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Scenario Design - matching map & time scale with unit size

 
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Scenario Design - matching map & time scale with unit size - 2/20/2019 7:21:11 PM   
BigDuke66


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Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?

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RE: Scenario Design - matching map & time scale with un... - 2/20/2019 7:41:51 PM   
larrybush


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Joined: 11/17/2005
From: Florida nowdays
Status: online
I found it after a couple of google searches. It is also in the rules book of Avalon Hill's Longest Day (dunno if this is online)
Search Military unit frontage - or something along those lines, you should find it.

(in reply to BigDuke66)
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RE: Scenario Design - matching map & time scale with un... - 2/20/2019 9:10:58 PM   
Lobster


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From: Third rock from the Sun.
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quote:

ORIGINAL: BigDuke66

Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?


If using the new density rule you might want to pay close attention to page 158 of the manual.

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(in reply to BigDuke66)
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RE: Scenario Design - matching map & time scale with un... - 2/20/2019 10:16:55 PM   
larryfulkerson

 

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quote:

ORIGINAL: Lobster
quote:

ORIGINAL: BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?

If using the new density rule you might want to pay close attention to page 158 of the manual.


Hey you guys I found a large zip file on my old hard disk and
it's got all kinds of charts, PDF's, and what looks to be some
TOAW tools of some kind. I'm still looking through it. It's posted
here below.


Attachment (1)

< Message edited by larryfulkerson -- 2/20/2019 10:17:24 PM >

(in reply to Lobster)
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RE: Scenario Design - matching map & time scale with un... - 2/20/2019 10:34:38 PM   
larryfulkerson

 

Posts: 38406
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From: Tucson, AZ
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Here's a zip file that has TOAW IV XML.exe in it. Enjoy.

Attachment (1)

(in reply to larryfulkerson)
Post #: 5
RE: Scenario Design - matching map & time scale with un... - 3/26/2019 11:08:31 AM   
cathar1244

 

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quote:

ORIGINAL: BigDuke66

Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?


It is in the "equipment list.rtf" in the manuals folder. Here is the table.

Preferred Time – Map Scale Combinations

TOAW works best at the following time and map scale combinations:

•	Six hour turns - 2.5 kilometers per hex
•	Half day turns - 2.5 kilometers per hex
•	Half day turns - 5 kilometers per hex
•	Full day turns - 2.5 kilometers per hex
•	Full day turns - 5 kilometers per hex
•	Full day turns - 10 kilometers per hex 
•	Half week turns - 10 kilometers per hex 
•	Half week turns - 15 kilometers per hex 
•	Half week turns - 20 kilometers per hex
•	Half week turns - 25 kilometers per hex
•	Full week turns - 15 kilometers per hex
•	Full week turns - 20 kilometers per hex
•	Full week turns - 25 kilometers per hex
•	Full week turns - 50 kilometers per hex


Acceptable Time – Map Scale Combinations

The following combinations also work well, but unit movement rates will be skewed a bit from nominal “real world” values for playability purposes. The distortion is small; one or two movement allowance points one way or the other in most cases.

•	Six hour turns - 5 kilometers per hex
•	Half day turns - 10 kilometers per hex
•	Full day turns - 15 kilometers per hex 
•	Half week turns - 5 kilometers per hex
•	Half week turns - 50 kilometers per hex
•	Full week turns - 10 kilometers per hex


Time – Map Scale Combinations to Avoid

Finally, the following scale combinations should be avoided as they introduce significant deviations from real world movement rates.

•	Half day turns - 15 kilometers per hex
•	Half day turns - 20 kilometers per hex
•	Half day turns - 25 kilometers per hex
•	Half day turns - 50 kilometers per hex
•	Full day turns - 20 kilometers per hex 
•	Full day turns - 25 kilometers per hex
•	Full day turns - 50 kilometers per hex
•	Half week turns - 2.5 kilometers per hex
•	Full week turns - 2.5 kilometers per hex
•	Full week turns - 5 kilometers per hex	


Cheers

(in reply to BigDuke66)
Post #: 6
RE: Scenario Design - matching map & time scale with un... - 3/26/2019 7:56:00 PM   
BigDuke66


Posts: 1973
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From: Terra
Status: offline
Thanks, what a silly place to put that kind of info, especially in such a already huge file.

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RE: Scenario Design - matching map & time scale with un... - 3/26/2019 8:59:52 PM   
Curtis Lemay


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Joined: 9/17/2004
From: Houston, TX
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Note that that list was compiled back in ACOW days. There have been plenty of changes since that make TOAW more flexible than described above.

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My TOAW web site:

Bob Cross's TOAW Site

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