From: Tucson, AZ
I have already played some scenarios with naval forces, but for the first time I have noticed, while playing Malta 42, some strange results in fixed artillery vs naval task forces. I know almost nothing about naval warfare, so maybe the results are plausible, but they seem strange to me.
In the first turn, fixed coast gun icon counters delivers interdiction fire. They are always (I mean always) eliminated by counter fire. There is no exception, if they interdict, they will be eliminated. Usually they are constituted of 4 rifle squads and 2 high caliber guns, as you can see in the picture. Fixed guns icon counters along the coast have a similar configuration, but without the high caliber gun. They usually have 4 squads, some mortars and some machine guns. They don't interdict, but when being bombarded by the same naval task force, they suffer no or very little damage (10 % in average). I would just like to know the rationale behind it. For those who understand naval warfare, should coastal guns be so easily eliminated? Ok, I can understand that they will usually be more exposed than the fixed guns, that won't be necessarily on the coast, but, anyway the difference is huge and allow coastal guns only a single shot.
I hear you. It's the same thing I experience with other scenarios too. And like you I'm wondering what's going on under the hood that causes this effect. And is it really supposed to happen that way, and I mean always, no matter what is the defender. I'd like to take some time off from playing to do some testing. Who am I trying to kid. I can't do that. But maybe we can find a volunteer to do some tests by comparing the toaw_log that the game engine can produce to what actually happens in the game. Anybody?
A computer once beat me at chess, but it was no match for me at kick boxing.
- Emo Philips