Since the War in the Pacific:AE map is only 270 x 200 hexes, and the SC editor lets you make maps that are 512x256, I realised you could fully replicate the WitP:AE map in SC. So that’s what I’m doing.
One thing I have learnt through this process is that it is not possible to have an ‘exact’ copy. For example – the hexes in WitP are narrow and pointy side up, while SC:WaW hexes are wide and flat side up. This means the SC map spreads out horizontally in comparison to the WitP map - even when the map takes up the same number of counters.
Therefore the coastlines are, at best, an approximation of the WitP coastlines. Although I tried to keep the hex distances the same on all coasts and landmarks, an extra half-hex was added here and there, which has spread the map out to 20 hexes wider than the WitP map. (By the same token, it is also about 10 hexes shorter.)
Similarly, cities/rail/other resources etc sit in a different position relative to terrain and landmarks. I'm having to make some adjustments here and there to ensure things like ports have a coast to attach to which has made the coastline a little weirder in certain locations.
Once I’ve finished the map (coastlines are mainly done - just going back to fill in the terrain now) I’ll post it up here. This will be the map only with no units or campaign data – I’ll be doing my own version of that (that will be more daunting than the map) but if other people want to get cracking on their own using the map, they can.