From: Denver Colorado
Hi loki100 -
remember there is no advantage/disadvantage to mixing air units/air base commands (this rule was removed in a patch).
I had forgotten the change; nice to know, it makes life so much easier.
After several false starts, I reread (again!) all the rules over Christmas break, but this time I stuck with it. Am playing the Torch to Tunisia Campaign as the Allies. Each turn is slow, because if I do not understand, I will reread the relevant rules section until the basics are understood.
Experience will only come with playing, over time.
I would also highly recommend the excellent Beginners Guides and Tutorials that are stickied at the top of the forum.
WitW has many in game menus and references (the Commander's Report is an absolute must); the data and information is there, it just takes time to learn where and what to look for.
Stay with it; it's all in the details (that would be you, antoniusb!).
I am past the tipping point and progressing steadily, and, most importantly, enjoy playing enormously.
loki100 is very knowledgeable, his posts are will worth reading.
LiquidSky is another; there are a number of very experienced players who are generous with their time and help.
I would also comment, that after playing one day turns in War in the Pacific AE (which I will always love), WitW's one week turns are a pleasure and move things right along.
OK. That's it.
My best to you all.
< Message edited by Mac Linehan -- 3/23/2019 7:38:14 PM >