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RE: Wishlist

 
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RE: Wishlist - 3/1/2019 11:52:43 PM   
grumpyoldsarge

 

Posts: 2
Joined: 11/21/2017
Status: offline
Newbie here, who just started playing this game when it came out. I'm now decent with land/air operations but have much to learn about the Naval portion of the game. What I'm doing is, for example when playing Single Player with the allies, is designate the AI to play the US/Brits, but I do the US/Brits ground/air, then turn it over to the AI to finish the Naval part of that turn, watch and learn. Of course the AI then also moves/strikes with some of the US/UK ground units, often contradicting my ground plans. So my suggestion to prevent this partial player/partial AI conflict is:

Add a command for every unit.....call it maybe Rest or Defend
Rest/Defend could be used at any time during a units turn. It could be used before a unit moves/strikes (all action/strike points available) or in mid turn after a full/partial move and or strike(s) when the unit still has any combination of action points/strikes remaining. In other words when Rest/Defend is used it expends all a units remaining action points and strikes for that turn so that, in my example above, the AI doesn't conflict with what I'm trying to do in a joint player/AI game where each partially control that countries units.

THANKS and GREAT GAME


(in reply to Cohen_slith)
Post #: 31
RE: Wishlist - 5/7/2019 5:38:02 AM   
EarlyDoors

 

Posts: 173
Joined: 12/16/2018
Status: offline
It's great that we get email notification that it's our turn in PBEM++
But how about exposing the Military Summary and then formatting it in a newspaper style within the email?

At the moment I have to wait until work is out the way before finding out whether [x] has fallen

Argh

Love it

(in reply to Cohen_slith)
Post #: 32
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