From: Genoa, Republic of Genoa (occupied by Italy)
The map centering function appears to be working at random (and with a very low chance to actually work).
1) When the AI interrupts its move to give the player the opportunity to interact with its actions (i.e. in the Movement Segment to allow First Firing and in the Rout Segment to allow Interdiction), the map does not center on the moving/routing unit. This makes identifying the moving/routing unit a lengthy process, especially if the moving/routing unit has some SW covering the red arrow indicating its moving status and/or if a large map or a great number of AI units are involved.
There also are two less important cases when map centering should be useful:
2) When the AI fires OBA, the map should center on the targer hex when casualties are involved, but this does not always happen. On a side note, it would be nice to see where the AI oba falls anywhere: large caliber OBA leaves shellholes, but unless one takes note of where OBA fell, the player risks to unwillingly enter an OBA zone.
3) In the advance Segment, map centering should be handy to locate advancing units without having to run across the whole map (and in this case, advancing units are not even marked with the red arrow).
Chasing Germans in the moonlight is no mean sport
Long Range Fire (A7.22)........1/2 FP