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RE: New 2D Counter Mod (WIP)

 
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RE: New 2D Counter Mod (WIP) - 1/31/2019 9:44:07 PM   
ivanov


Posts: 1105
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From: European Union
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quote:

ORIGINAL: Hairog

Just another opinion. I think your solution Uxbridge makes the markers too busy. The different colors are just too much IMHO. I like the original concept myself.


+1. I'm a minimalist.

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Post #: 31
RE: New 2D Counter Mod (WIP) - 2/2/2019 8:35:36 PM   
lparkh


Posts: 426
Joined: 7/25/2004
Status: offline
Lovely work on counters. Which map mod also please? “Bleached?”

Thanks in advance

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Post #: 32
RE: New 2D Counter Mod (WIP) - 2/3/2019 1:07:27 AM   
IronX


Posts: 162
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From: Victoria, BC
Status: offline
Thanks. I'm using Welk's map with my resource/city mod to make it compatible with WaW.

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Post #: 33
RE: New 2D Counter Mod (WIP) - 2/3/2019 8:08:49 AM   
Anendrue


Posts: 817
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+1 I love the concept and proof of concept. Looking forward to your mod!

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Post #: 34
RE: New 2D Counter Mod (WIP) - 2/4/2019 3:12:36 PM   
rjh1971


Posts: 4691
Joined: 12/13/2005
From: Madrid, Spain
Status: online

quote:

ORIGINAL: IronX

Thanks. I'm using Welk's map with my resource/city mod to make it compatible with WaW.


Hi IronX, I really like your resource/city mod. Can you make it available or point me out to where it is?

Thanks

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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Post #: 35
RE: New 2D Counter Mod (WIP) - 2/4/2019 3:29:41 PM   
IronX


Posts: 162
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From: Victoria, BC
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It'll come with my counter mod, which should be ready soon.

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Post #: 36
RE: New 2D Counter Mod (WIP) - 2/4/2019 3:30:56 PM   
lparkh


Posts: 426
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Can’t wait!

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Post #: 37
RE: New 2D Counter Mod (WIP) - 2/4/2019 3:33:22 PM   
rjh1971


Posts: 4691
Joined: 12/13/2005
From: Madrid, Spain
Status: online

quote:

ORIGINAL: IronX

It'll come with my counter mod, which should be ready soon.


Great no rush then, take as much time as needed

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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Post #: 38
RE: New 2D Counter Mod (WIP) - 2/4/2019 3:34:31 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
As it's almost finished, can anyone recommend a good file hosting option?

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Post #: 39
RE: New 2D Counter Mod (WIP) - 2/4/2019 4:04:18 PM   
terminator


Posts: 985
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From: France
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I use MediaFire and I am satisfied with up to 50GB of free space.

< Message edited by terminator -- 2/4/2019 4:31:27 PM >

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Post #: 40
RE: New 2D Counter Mod (WIP) - 2/4/2019 4:25:17 PM   
rjh1971


Posts: 4691
Joined: 12/13/2005
From: Madrid, Spain
Status: online
quote:

ORIGINAL: IronX

As it's almost finished, can anyone recommend a good file hosting option?

Dropbox

Edit: as long as you keep the files in your Dropbox the link will never expire.

< Message edited by rjh1971 -- 2/4/2019 4:26:14 PM >


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GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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Post #: 41
RE: New 2D Counter Mod (WIP) - 2/5/2019 6:38:48 PM   
Uxbridge


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Really longing for these graphics. Have you come far enough to show some screenies from China and the Pacific?

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Post #: 42
RE: New 2D Counter Mod (WIP) - 2/5/2019 6:49:18 PM   
Simulacra53


Posts: 538
Joined: 5/16/2015
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Well done, I found both my new counters and map!

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Post #: 43
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:15:41 PM   
IronX


Posts: 162
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From: Victoria, BC
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I need a volunteer to install the mod, which is now finished, to ensure it installs correctly.

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Post #: 44
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:18:00 PM   
Uxbridge


Posts: 1311
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From: Uppsala, Sweden
Status: offline
I can do that. If it can be done within 15 minutes. Bedtime in Sweden.


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Post #: 45
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:20:03 PM   
IronX


Posts: 162
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Should do. I will PM you.

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Post #: 46
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:21:04 PM   
Uxbridge


Posts: 1311
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From: Uppsala, Sweden
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Nice.


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Post #: 47
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:45:45 PM   
Uxbridge


Posts: 1311
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From: Uppsala, Sweden
Status: offline
If you don't get my replies, IronX, I'm at it. The PM system seems odd.


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Post #: 48
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:47:20 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Got it.

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Post #: 49
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:50:59 PM   
Uxbridge


Posts: 1311
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From: Uppsala, Sweden
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No, I can't get it to work, but I'm quite sure I'm not doing it right, and that the fault is on me. Time is closing on midnight now and I just have to retire for bed. I will try again in the morning, but, hopefully, by then you may have found someone better suited for the test. Appreciate your dedication regardless of outcome.

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Post #: 50
RE: New 2D Counter Mod (WIP) - 2/5/2019 9:54:44 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Is there anyone else willing to try it out? I need to ensure it installs correctly before making it public. Thx

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Post #: 51
RE: New 2D Counter Mod (WIP) - 2/5/2019 11:00:55 PM   
budd


Posts: 2881
Joined: 7/4/2009
From: Tacoma
Status: online
you can send it my way, i'll install it.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 52
RE: New 2D Counter Mod (WIP) - 2/6/2019 12:02:58 AM   
budd


Posts: 2881
Joined: 7/4/2009
From: Tacoma
Status: online
IronX sent me his mod to try out. I installed using JSME, it's pretty much JSME ready you just have to copy the folder one level down and paste it in your JSME mod folder and then activate the board mod first, then the iron cross mod second letting it overwrite some files from the board mod.

There's only a 200kb file limit, i uploaded to a hosting site to post them in all there glory.

















_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 53
RE: New 2D Counter Mod (WIP) - 2/6/2019 12:53:24 AM   
Hairog


Posts: 1568
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Wonderful! I have only a passing knowledge ofJSME if u want to use me as a test subject, I'll see if I can reproduce Budd's success. Send me the link via hkellogg36@gmail.com if u wish another tester.

They look very...elegant combined with Welk's map mod, I must say. Great job!

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SC3 EAW WW Three 1946 Mod and Naval Mods
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Post #: 54
RE: New 2D Counter Mod (WIP) - 2/6/2019 1:17:21 PM   
Uxbridge


Posts: 1311
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
I finally got it to work too. Problem was that I had made some changes to the original scenario and renamed it with an additional "2" in the name. When trying to test the markers I downloaded them to the original scenario folder, but loaded a saved game from "2". So, actually, they were there all the time.

Anyway, it looks splendid; a job very well done, IronX.

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Post #: 55
RE: New 2D Counter Mod (WIP) - 2/6/2019 1:58:07 PM   
Hairog


Posts: 1568
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From: Cornucopia, WI
Status: offline
Who knew?!?!?!?! I'm sure this is old hat to many of you but I'm blown away at how easy it was using JSGME.

I had no idea that JSGME worked on most mods. I thought it was for IL2 - 1946. What a versatile program. I just put the JSGME.exe from IL2 along with the folder JSGMEMODS and an JSGME.ini that was in there, into the particular campaign folder I wanted to mod. Copied Welk's folder and Iron_Cross_Mod_v1 into the JSGEMODS folder and started JSGME. They showed up and I enabled them and voila, it worked! Amazing how it knows were everything goes.

It looks wonderful. IronX

I started to modify it of course for use in the Naval Mod I'm working on.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 56
RE: New 2D Counter Mod (WIP) - 2/6/2019 2:03:52 PM   
rjh1971


Posts: 4691
Joined: 12/13/2005
From: Madrid, Spain
Status: online

quote:

ORIGINAL: IronX

Is there anyone else willing to try it out? I need to ensure it installs correctly before making it public. Thx

If you need more testers before release send it to me rjh1971atgmaildotcom
I'll give it a shot later today and report back.

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to IronX)
Post #: 57
RE: New 2D Counter Mod (WIP) - 2/6/2019 2:32:00 PM   
Noterb

 

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Very,very nice!

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Post #: 58
RE: New 2D Counter Mod (WIP) - 2/6/2019 3:21:15 PM   
IronX


Posts: 162
Joined: 7/2/2005
From: Victoria, BC
Status: offline
Thank guys. Mod now available for download. See first post.

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Post #: 59
RE: New 2D Counter Mod (WIP) - 2/6/2019 5:36:57 PM   
rjh1971


Posts: 4691
Joined: 12/13/2005
From: Madrid, Spain
Status: online
Downloading, thanks IronX

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to IronX)
Post #: 60
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios >> RE: New 2D Counter Mod (WIP) Page: <<   < prev  1 [2] 3 4 5   next >   >>
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