quote:
ORIGINAL: BigDuke66 Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it. Any clue were it could be? It is in the "equipment list.rtf" in the manuals folder. Here is the table. Preferred Time – Map Scale Combinations
TOAW works best at the following time and map scale combinations:
• Six hour turns  2.5 kilometers per hex
• Half day turns  2.5 kilometers per hex
• Half day turns  5 kilometers per hex
• Full day turns  2.5 kilometers per hex
• Full day turns  5 kilometers per hex
• Full day turns  10 kilometers per hex
• Half week turns  10 kilometers per hex
• Half week turns  15 kilometers per hex
• Half week turns  20 kilometers per hex
• Half week turns  25 kilometers per hex
• Full week turns  15 kilometers per hex
• Full week turns  20 kilometers per hex
• Full week turns  25 kilometers per hex
• Full week turns  50 kilometers per hex Acceptable Time – Map Scale Combinations
The following combinations also work well, but unit movement rates will be skewed a bit from nominal “real world” values for playability purposes. The distortion is small; one or two movement allowance points one way or the other in most cases.
• Six hour turns  5 kilometers per hex
• Half day turns  10 kilometers per hex
• Full day turns  15 kilometers per hex
• Half week turns  5 kilometers per hex
• Half week turns  50 kilometers per hex
• Full week turns  10 kilometers per hex Time – Map Scale Combinations to Avoid
Finally, the following scale combinations should be avoided as they introduce significant deviations from real world movement rates.
• Half day turns  15 kilometers per hex
• Half day turns  20 kilometers per hex
• Half day turns  25 kilometers per hex
• Half day turns  50 kilometers per hex
• Full day turns  20 kilometers per hex
• Full day turns  25 kilometers per hex
• Full day turns  50 kilometers per hex
• Half week turns  2.5 kilometers per hex
• Full week turns  2.5 kilometers per hex
• Full week turns  5 kilometers per hex
Cheers
