All other comments get at the main points.
If asking about these situations in future it wold be best to include more data. You don't state anything about naval search, the previous day's knowledge of DL for either side, where there were accompanying surface TFs (which any good player will have with his CVs at all times) and whether there was a CV air strike the following turn.
AE is complex, and some thing don't work as in RL due to the abstraction, one day turns and most importantly, player ability to make decisions that would not have been made in history due to knowledge of historical outcomes.
So to get the best help in future, give a bit more detail.
Not exactly asking for help, neither a complaint. Just an observation. But since you asked: I have all my dive bombers from both carriers at 30% naval search, arcs pointing at the enemy TF, which I've already discovered the previous day. Message also showed that I was spotted by his aircraft.
Naval search planes are only a fraction of the problem. Historically, carrier task forces have destroyer screen spread way ahead of the carriers themselves. As Alain-James pointed out, the "realistic" respond would probably be the detachment of surface forces to engage, while the carriers would try to put distance between. He was also right in saying that the problem lies as much with the turn length as the WEGO system.
Again I realize this is a game and, as such, has limitations. Carriers at War probably do a better job portraying carrier movements (5-min turns vs 1-day turns) but that game doesn't have a strategic aspect.
Edit: Correction. I searched with torpedo bombers. Was playing the Japanese. Won the first game as the Allied in Coral Sea, think I'll try the Japanese side as well. Yorktown sunk and Lexington severely damaged. Shokaku and Zuikaku took light damages. Port Moresby taken. Shocked to hear Orphan Ann. :-)
< Message edited by Technopiper -- 2/12/2019 9:39:09 AM >