Troop Generals and Load Troops action

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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bubb_tubbs
Posts: 23
Joined: Wed Dec 19, 2018 10:55 pm
Location: Lindsay, Ontario

Troop Generals and Load Troops action

Post by bubb_tubbs »

Admittedly, I'm relatively new to the DWU scene so perhaps this has a setting I'm not aware of, or has been previously discussed, but is there a way to have the transport ships or troop-carrying warships to automatically retrieve a Troop General after a ground combat action has concluded, without manually going into characters and reassigning them?

If not, this seems like a QOL upgrade we should be looking into for DW2, because it's damn tedious if you do a lot of ground actions in various theatres like I do and then have to worry about every single troop general being reassigned to their particular fleets.

I'd think a simple system similar to garrisoning would suffice to make it more manageable: any General that's not assigned as a garrisoned commander is picked up by the fleet loading troops at that location.

Thoughts?
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Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Troop Generals and Load Troops action

Post by Retreat1970 »

Not that I know of.
TanC
Posts: 74
Joined: Wed May 08, 2013 8:51 am

RE: Troop Generals and Load Troops action

Post by TanC »

Been struggling with this as well myself, with no luck of a solution. Any implementation of the garrison system that you propose or even just "locking" the general to a ship would just make it good enough for me.
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