Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: New 2D Counter Mod (WIP)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: New 2D Counter Mod (WIP) Page: <<   < prev  4 5 6 7 [8]
Login
Message << Older Topic   Newer Topic >>
RE: New 2D Counter Mod (WIP) - 7/31/2019 9:09:27 PM   
AZKGungHo


Posts: 498
Joined: 6/7/2006
Status: offline
Thanks - I didn't even see that little box. It works fine now.

_____________________________

"In Arduis Fidelis"
Louie Marsh

Books:
Once A Raider… http://tinyurl.com/89mfnnk
Getting Real - http://tinyurl.com/7zhcjlq
Websites:
www.usmcraiders.com
discipleup.org

(in reply to epower)
Post #: 211
RE: New 2D Counter Mod (WIP) - 8/1/2019 12:21:01 AM   
epower

 

Posts: 25
Joined: 7/15/2019
Status: offline
Glad to hear everything worked out
That check box can be tough to spot first time through, especially at higher resolutions.

(in reply to AZKGungHo)
Post #: 212
RE: Iron Cross 2D Counter & Map Mod Released - 8/2/2019 10:46:16 PM   
RocketMan


Posts: 711
Joined: 7/19/2004
From: Delaware, USA
Status: offline
quote:

ORIGINAL: Phoenix100

In the first post in here this map looks fantastic, everything clear and easy to see. But when I install it it looks like the pic below. Terrain kind of blurry, no? Anyone know what I'm doing wrong? Thanks.



I have the same problem. The map looks washed out. Any ideas on how to fix this?

Edit: The strategic maps being blank is not an issue with the mod.




Attachment (1)

< Message edited by RocketMan -- 8/3/2019 5:00:00 PM >

(in reply to Phoenix100)
Post #: 213
RE: New 2D Counter Mod (WIP) - 9/1/2019 3:24:11 PM   
Randalf Ravennaux


Posts: 5
Joined: 6/30/2017
Status: offline
Great mod..I have been playing hotseat with a friend that has vision problems and the bleached map makes it much more playable for him. Thank you.

_____________________________

No man stands so tall as when he stoops to help a child.
-J.Dobson

(in reply to Uxbridge)
Post #: 214
RE: New 2D Counter Mod (WIP) - 11/28/2019 3:20:32 PM   
Simulacra53


Posts: 538
Joined: 5/16/2015
Status: offline
just a quick Q - when using the IronX mod in combination with the Navy fleet mod, your counters have a different color compared to your vanilla IronX Mod counters. Is that correct?

(in reply to epower)
Post #: 215
RE: New 2D Counter Mod (WIP) - 11/28/2019 11:28:14 PM   
Hairog


Posts: 1568
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Naval Fleet mod is a mod of IronX's fine work by me. Yes some of the colors are different. I can only think of one and that is the Soviets. I like red Soviets.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Simulacra53)
Post #: 216
RE: New 2D Counter Mod (WIP) - 11/29/2019 1:41:20 PM   
Simulacra53


Posts: 538
Joined: 5/16/2015
Status: offline
Thanks for the confirmation.
I like your naval mod, I prefer IronX’s colors.
Luxury problem.

However as I prefer to keep the SC3 games aligned - I’ll stick with IronX + flags

...but your fleet setup should have been the default

(in reply to Hairog)
Post #: 217
RE: Iron Cross 2D Counter & Map Mod Released - 2/13/2020 2:22:32 AM   
baldbrother

 

Posts: 306
Joined: 6/16/2006
Status: offline
This is supposed to be available in the Steam version but is grayed out in the mod selection.I'm running V1.05.01. Thanks.

(in reply to IronX)
Post #: 218
RE: New 2D Counter Mod (WIP) - 2/13/2020 3:43:17 AM   
Hairog


Posts: 1568
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
The hex fleet idea was borrowed from Sipres great work. Which is offered instead of the stock 3D in the mod.




Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Simulacra53)
Post #: 219
RE: New 2D Counter Mod (WIP) - 2/17/2020 6:34:09 PM   
Tanaka


Posts: 3356
Joined: 4/8/2003
From: USA
Status: offline
New Patch. Getting a FAILED (draw sprite to buffer) segmentation violation error message and crash when clicking on any HQ and selecting auto assist.

I tested it and seems to only happen with Iron Cross Map Mod turned on.

_____________________________


(in reply to Hairog)
Post #: 220
RE: New 2D Counter Mod (WIP) - 2/17/2020 6:59:54 PM   
Tanaka


Posts: 3356
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Tanaka

New Patch. Getting a FAILED (draw sprite to buffer) segmentation violation error message and crash when clicking on any HQ and selecting auto assist.

I tested it and seems to only happen with Iron Cross Map Mod turned on.


Just needed to update mod and it works fine now.

_____________________________


(in reply to Tanaka)
Post #: 221
RE: New 2D Counter Mod (WIP) - 2/23/2020 8:33:21 PM   
boudi

 

Posts: 273
Joined: 1/7/2007
From: France
Status: offline
Link on Mega seems broken ?

(in reply to Tanaka)
Post #: 222
RE: New 2D Counter Mod (WIP) - 5/14/2020 12:10:48 AM   
Richard III


Posts: 683
Joined: 10/24/2005
Status: offline
Not needed question

< Message edited by Richard III -- 5/14/2020 8:07:49 PM >


_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to rjh1971)
Post #: 223
RE: Iron Cross 2D Counter & Map Mod Released - 5/20/2020 4:33:22 PM   
Richard III


Posts: 683
Joined: 10/24/2005
Status: offline
The center of the China NATO symbols are just an X in a the unit type box ( hard to explain) It took a longggg time to configure the Game to my specs and it is a great Mod. Any idea of a safe fix ?

Also it shows Iron_ Cross_ Mod Ver 4.4 in the mods view at start up but I thought I had installed Ver 4.6 ?

Again these Mods turn the Strat Comn games into a whole new experience, so good I bought Strat Comn WW I....

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to IronX)
Post #: 224
RE: New 2D Counter Mod (WIP) - 6/28/2020 11:30:12 AM   
jarcher1701

 

Posts: 1
Joined: 6/28/2020
Status: offline
Hello. My Strategic Command WW2 Europe game is running the latest version. I've just installed the mod and I'm getting a 'FAILED(draw_sprite_to_buffer): Segmentation Violation' error when trying to load any scenario. I'm running on a modern laptop with a Ryzen 3500u CPU, 8 GB RAM and Radeon Vega Graphics (2GB ram shared with main memory).

Can anyone assist? The standard game runs fine AFAIK, but only just bought. Thanks in advance.

< Message edited by jarcher1701 -- 6/28/2020 11:31:18 AM >

(in reply to Uxbridge)
Post #: 225
RE: Iron Cross 2D Counter & Map Mod Released - 7/6/2020 11:35:04 PM   
ARPH56

 

Posts: 5
Joined: 5/5/2020
Status: offline
Hello all - downloaded the IC Mod v4.6 but cannot find installation instructions in the folder. Are they posted somewhere or did I miss something in the download. Thanks

(in reply to IronX)
Post #: 226
RE: Iron Cross 2D Counter & Map Mod Released - 7/12/2020 6:21:51 PM   
Tanaka


Posts: 3356
Joined: 4/8/2003
From: USA
Status: offline
Using the editor with this mod enabled I get a failed draw sprite on map surface segmentation violation error when 3d sprites are turned on? Using Mod 4.6 version.

< Message edited by Tanaka -- 7/12/2020 6:24:38 PM >


_____________________________


(in reply to ARPH56)
Post #: 227
RE: Iron Cross 2D Counter & Map Mod Released - 7/13/2020 2:58:03 PM   
Hubert Cater

 

Posts: 4109
Joined: 7/22/2013
Status: offline

quote:

ORIGINAL: Richard III

The center of the China NATO symbols are just an X in a the unit type box ( hard to explain) It took a longggg time to configure the Game to my specs and it is a great Mod. Any idea of a safe fix ?

Also it shows Iron_ Cross_ Mod Ver 4.4 in the mods view at start up but I thought I had installed Ver 4.6 ?

Again these Mods turn the Strat Comn games into a whole new experience, so good I bought Strat Comn WW I....


Try deleting the v4.4 version mod folder and reinstalling v4.6 and then only 4.6 will be listed in the MODS screen, hopefully this helps.


_____________________________


(in reply to Richard III)
Post #: 228
RE: New 2D Counter Mod (WIP) - 7/13/2020 3:00:35 PM   
Hubert Cater

 

Posts: 4109
Joined: 7/22/2013
Status: offline
quote:

ORIGINAL: jarcher1701

Hello. My Strategic Command WW2 Europe game is running the latest version. I've just installed the mod and I'm getting a 'FAILED(draw_sprite_to_buffer): Segmentation Violation' error when trying to load any scenario. I'm running on a modern laptop with a Ryzen 3500u CPU, 8 GB RAM and Radeon Vega Graphics (2GB ram shared with main memory).

Can anyone assist? The standard game runs fine AFAIK, but only just bought. Thanks in advance.


It looks like there is a bug in the code that this mod (Iron Cross Mod) has now exposed.

To work around it for now and until the next game update:

1) try playing with the mod only in NATO counter mode, e.g. 3D units turned off

OR

2) if playing in 3D mode, try setting the LAND COUNTER STYLE to NONE (in the OPTIONS screen), e.g. no discs under the 3D units and that should work to get you past this error



< Message edited by Hubert Cater -- 7/13/2020 3:04:07 PM >


_____________________________


(in reply to jarcher1701)
Post #: 229
RE: Iron Cross 2D Counter & Map Mod Released - 7/13/2020 3:06:28 PM   
Hubert Cater

 

Posts: 4109
Joined: 7/22/2013
Status: offline

quote:

ORIGINAL: ARPH56

Hello all - downloaded the IC Mod v4.6 but cannot find installation instructions in the folder. Are they posted somewhere or did I miss something in the download. Thanks


You'll just need to extract it and install it to the following MODS folder on your end, e.g. copy and paste here:

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods

When installed the folder paths should look like this:

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\Iron_Cross_Mod_v4-6

After that you'll just need to go to SETTINGS->MODS and turn on the mod (if needed) by ticking off the box next to the listed mod.

Hope this helps,
Hubert


_____________________________


(in reply to ARPH56)
Post #: 230
RE: Iron Cross 2D Counter & Map Mod Released - 7/13/2020 3:08:20 PM   
Hubert Cater

 

Posts: 4109
Joined: 7/22/2013
Status: offline

quote:

ORIGINAL: Tanaka

Using the editor with this mod enabled I get a failed draw sprite on map surface segmentation violation error when 3d sprites are turned on? Using Mod 4.6 version.


Hi Tanaka,

Looks like for now you'll need to edit in NATO counter mode for the mod to work in the Editor until the bug I recently found is corrected.

To do this, try playing the game in NATO counter mode and then this will reset the global setting for the Editor as well.

Hope this helps,
Hubert


_____________________________


(in reply to Tanaka)
Post #: 231
RE: Iron Cross 2D Counter & Map Mod Released - 7/13/2020 4:27:06 PM   
Hubert Cater

 

Posts: 4109
Joined: 7/22/2013
Status: offline
Actually on further inspection it looks like an issue with the mod. If you delete the following file in the mod it should resolve the issue for now as well.

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\Iron_Cross_Mod_v4-6\Bitmaps\unit_counter_flag_sprites.png

_____________________________


(in reply to Hubert Cater)
Post #: 232
RE: Iron Cross 2D Counter & Map Mod Released - 7/13/2020 4:36:44 PM   
Tanaka


Posts: 3356
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: Hubert Cater

Actually on further inspection it looks like an issue with the mod. If you delete the following file in the mod it should resolve the issue for now as well.

C:\Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods\Iron_Cross_Mod_v4-6\Bitmaps\unit_counter_flag_sprites.png


Yep that fixed the issue thanks!

< Message edited by Tanaka -- 7/13/2020 5:03:11 PM >


_____________________________


(in reply to Hubert Cater)
Post #: 233
RE: Iron Cross 2D Counter & Map Mod Released - 7/26/2020 7:26:29 AM   
FalconSMG1

 

Posts: 2
Joined: 6/10/2020
Status: offline
I think the washed out look and very pale blue seas is intentional??

Personally I prefer a bit more contrast. But not wanting to criticising a great mod and great effort.

I may try and see if I can keep the original map and still have the icon mod.


(in reply to RocketMan)
Post #: 234
RE: Iron Cross 2D Counter & Map Mod Released - 8/13/2020 9:29:50 AM   
Stego

 

Posts: 12
Joined: 4/16/2020
Status: offline
Hi

After installing the mod everything is OK but the soviet NATO counters. They appear like without the mod.

Strange issue






Attachment (1)

< Message edited by Stego -- 8/13/2020 9:30:37 AM >

(in reply to FalconSMG1)
Post #: 235
RE: Iron Cross 2D Counter & Map Mod Released - 8/13/2020 9:41:44 AM   
Platoonist


Posts: 874
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: Stego

Hi

After installing the mod everything is OK but the soviet NATO counters. They appear like without the mod.

Strange issue



Yeah, I have this same issue too. The only way I've found to resolve it is to go into settings, click the mod box off and then on again. When the game restarts the proper Soviet unit icons are finally there,


_____________________________


(in reply to Stego)
Post #: 236
RE: Iron Cross 2D Counter & Map Mod Released - 8/13/2020 11:21:41 PM   
Stego

 

Posts: 12
Joined: 4/16/2020
Status: offline

Solved

Thank you!

(in reply to Platoonist)
Post #: 237
RE: Iron Cross 2D Counter & Map Mod Released - 8/23/2020 3:38:16 PM   
georgiabulldog1

 

Posts: 1
Joined: 7/28/2020
Status: offline
These are terrific. Thanks for the effort! FYI I noticed an error on the Amphibious Assault counters--"Assault" is misspelled on the British AA counter. It's correct on Italy. Not sure on the others -- early in the war right now. Thanks again for putting together the mod.

(in reply to IronX)
Post #: 238
Page:   <<   < prev  4 5 6 7 [8]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: New 2D Counter Mod (WIP) Page: <<   < prev  4 5 6 7 [8]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.195