Set a company formation to, Wedge, V or line, get them to advance and make them reverse direction by 180 degrees and see how chaotic formation changes are when they all converge on the middle as the left flank moves to the opposite side of the formation and the right flank tries to move to the left side and that is without losses and under fire , a disaster. Realistically, vehicles would just turn around and not try and move to the opposite flank. For example, 1 platoon would start the advance on the left flank, but on the reversal, ie to withdraw fast without using the slow "reverse" mode etc they would then assume to be on the right flank. It also does not help when the numbering of vehicles in a formation are not related to a platoons numbering system, ie, vehicles 1-4 are 1st platoon, 5 - 8 are second platoon and 9 - 12 are third platoon. I would expect all vehicles of 1 platoon to be on one flank, vehicles from another platoon to be on the other flank and the 3rd platoon on the point. In a company formation though for example in AB in the worst case, line, vehicle 11 maybe on the extreme left flank and vehicle 12 is on the extreme right flank, and both vehicles which should be theoretically in the same platoon close together, could be 500 metres apart (off top off my head, may be more) depending on if they are in close or open formation. And when formations are operating like this in AB, if you want to detach a platoon, it then become a situation where its easier to select, vehicles 6, 8, 10, 12, or 5, 7 , 9, 11, or from the central part of a line, 1, 2, 3, 4.
Maybe there is an easy fix in the programming to prevent this chaotic "dance" and also to keep the vehicles in a more orderly position than in opposition to each other.
< Message edited by zacklaws -- 1/3/2019 12:17:20 PM >