From: Bedfordshire UK
'Time of Fury' would have been the game, WW2 from Norway to NA, from The Atlantic to the Urals, with naval and air components.
No stacking, but the ability to split and merge basic corps and divisional units into 3, essentially down to brigade, or kampfgruppe size, which provides some flexibility.
Units of the same nation can combine attacks, with units in combat also drawing support, both in attack and defence, from adjacent units not directly involved in the combat.
Political and production elements with random, or variable 'events'
However, can be unstable, got bugs and an unreliable editor. It can be made to work, as it is easily modded and corrections can be applied, but it is hard work, although very rewarding when it's functioning properly.
A potentially great game that never quite made it, after development and support faded out.
The reality is that there are no vast corporations, with massive resources, working on these 'niche' market games, mainly small groups, sometimes solo. It's always going to be a struggle to make any progress.
< Message edited by Rasputitsa -- 3/2/2019 8:29:06 PM >
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