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RE: Iron Cross 2D Counter & Map Mod Released

 
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RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 4:24:55 PM   
Simulacra53

 

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Thought it was red nose day

Of course if it works for you why not.

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Post #: 91
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 5:09:16 PM   
IronX


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From: Victoria, BC
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It is visible, but perhaps a little too subtle.

How about this as an alternative?

[image][/image]

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Post #: 92
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 5:49:57 PM   
boudi

 

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Hi Ironx,

I edited mys posts, my problem came from a bad installation of the Welk's map mod. Now all is ok. sorry to have bothered you for nothing.

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Post #: 93
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 6:26:02 PM   
IronX


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No, it's no bother. I felt that the original was too subtle for me anyway. When I am happy with the new icon I will upload it so that it'll be available for anyone who wants to use it.

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Post #: 94
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 7:59:26 PM   
Uxbridge


Posts: 1079
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From: Uppsala, Sweden
Status: online
Uppdated the last mod. Even better. I hade no real quarrel with the soldier symbols, but this was much, much nicer.

Only problem is, everytime you make an improvement, I have to redo my changes too.

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Post #: 95
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 9:28:49 PM   
Uxbridge


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From: Uppsala, Sweden
Status: online
Don't really like the weather symbols in the picture above. After you changed the colour of the rain earlier, I think the weather graphics are very good. You can see the cold and the wetness.

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Post #: 96
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 9:52:55 PM   
IronX


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These affect storms over oceans only. The rain and snow tiles are the same as before. I've altered the storm icon a little from the above, but have decided to use this from now on rather than the original. It's available now as a small zip file.

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Post #: 97
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 10:22:25 PM   
budd


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I dig the new ocean weather icons, good work. What you got in mind next

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Post #: 98
RE: Iron Cross 2D Counter & Map Mod Released - 2/17/2019 10:44:19 PM   
IronX


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From: Victoria, BC
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Haha! Nothing right now. It's pretty much done. But never say never...

I did look today at the fighter intercept/escort range tile highlight - it appears when clicking a second/third time on an air unit - as it's not obvious what the colors mean. A quick read of the manual clarified that and what I replaced it with didn't look better so in the end, I didn't change it.

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Post #: 99
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 11:07:01 AM   
TangSooDo

 

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For some reason the Russian nato counters don't change in the game, but when I check the bitmaps folder they are modified. I've tried re-installing with same result. Any ideas what might be wrong?

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Post #: 100
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 11:26:21 AM   
TangSooDo

 

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quote:

ORIGINAL: TangSooDo

For some reason the Russian nato counters don't change in the game, but when I check the bitmaps folder they are modified. I've tried re-installing with same result. Any ideas what might be wrong?

Okay, I've figured it out. For some reason, Major 4 which are the Russians, also have a folder in the Campaigns folder which has to be manually replaced with the new nato files.

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Post #: 101
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 3:18:02 PM   
Uxbridge


Posts: 1079
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From: Uppsala, Sweden
Status: online
Had the same problem. Lastly it was with the Brits.

Oh, yes, and Iron, I think, unless changed by now, your mod has the old Europe mini-map. Should be replaced next update.

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Post #: 102
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 4:57:21 PM   
IronX


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The mini-map was changed long ago. You need to make sure all the files in the Campaigns folder are copied across. The mini-map is in the Interface sub-folder.

I'm not sure why the developers chose to have separate graphics files for each campaign. I guess it gives them the option of changing them, but I'm not sure why this would be necessary.

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Post #: 103
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 5:33:37 PM   
VSente

 

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I love your MOD Ironx.

I am also using it in SC3 War in Europe but the forests do not appear correctly. I had to put back the original terrain icons and everything was perfect.




Attachment (1)

< Message edited by VSente -- 2/19/2019 5:34:37 PM >

(in reply to IronX)
Post #: 104
RE: Iron Cross 2D Counter & Map Mod Released - 2/19/2019 11:36:37 PM   
Hairog


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Yeah NATO symbols! I like them much better than figures. It must be old school from my Avalon Hill days. Excellent work IronX!

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Post #: 105
RE: Iron Cross 2D Counter & Map Mod Released - 2/20/2019 12:23:33 AM   
IronX


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Thanks! I just wasn't entirely happy with the Japanese SF figure so in the end went with the NATO symbol, which meant they all had to be changed. It also better reflects the size of the unit. I think the vehicles, ships, and aircraft icons still work and are what inspired me to make the mod in the first place.

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Post #: 106
RE: Iron Cross 2D Counter & Map Mod Released - 2/20/2019 2:31:03 AM   
ivanov


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What all those "not implemented" hexes mean? Or did I screw up something installing the mod?

[url=https://postimages.org/es/][/url]

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Post #: 107
RE: Iron Cross 2D Counter & Map Mod Released - 2/20/2019 2:31:09 AM   
Hairog


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Yes, I love the ship/plane and vehicles. If you don't mind, I'd like to mod the ship counters to better represent the task force concept and then use the rest for the naval mod. I'll get permission to use Sipres excellent work as well for the 3d option and of course Welk's map.

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Post #: 108
RE: Iron Cross 2D Counter & Map Mod Released - 2/20/2019 4:43:19 AM   
IronX


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Hi Ivanov - yes, you’re missing at least one file there. Try copying across the Bitmaps folder again as that’s where the missing files are located.

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Post #: 109
RE: Iron Cross 2D Counter & Map Mod Released - 2/20/2019 3:10:19 PM   
ivanov


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quote:

ORIGINAL: IronX

Hi Ivanov - yes, you’re missing at least one file there. Try copying across the Bitmaps folder again as that’s where the missing files are located.


Thanks Iron. I'll try again.

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Post #: 110
RE: Iron Cross 2D Counter & Map Mod Released - 2/24/2019 2:41:40 PM   
HobbesACW


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Great mod IronX. The mod actually swung me toward buying the game.

Many thanks,
Chris

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Post #: 111
RE: Iron Cross 2D Counter & Map Mod Released - 2/24/2019 3:56:25 PM   
IronX


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That’s great!

I didn’t start playing the game in earnest until I started to mod it. I just prefer the look of old-school board games, which was my introduction to the hobby many years ago.

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Post #: 112
RE: Iron Cross 2D Counter & Map Mod Released - 2/24/2019 8:56:23 PM   
HobbesACW


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Myself also. I always want hexes on and a boardgame look. That's why I love your mod so much. I bought my first hex boardgame 45 years ago and like fishing or train spotting with your dad it seems to get into the blood :) It becomes a part of you.



(in reply to IronX)
Post #: 113
RE: Iron Cross 2D Counter & Map Mod Released - 3/1/2019 3:00:51 AM   
Steely Glint


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I installed this set and promptly found an error. The USN launched and deployed two battle cruisers (CC) in World War II, USS Alaska and USS Guam, both of which served with the U.S. Navy during the last year of the war.

I built a USN CC unit in the game I am currently playing, but this counter set yields only a USN CC counter with a large X through it, and it is labeled "Not Used."

Well, I use it, and I use it to represent two real ships that really fought with the USN in the Pacific and were awarded real battle stars.

Please update the counter set to include a USN counter for USN battle cruisers, per history. Thank you.

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Post #: 114
RE: Iron Cross 2D Counter & Map Mod Released - 3/1/2019 9:20:47 PM   
Steely Glint


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Also there is no counter for British light armor. Please add one.

Thank you.



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“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

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Post #: 115
RE: Iron Cross 2D Counter & Map Mod Released - 3/1/2019 10:37:22 PM   
IronX


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Thanks. I'm adding these to the "to-do" list. If you find any others, please let me know. A new version of the mod will be released this weekend.

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Post #: 116
RE: Iron Cross 2D Counter & Map Mod Released - 3/1/2019 11:47:59 PM   
PJL1973


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Status: online
I'm really tempted to use this mod, it looks excellent. The only thing that's holding me back is that artillery and anti-tank units don't have the NATO symbol at the top right as the cavalry units do. I know that it's named in the counter itself, but I think it would be better if the NATO symbol would be used instead. Would help with non-English speakers too. I'd argue you could do the same with the tanks as well, but they're well known as it is, especially with the target audience.

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Post #: 117
RE: Iron Cross 2D Counter & Map Mod Released - 3/2/2019 1:31:02 PM   
dwesolick


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Just got the game and have downloaded this excellent-looking mod (thanks IronX!). Just one dumb question: where can I find the "Welk map mod" that is also supposed to be downloaded?
thanks!

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Post #: 118
RE: Iron Cross 2D Counter & Map Mod Released - 3/2/2019 3:52:43 PM   
IronX


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I have removed it as I’m about to release a new version of the mod that includes my new map. You can still find Welk’s map in the WiE mod forum.

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Post #: 119
RE: Iron Cross 2D Counter & Map Mod Released - 3/2/2019 6:22:55 PM   
dwesolick


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Ah, OK. I'll hold off for your update then.
thanks!

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"The Navy has a moth-eaten tradition that the captain who loses his ship is disgraced. What do they have all those ships for, if not to hurl them at the enemy?" --Douglas MacArthur

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Post #: 120
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