UP844
Posts: 1445
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: online
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I am aware of this. The only British units in the scenario, however, are the ones shown in the screenshot attached to the initial post. Since they are much farther away than the VP hexes, I doubt the AI takes them into consideration. Moreover, it would have to close with them to come into range (and to cross the river, unless it intends to fire at the southernmost British stack from the south bank). In any case, the units on the south bank should have to move, but - as Angiel reported - they remain stationary. I was thinking about the possibility that the bridge overlay has a wrong alpha channel - in the sole graphic mod that causes problems - not matching the road. The two bridge hexes are oriented from SW to NE (/). If the alpha channel is oriented in any other different way, i.e. SE to NW (\), or E to W (-) the two hexes are not connected and so the units on the south bank have no path to reach the VP hexes. As a consequence, they won't move. @Angiel: Can you check - in Photoshop or in a similar graphics software - if the alpha channel in the mod causing the issue? Do other bridge hexes cause similar problems?
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Chasing Germans in the moonlight is no mean sport Siegfried Sassoon Long Range Fire (A7.22)........1/2 FP
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