I like the proposal of course. Would be nice to hear what Rico and Chinchin think as they design scenarios.
Is there a way to set up a poll on these forums?
Lock n load does not have a rate of fire like asl or Toth (The rate of fire allows you to shoot opportunely several times on approaching opponents). This is compensated by the appearance of Heroes which complicates the plans of the attacker on a target defined in advance.
So in summary, you need heroes but not too much.
But that's my vision and I also consider that a scenario designer is the only master of his scenario.
Rico, I think like you. LnL HoS is not ASL. LnL HoS has no Subsequent First Defensive Fire, nor does it have Final Protective Fire (FPF), nor MG RF. But I do not know if the Heroes are a "countermeasure" against that deficit.
Although I still do not understand how the FP works in LnL HoS (FP = 0 in a HS is, at least, surprising), it seems clear that if an elite squad (around 14 well-armed and trained men) has an FP = 2, a Hero, that is, an SMC, with FP = 2 is more like "Superman" than a brave and determined soldier who is capable, in a moment of "Heat of Battle," of leading a group of soldiers.
Finally, I have changed in all Heroes with FP = 2 to FP = 1, and in all Heroes with FP = 1 to FP = 0.
I have done all the tests of the Omaha Easy Red scenario with these "new Heroes" and it seems that their influence on the game diminishes, although it is still very important.
I have been hesitating to also suppress his Assault Movement bonus but I finally left it as it was until now.
This change is not all that Gerry proposed but, perhaps, it is a small step forward in the right direction.
Along with other small changes and corrections, I have included the "new Heroes" in release 3.1 of the Core of Heroes and Leaders mod.
Thanks Julio. And sorry to make work for you. I do hope everyone will enjoy the change.
You're welcome, Gerry.
Expanding a little more the analysis on the Heroes, notice that the Heroes with FP = 1 have a short range, so their biggest influence is in the Close Combat.
However, I see the Heroes as Leaders that emerge during combat. The role of a Leader is fundamental, and the appearance of one or two extra Leaders during the game is a great help.