quote:A feature I'd like to have, which I know is a "Pie in the Sky" wish, is an off/on supply calculation switch that's easily accessible. With such a switch I'd turn it off for most of my movement (especially late game as in this situation). I would flip it back on occasionally during movement especially after moving my HQ's or moving/losing CP's/TRS in sea areas. Effectively, I would try to limit the supply (re)calculation to 3 to 4 times (i.e., 5 to 10-minutes total). Again, a Pie in the Sky feature that would really be nice to have and low one to play these types of games out to the bitter/fun end. With such a switch no more picking up an HQ unit, waiting 3 to 4-minutes, placing (i.e., moving, railing, or selecting for HQ support) the HQ unit and then waiting for 3 to 4-minutes more. To say the least that was maddening. This also happen when selecting and moving units in enemy territory not yet conquered (e.g., Turkey until recently, Japan).
10(?) years and still so many issues it seems, i wonder if the code traces every possible path vs stopping once any path is found. Seems odd that it takes longer once, more or less, every hex, port and supply source in europe is owned by the allies
and they are working on AI instead of the 2-map scenarios ;-(
i really would like the 2 mappers, as the whole enchilada is too much for me and the scenarios are "too little", goldielocks needs her 'just right' scenario ;-)
What a tremendous accomplishment. I enjoyed following along with you on your journey, and with nearly 37,000 hits, many others did also.
< Message edited by rkr1958 -- 9/2/2019 4:17:28 PM >