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RE: Under the Hood

 
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RE: Under the Hood - 2/22/2019 7:48:29 AM   
cathar1244

 

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LAB: AIR INTERDICTION AND AIR BOMBARDMENT IN TOAW (Cont.)

Interdiction strike against a non-moving target

This kind of strike may be rare or even non-existent in a typical scenario. In this situation, the air unit has been assigned an interdiction mission, but detected no moving targets. At the conclusion of the target's turn, there is a chance a non-moving target will be designated a "static target of opportunity" and be subjected to an "interdiction (bombardment)" strike [as it is termed in the TOAW Log file]. Of note is that the same sort of strike is used for interdiction strikes against moving targets, or so the TOAW Log file indicates.

These end-of-turn strikes against non-moving targets generated higher target losses than individual directed bombardment strikes. Target losses of two to twelve percent were observed. But, while individual strikes of this kind were more lethal than directed bombardment strikes, the cumulative target losses were normally less than those inflicted by a series of nine directed bombardment strikes in a single turn.

Results:

5 km / hex; Static Int, minimize losses, one day turn:						NA;  NA;  NA;  NA;  NA		++
5 km / hex; Static Int, limit losses, one day turn:						NA;  NA;  NA;  NA;  NA		++
5 km / hex; Static Int, minimize losses, half week turn:					NA;  04%; 02%; NA;  NA		++

1 km / hex; Static Int, minimize losses, one day turn:						04%; 06%; 07%; 12%; 06%		06%
1 km / hex; Static Int, limit losses, one day turn:						NA;  NA;  06%; NA;  NA		++
1 km / hex; Static Int, minimize losses, half week turn:					NA;  06%; NA;  08%; NA		++



< Message edited by cathar1244 -- 2/22/2019 7:57:11 AM >

(in reply to cathar1244)
Post #: 31
RE: Under the Hood - 2/22/2019 7:50:37 AM   
cathar1244

 

Posts: 537
Joined: 9/5/2009
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LAB: AIR INTERDICTION AND AIR BOMBARDMENT IN TOAW (Cont.)

Interdiction strike against a moving target

These are the most common interdiction strikes. A moving target is hit with an air strike by an air unit tasked with an interdiction mission.

Strikes against moving targets were slightly more lethal and often occurred more than once per turn during movement of the target. A series of two or three of these strikes during unit movement was not uncommon. Individual strikes were observed to produce target losses ranging from five to ten percent, and commonly led to single-turn cumulative losses exceeding those of directed bombardments.

Results

5 km / hex; Moving Int, minimize losses, one day turn:						15%; NA;  NA;  10%; 01%		++
5 km / hex; Moving Int, limit losses, one day turn:						03%; 01%; 15%; NA;  05%		++
5 km / hex; Moving Int, minimize losses, half week turn:					10%; 06%; 02%; 07%; 03%		05%

1 km / hex; Moving Int, minimize losses, one day turn:						08%; 12%; 52%; 15%; 32%		20%
1 km / hex; Moving Int, limit losses, one day turn:						11%; 43%; 12%; 23%; 32%		22%
1 km / hex; Moving Int, minimize losses, half week turn:					25%; 40%; 30%; 20%; 26%		27%



< Message edited by cathar1244 -- 2/22/2019 7:57:26 AM >

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Post #: 32
RE: Under the Hood - 2/22/2019 7:51:50 AM   
cathar1244

 

Posts: 537
Joined: 9/5/2009
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LAB: AIR INTERDICTION AND AIR BOMBARDMENT IN TOAW (Cont.)

Time and space

All of the tests were conducted in a scenario using physical scales of one and five kilometers per hex. It is noteworthy that the equipment quantity of the target unit exceeded the recommended density for the one-kilometer scale and it is possible [likely?] this situation increased the losses by some amount. Changing the physical scale to 5 kilometers per hex reduced the losses, but one should note the normal amount of variation in losses indicates outlier results (seemingly too high or too low) will still occur.

Changing the time scale from day turns to half week turns produced a notable increase in the losses of interdiction strikes against moving targets. Likewise, the physical scale of one kilometer per hex produced more losses than five kilometer hexes.

The magnitude of change in losses caused by changes to physical and time scales of the scenario is unknown and the figures shown may be exaggerated by the typical amount of variation seen in target losses. Regardless, equipment density is a factor considered by TOAW, and putting too much equipment in a single hex invites higher losses in any form of combat.


< Message edited by cathar1244 -- 2/22/2019 7:57:41 AM >

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Post #: 33
RE: Under the Hood - 2/22/2019 7:52:48 AM   
cathar1244

 

Posts: 537
Joined: 9/5/2009
Status: offline
LAB: AIR INTERDICTION AND AIR BOMBARDMENT IN TOAW (Cont.)

Conclusions

While at first glance, the effectiveness of interdiction and directed bombardment strikes appears notably different, it is important to note the frequency with which one may conduct directed bombardment. The effects of all air strikes tend to produce roughly comparable results over the span of a single turn, particularly if one considers that moving units have more vulnerability to strike effects than units that have not moved.

Scenario designers should weigh their choice of hex physical scale against the equipment totals of typical units in a given scenario. Scenarios with undersized physical scales will produce higher equipment loss rates. In some scenarios, this aspect may be used to advantage. By way of example, a scenario modeling the carnage of the Falaise Gap in 1944 might have use of a hex scale in which individual units, because of their equipment inventory, present a rich target for artillery and air bombardment.

In scenarios under development, the magnitude of losses inflicted by air strikes alone may be adjusted by creating new items of equipment to represent modified aircraft. The designer may choose to raise or lower aircraft equipment characteristics such as the anti-personnel rating. Designers should be aware the anti-shipping rating of fixed wing aircraft appears to be influenced by the anti-personnel rating: increases in the AP rating will at some point trigger increases in the anti-shipping rating.


< Message edited by cathar1244 -- 2/22/2019 7:57:53 AM >

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Post #: 34
RE: Under the Hood - 5/10/2019 4:58:51 AM   
cathar1244

 

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Joined: 9/5/2009
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Low vs High Altitude for air bombardment of ground forces

I was curious if TOAW imposed a penalty on aircraft anti-personnel capability when the aircraft operates a high altitude. To answer this question, I set up a lab in which there were two identical target units, each of 100 rifle squads and 10 BTR-60s. Hex scale was 1 kilometer.

Each target unit was attacked by 300 aircraft. The aircraft were rated for 22 (internally, TOAW would have considered these equal to 11) as anti-personnel strength. One group of the aircraft was flagged as high altitude; the other group was flagged as low altitude.

The results shown below (number of squads lost) for ten runs of the lab indicate TOAW does not penalize high altitude aircraft for bombardment of ground units. That is, one AP point is one AP point, no matter the altitude of the attack. The armored vehicles almost completely escaped any damage.

Cheers

====== Test of low vs high altitude =====

	1	2	3	4	5	6	7	8	9	10

High	 9	29	20	24	25	18	20	17	12	21 +1 APC
 Low	17	29	23	13	19	24	18	11	15	18


< Message edited by cathar1244 -- 5/10/2019 5:00:43 AM >

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Post #: 35
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