From: Bratislava, Slovakia
There is always a chance some planes will target different TF than the "targeted" one - but I believe it is just a fraction (say 25%) - all things being equal here. But CVTFs tends to be primary target more than other kind of TFs. BBs included in the CVTFs will usually help with their primary AA (5in) when other ships are attacked within TF (but not in a different TF) as well. Say you have 4 CVs and 2 BBs, then roughly 20-25% of the strike will target those BBs instead of CVs - with another say 25% going for other TFs. Thus you are down to something like 40-50% going after CVs in "targeted" TF instead of 60%. And flak will be murderous with the BBs (about 20x5in/38cal each), their AA firepower is about 4 Fletchers/3 Clevelands/ 2 Baltimores...
If you can keep few Destroyer Squadrons near the carriers with decent surface commander, it is just a few clicks to draw BBs from CVTFs to SCTF and back as needed. BBs can even cycle on bombardment using their main ammo and returning to the CVTFs just for the AA duty.
Other helpful ways:
Approach cautiously - against AI keep distance (say 10+) while it hurls Betty/Nell/Frances/Peggy at you, then close to about 10 hexes (Judy/Jill) range, then to 8 hex, then to 6, and then to 4, etc...
Big CAP - 70-80% with range 0-1. Sweep with only few units in time, keep your bombers out of CAP heavy situations, spread at altitudes from 5000 to 30000, Watch fatigue level of pilots/planes. Retire when necessary for a few days of rest.
Pickets - divisions of 4-8 AA DDs around your fleet (but still under cover of CAP)
FLAK - concentrate on fewer TFs, more AA, more heavy AA (5.5in/5in/4.7in/4.5in/4in), more mid AA (40mm/2pdr/37mm)
UnRep - you've got AOs, AEs, CVEs with reserve planes, use them
The fame code was made so that some strikes can get through (no strike proof situation), just a few unlucky dice rolls on Radar detection, Cap reaction, fatigue, leadership, etc and you've got bandits picking up targets ...
< Message edited by Barb -- 1/18/2019 7:21:03 AM >