From: the flight deck of the Zuikaku
So, what am I going to do differently? Lots of stuff. While Mike has the turn, I'll start mentioning things in no particular order.
Big changes here. Mainly, I'm working on my early, mid and late war fighter plan, which will be somewhat different. It's not set in stone yet, but there are some things I've already initiated.
Overall, there are 77 R&D air factories and 19 operational air factories on 7 Dec.
There are 11 R&D engine factories and 9 operational engine factories on 7 Dec.
It seems to me that the R&D engine factories are critical to the overall success. I screwed it up in my other game, having only 4 R&D factories remaining at the end of 43. I won't make that mistake again.
The 77 R&D air factories will be split up into 12 groups of 6 and the 5 leftovers. I have set some to 0(30) for what I want to build and will work on others over time as the supply in the Home Islands gets distributed to the important bases. I'll give a detailed list a little later. There were some easy decisions for the early and mid war fighters:
I love the Tojo IIc. That plane easily is relevant well into 43, and even early 44. I'm accelerating that.
I'll keep the Oscar for its range. I don't seem to have much luck with it though. I'll accelerate it somewhat, not sure how many factories though.
I'm skipping the Ki-100 II this time around. They're ok, but not at all what I had hoped.
My goal is to get to the A6M5c as soon as possible for its armor. With drop tanks, it can escort the Jill. I'm accelerating the Rufe to get there the quickest.
The George and Frank are given. I like both and will accelerate both, probably with 12 factories each.
Not sure what else for early/mid war. I need to think about it a little more.
For late war, 12 factories for the Sam, several of which I set up already. I think I'm going to go with the Ki-83 this time.
I need to map out the R&D factories to figure out when to start each type of airframe. Should be interesting.
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