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RE: WITE Situational Map Generator

 
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RE: WITE Situational Map Generator - 5/20/2019 2:36:11 PM   
joelmar


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quote:


@Telemecus

I think that you might not need backward compatibility for PBEM games at least. If you open old turns with the updated program (I think) you will get the updated export format.



Yes, it seems to be the way patches have worked up to now. But it won't be very fun for anyone who is in their 60th turn that will need to re-export every turn CSV one by one if they wish to continue using the Report engine. Even 20 turns would be a drag. Will have to think hard on this.

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RE: WITE Situational Map Generator - 6/10/2019 4:25:21 PM   
Telemecus


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quote:

ORIGINAL: morvael

Also: information about enemy ground elements and aircraft (losses).



Not sure if too late for next patch - but a column for construction value of units would also be very very useful!

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Post #: 62
RE: WITE Situational Map Generator - 6/16/2019 2:05:24 PM   
fulcrum28


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great tool, you think you can make similar one for TOAWIV?

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Post #: 63
RE: WITE Situational Map Generator - 6/18/2019 3:07:03 PM   
Niedowidek_slith

 

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TOAW IV already has situational maps generated in BMP format (page 12 of a manual, option called Movies).
If you ask about Reporting Engine, then it'a Joelmar's field, I believe.

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Post #: 64
RE: WITE Situational Map Generator - 6/21/2019 1:22:29 PM   
fulcrum28


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thank you, but that tool does not indicate/highlight the position and names of HQ army units, as your tool does.

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The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

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Post #: 65
RE: WITE Situational Map Generator - 1/21/2020 10:09:26 PM   
fritzfarlig


Posts: 246
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From: Denmark
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hi Artur

working long time without problems, but now I ran into them
wont work now, have to say I DL a java product to day (jdk-13.0.2_windows-x64_bin)
maybe this cause the problems

regards Ole






Attachment (1)

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Post #: 66
RE: WITE Situational Map Generator - 1/22/2020 8:34:17 AM   
Niedowidek_slith

 

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Hi Ole,

Thanks for letting me know. Great that you shared the logs.

I see there is another problem: the program can't find your map image file 01.tga (and probably others too). It's trying to read it from ...\Dat\save\Dat\Art\Zoom4_nogrid directory.

Could you check if you pointed the program to appropriate directory. I think you should pick:
C:\Program Files (x86)\Steam\steamapps\common\Gary Grigsby's War in the East\
and you probably picked instead:
C:\Program Files (x86)\Steam\steamapps\common\Gary Grigsby's War in the East\Dat\save

Anyway, I'll try if it works with Java 13 as there may be a problem too.

Artur

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Post #: 67
RE: WITE Situational Map Generator - 1/22/2020 9:29:01 AM   
fritzfarlig


Posts: 246
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From: Denmark
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HI Artur

thanks for returning on my problem, I will try your suggestions
when I return home later today.
My suspicion is java 13 I downloaded

Ole

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Post #: 68
RE: WITE Situational Map Generator - 1/22/2020 4:51:01 PM   
fritzfarlig


Posts: 246
Joined: 1/13/2016
From: Denmark
Status: offline
quote:

ORIGINAL: Niedowidek_slith

Hi Ole,

Thanks for letting me know. Great that you shared the logs.

I see there is another problem: the program can't find your map image file 01.tga (and probably others too). It's trying to read it from ...\Dat\save\Dat\Art\Zoom4_nogrid directory.

Could you check if you pointed the program to appropriate directory. I think you should pick:
C:\Program Files (x86)\Steam\steamapps\common\Gary Grigsby's War in the East\
and you probably picked instead:
C:\Program Files (x86)\Steam\steamapps\common\Gary Grigsby's War in the East\Dat\save

Anyway, I'll try if it works with Java 13 as there may be a problem too.

Artur



Hi Artur

I can report all working perfect now
after I did your advice

Ole

PS it s still possible to add commanders name after unit name

< Message edited by fritzfarlig -- 1/22/2020 4:52:28 PM >

(in reply to Niedowidek_slith)
Post #: 69
RE: WITE Situational Map Generator - 1/23/2020 8:10:44 AM   
Niedowidek_slith

 

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Happy it works again :)

Adding commanders would be fairly simple. I just need to find some time during a weekend. Thanks for the idea :)

Artur

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Post #: 70
RE: WITE Situational Map Generator - 1/23/2020 11:11:53 AM   
fritzfarlig


Posts: 246
Joined: 1/13/2016
From: Denmark
Status: offline

it will be great hope you find the time

(in reply to Niedowidek_slith)
Post #: 71
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