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RE: WITE Situational Map Generator

 
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RE: WITE Situational Map Generator - 5/20/2019 2:36:11 PM   
joelmar


Posts: 187
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quote:


@Telemecus

I think that you might not need backward compatibility for PBEM games at least. If you open old turns with the updated program (I think) you will get the updated export format.



Yes, it seems to be the way patches have worked up to now. But it won't be very fun for anyone who is in their 60th turn that will need to re-export every turn CSV one by one if they wish to continue using the Report engine. Even 20 turns would be a drag. Will have to think hard on this.

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RE: WITE Situational Map Generator - 6/10/2019 4:25:21 PM   
Telemecus


Posts: 3147
Joined: 3/20/2016
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quote:

ORIGINAL: morvael

Also: information about enemy ground elements and aircraft (losses).



Not sure if too late for next patch - but a column for construction value of units would also be very very useful!

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RE: WITE Situational Map Generator - 6/16/2019 2:05:24 PM   
fulcrum28


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great tool, you think you can make similar one for TOAWIV?

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RE: WITE Situational Map Generator - 6/18/2019 3:07:03 PM   
Niedowidek_slith

 

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TOAW IV already has situational maps generated in BMP format (page 12 of a manual, option called Movies).
If you ask about Reporting Engine, then it'a Joelmar's field, I believe.

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Post #: 64
RE: WITE Situational Map Generator - 6/21/2019 1:22:29 PM   
fulcrum28


Posts: 449
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thank you, but that tool does not indicate/highlight the position and names of HQ army units, as your tool does.

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 65
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