviet Airforce, like in the range of 150-300 planes supporting their defence, may be make sure you've written down their near by airbases 1st to ensure 1st time successes T1 if you can.
In my scheme I try to use only all the further back IDs of 4th Army minus the LIII Korps here at B-L, also not too much of XII Korps but especially not the 3 IDs with the greatest movement range from their starting positions NW of B-L, namely the 167, and 131 & 134 IDs of XXXXIII Korps. I want one of these to go to or next to Drogachin, which seals both south with 213 SD the little Malorita Pocket and north-east with GD and in the wake of 29th Mot the little Pruzhany Pocket. The other two of these 3 near B-L IDs advance to around Volkovsky with may be one hasty attack each along the way. May be others use XII Korps IDs here abouts, but I like to get a couple of these IDs instead into this most advance position here (if connecting with a 4th Army ID south a hex of Mosty if creating a smaller Bialystok pocket, I don't do this any more against the AI) hopefully these most advanced IDs can follow up closely enough in the wake of the XLVII Pz Korps at Baranovichi and use them with 4th Army to completely wipe out cut off Soviets towards Minsk in lieu of XII Korps on T2.
Actually I don't know what is best or what other people do with XII Korps, but I use it to assault the 45th RD and free up the 255th ID for its sweep around the northern backside of the Kovel Pocket and seal it from the westside with one of its IDs on the RR hex (X52, Y75) & another NE of there ZOC linking up to the 213 SD & with the 255 ID. I don't use any 6th Army IDs against the 45th RD at all and only two against 62 RD, where LIII Korps is brought down to assist with assaulting. I immediately notice that it is the 1st thing EvK does, using purple IDs against the 45th RD, I need as many 6th Army IDs both to successfully assault that tough nut to crack 124th RD in the rough while also advancing a thin line of them all the way to hastily attack 131 Mot Div in Lutsk across the small river, with which I totally cut off the Kovel-Lutsk Pocket from the greater one too.
Oh I should point out I have the aim of pushing all Soviet units not only off all RR border hexes, but at least another hex back from being able to even ZOC all my RR and newly claimed border RR hexes, so that as many of them get repair Btlns hopefully auto-deploying on them at the start of German T2. So that is why I am hitting the bordering Soviet units right across the line. I know this approach is slightly more expensive in terms of German manpower losses by launching these extra attacks on T1 as opposed to not doing so, but with the T1 advantages I feel it is worth it in opportunity cost terms because OTOH it avoids some attrition loses before T2 and also my IDs can gain the extra experience and I pretty much wipe out the whole greater Bialystok-Minsk Pocket forces on T2, plus everything trapped west of the Dvina River in the Baltics so I hope it is faster in terms of follow up ID movements in the long term.
In the south, I do the greater Rovno-Shepetovska Pocket thing, but not just only with a tenuous ZOC behind it but by an actual complete pocketing, which for some reason the AI doesn't usually break open, although a human would easily always undo on Russian T1. I get the XXIV Pz Korps to seal the little Kovel-Kivertsy pocket up to the 255th ID but most importantly to blast all the way to Rovno so that the 14th PzD just moves all the way to Novgorod-Volynsky, hastily attacks the 7th FR Bgd and moves across the S. Slutch River connecting with the 11th PzD after it attacks the 213th Mot Div in Polonoe.
I don't create the greater Lvov Pocket, since I actually capture Lvov ATM so I only create the greater Stanislav Pocket by taking the 13th PzD down to the Romanian border and I also create a mini Proskurov Pocket by trapping within both the 49th & 45th TDs. I also go a different way to just about everybody else it seems. I don't create my pathway through north of Tarnopol, I take 16th PzD and use as much of the IDs at the juncture of 17th & 6th Armies and blast my way down along the Westside bank of the Bug River, turning East through Busk while knocking over the whole of both the 15th Mech and 37th Rifle Corps and just the 7th Mot Div of 8th Mech, so I have 16th PzD finishing north of Tarnopol, a few hexes south of both the untouched TDs of the 8th Corps that everybody else smashes through. I figure it is either take those two out or the two TDs of the 15th to get where we all want to go.
Also on my extreme south wing of AGS I smash the 72nd Mtn Div right off the rough hex town of Lisko, usually I also go so far as to bump the 173 RD out of Sambor too for the hell of it. Its a special 17th Army LII & XXXXIX Korps right hook undertaking aimed against the 32nd TD which I don't attack on T1. These moves allow a SEC Div to occupy and protect Yablonka for early RR repairs too. Yeah, I admit I might be a bit too overly RR repair focused.
< Message edited by Saulust -- 3/9/2019 2:46:50 AM >