Welp, I've been trying to hammer out a workable playable map out of this...
So, with all due respect towards samspacksman (piecing together coastlines is a job for a total masochist, putting a typical mega jigsaw puzzle together to be child's play by comparison), but he may not have been aware of some issues:
1. He added map tags for all the towns and cities, but didn't input them into the actual city properties. OK, took me all weekend, but that's done at least.
2. Unfortunately cities in SC are not ports-ports are an extra attachment you can stick onto a sea space which has at least one bit of land somewhere...
3. Alas I discovered that ports CANNOT be put onto a 100% water space. I'm not sure why that is [Hubert?], but to put a port next to a city in the right spot I often have to add a nonexistent tiny island first, then drop the port on top of that. All depends on how the coast in a given area was drawn.
4. Not entirely happy with some areas, most notably Manila & Bataan-he put the fortress 1 hex N of the peninisula in question since NO land installations can go on 51%+ sea spaces, but a larger peninsula would block ocean access to Manila [and obliterate the port I currently have there].
After all that it would be all downhill, copying all of the appropriate scripts from vanilla while changing any relevant map coordinates etc.
1st alpha will likely have a LOT of ships, probably everything down to and including the CA level.
Turn length will likely be 10 days alternating, ship movement curtailed a bit, tech tweaked downward likely to 3 & 2 [1 & 2 chits], reduced total investment caps.
Communist China will be bigger than in stock, w/ larger force pool to match.
The Kongos will become battlecruisers, which they basically were, no matter what the IJN may have called them.
The Yamatos/Iowas & Montanas/Lions/[& H class if this was a world scenario] will all go into the Dreadnought slot.
Not sure if I should make CVE's into CVL's [swap ASW for Naval tech], will have to think about that. Maybe IJN units will be CVL's, since they had no ASW doctrine, while the US did.
Japanese cruisers will get +1 to their attack ratings, to reflect the power of the Long Lance. Other country-specific tweaks will also undoubtedly follow.
I'll probably lose my mind before it is done. But stay tuned...
< Message edited by Elessar2 -- 2/26/2020 3:43:48 AM >